Search found 99 matches

by antibolo
Wed Sep 23, 2020 8:56 pm
Forum: Input Devices
Topic: Bluetooth pairing dialog un-pairs every existing device?
Replies: 1
Views: 1644

Re: Bluetooth pairing dialog un-pairs every existing device?

Nevermind, seems this was a one-time glitch, I can pair devices properly now.

A mod can lock this thread.
by antibolo
Wed Sep 23, 2020 6:42 pm
Forum: General Discussions
Topic: New MiSTer hardware board
Replies: 54
Views: 29879

Re: New MiSTer hardware board

While the subsidized low cost of the DE-10 Nano makes everything else a non-starter as far as price goes, I think we should all consider the very real possibility that the DE-10 Nano might eventually be discontinued. I'd say it would make a lot of sense to explore alternative options (preferably an open design) before that happens.
by antibolo
Mon Sep 21, 2020 11:41 pm
Forum: Input Devices
Topic: Bluetooth pairing dialog un-pairs every existing device?
Replies: 1
Views: 1644

Bluetooth pairing dialog un-pairs every existing device?

I'm trying out native Bluetooth support (ie. not a 8bitdo dongle) again after unsuccessful results last time (about a year ago). (Been using a 8bitdo dongle until now, but was annoyed of being able to use only one controller at a time, and not being able to set different key bindings per controller since they are all seen to the MiSTer as the same ...
by antibolo
Wed Sep 16, 2020 2:52 pm
Forum: General Discussions
Topic: Composite Adapter for MiSTer
Replies: 64
Views: 29196

Re: Composite Adapter for MiSTer

So are those issues only specific to composite and not S-video? In any case, count me in as another satisfied customer of your adapter, as I described here , although it's worth noting that I'm using it strictly for S-video. BTW, to OP: I don't know the differences between a 1701 and 1702, but if your 1701 has "chroma" and "luma"...
by antibolo
Tue Sep 15, 2020 10:52 pm
Forum: Official Addon Boards
Topic: IO Board VGA 5v Jumper
Replies: 4
Views: 7840

Re: IO Board VGA 5v Jumper

The VGA connector spec has a dedicated pin for +5V. It would be absurd for anything to have problems from it since it's how a VGA port is supposed to behave in the first place. Anything that doesn't need it will just not wire it, or else they would be literally asking for trouble. Assuming a passive cable with no extra processing, your component ca...
by antibolo
Tue Sep 15, 2020 7:53 pm
Forum: Display Devices
Topic: Best / easiest way to connect to a Sony PVM-14N5U monitor?
Replies: 13
Views: 7836

Re: Best / easiest way to connect to a Sony PVM-14N5U monitor?

Quick update: Got my Antonio adapter today. The reason I bought it was to connect my (analog i/o board equipped) MiSTer to my Commodore 1702 monitor, via S-video (and a 2xRCA to S-video adapter, which I already owned). Looks ok so far, although the entire picture seems slightly too red. Might just be that monitor's fault, though, it has seen better...
by antibolo
Sun Sep 13, 2020 10:06 pm
Forum: Input Devices
Topic: 8bitdo M30 Bluetooth controllers no longer work after 20200908 linux update
Replies: 17
Views: 10303

Re: 8bitdo M30 Bluetooth controllers no longer work after 20200908 linux update

Using the 8bitdo dongle, I had to redefine buttons after this update. Seems it's no longer recognized as the same internal ID??
by antibolo
Fri Sep 04, 2020 6:15 am
Forum: Display Devices
Topic: Best / easiest way to connect to a Sony PVM-14N5U monitor?
Replies: 13
Views: 7836

Re: Best / easiest way to connect to a Sony PVM-14N5U monitor?

Antonio hasn't made this public for some reason, but his composite adapter has issues, and he has a new version he has been working on. I would hold off on buying any of his current models. I bought one and have significant buyer's remorse. He told me in an email that I can buy the next version to fix the issue I was having (significant artifacts ...
by antibolo
Wed Aug 19, 2020 10:46 pm
Forum: Display Devices
Topic: Global vertical mode?
Replies: 0
Views: 1438

Global vertical mode?

I want to hook up my MiSTer to a HDMI display at my desk that is kept in vertical orientation at all times (and there is not enough room to rotate it without reorganizing my entire workspace). Is there a way in MiSTer to set the scaler to always render in vertical orientation globally? (And before anyone mentions the "osd_rotate" ini opti...
by antibolo
Fri Jul 10, 2020 6:01 pm
Forum: General Discussions
Topic: Is 128MB Ram the most we'll ever need?
Replies: 5
Views: 4704

Re: Is 128MB Ram the most we'll ever need?

I'm interested in this too. I would assume if N64 were to drop in the distant future it would probably need more than 128mb for some games (my memory may be failing me there). Maybe DS? Were there any +128mb DS carts? I could be wrong but I think DS cartridges were not ROMs mapped directly to the CPU, so it shouldn't be necessary to run them from ...
by antibolo
Sun Jul 05, 2020 7:14 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: Autosave
Replies: 44
Views: 71842

Re: Autosave

I've literally just explained why this isn't a good idea, via the Zelda example.

Anyway we're going in circles now, I'm done here.
by antibolo
Sun Jul 05, 2020 5:29 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: Autosave
Replies: 44
Views: 71842

Re: Autosave

Of course it knows when writing begins, what it can't automatically know is when it ends, because again, it's not an operation with a "open" and a "close". With that said, some emulators work around this by waiting for the writes to have ended for a given period of time as a sign that ok, the game is probably done writing a sav...
by antibolo
Sun Jul 05, 2020 4:52 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: Autosave
Replies: 44
Views: 71842

Re: Autosave

Of course it knows when writing begins, what it can't automatically know is when it ends, because again, it's not an operation with a "open" and a "close". With that said, some emulators work around this by waiting for the writes to have stopped for a given period of time as a sign that ok, the game is probably done writing a sa...
by antibolo
Sun Jul 05, 2020 1:51 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: Autosave
Replies: 44
Views: 71842

Re: Autosave

retrorepair wrote: Sun Jul 05, 2020 9:34 amI know what your saying
No, I don’t think you do.
by antibolo
Sun Jul 05, 2020 5:34 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: Autosave
Replies: 44
Views: 71842

Re: Autosave

I still don't understand why SRAM isn't just saved when it happens, I suppose maybe to avoid massive amounts of data being written to SD or to avoid writes being interrupted by a power off? It's not much of a hardship to press the menu button but it's also not clear that this is needed IMHO. It's not that simple, SRAM is literally just RAM that's ...
by antibolo
Sun Jul 05, 2020 5:22 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: Autosave
Replies: 44
Views: 71842

Re: Autosave

All SNES games were required to have a metadata block for certification purposes that describes various details about the intended cartridge (memory sizes, map mode, enhancement chips, etc.). It is not read by the real hardware but happens to be extremely convenient for emulators and such (unlike systems like the NES where the emulation/copier scen...
by antibolo
Sat Jul 04, 2020 9:26 pm
Forum: PC 486SX (ao486)
Topic: Breakthrough for the ao486 core announced - Cache
Replies: 644
Views: 288443

Re: Breakthrough for the ao486 core announced - Cache

I had a 486SX 50MHz growing up, and while Doom was certainly playable, the framerate still fluctuated wildly (unless I stared at a wall or something).

It’s only when I upgraded to a Pentium 133MHz that I finally got to experience Doom at its full 35 FPS glory.
by antibolo
Fri Jul 03, 2020 4:43 am
Forum: Input Devices
Topic: 8bitdo USB adapter gets stuck and registers no input after hard reboot
Replies: 35
Views: 23748

Re: 8bitdo USB adapter gets stuck and registers no input after hard reboot

I think I had the same thing happen to me yesterday after an update. It triggered a hard reboot and then my dongle simply did not respond to any controller input until I fully power cycled.

It was annoying but since one shouldn’t need to hard reboot often I’m not too bothered. At least now I know what to do if it happens again.
by antibolo
Thu Jul 02, 2020 2:05 am
Forum: Arcade Cores
Topic: Nintendo VS. System & PlayChoice-10
Replies: 10
Views: 7260

Re: Nintendo VS. System & PlayChoice-10

PlayChoice-10 games can already run without any modifications in the NES core. A PlayChoice-10 is really just a RGB NES managed by an additional Z80-powered system on top of it. I don't think there would be much point in a PC-10 core, unless someone REALLY wants that second screen UI. True Vs. System support in MiSTer would be interesting though, s...
by antibolo
Wed Jul 01, 2020 11:40 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Most Compatible BIOS files for MegaCD Core?
Replies: 21
Views: 20051

Re: Most Compatible BIOS files for MegaCD Core?

Seems the core now looks for cd_bios.rom recursively down the directories, making it easy to split up your images into directories for each region, with a single cd_bios.rom for each region. That's pretty cool! Even though the region free hacked bioses exist, it feels cooler to see the BIOS of the game's matching region pop up at launch.
by antibolo
Wed Jul 01, 2020 11:36 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Zipped MegaCD images?
Replies: 13
Views: 14667

Zipped MegaCD images?

The MegaCD core's README doesn't recommend running from zipped disc images. However it seems to run ok for me so far? Does anyone else do this, or have you had any problems that made you not do it anymore?
by antibolo
Tue Jun 30, 2020 10:17 pm
Forum: Display Devices
Topic: HDMI to Scart adapter
Replies: 9
Views: 6462

Re: HDMI to Scart adapter

This is the VGA to SCART cable I use for my MiSTer: http://amigakit.amiga.store/product_info.php?products_id=919 It was relatively cheap and is doing a suitable job for my needs, but has caveats. First, despite having a 3.5mm plug for sending the audio through SCART I don't actually use it and pass sound through a separate cable instead, as I found...
by antibolo
Tue Jun 30, 2020 5:40 pm
Forum: Input Devices
Topic: Arcade Controller
Replies: 43
Views: 30019

Re: Arcade Controller

For MiSTer, real NES/SNES/Genesis (via their respective 8bitdo Bluetooth dongles) and Nintendo Switch usage I have this 8bitdo N30 wireless controller. I performed two modifications to it: 1) I hated the stupid Xbox-style stock button layout, it didn't result in a pleasant layout when using it with the 8bitdo NES/SNES/Genesis dongles, so I physical...
by antibolo
Tue Jun 30, 2020 5:06 pm
Forum: Input Devices
Topic: Universal 12-button Controller
Replies: 9
Views: 6035

Re: Universal 12-button Controller

At the risk of sounding snarky, I would say the ideal d-pad would be an actual, real d-pad and not some sort of hybrid thing, that is kinda the most important input to get right if you want your controller to be pleasant to use. Love the idea of a touchscreen for number pad buttons though. It might not be the best for every game, but it would neatl...
by antibolo
Tue Jun 30, 2020 4:35 am
Forum: Neo Geo MVS / AES / CD
Topic: Samurai Shodown V Perfect on MiSTer
Replies: 11
Views: 10788

Re: Samurai Shodown V Perfect on MiSTer

I see the neo-geo.com forums are still as toxic as they were many years ago when I first got into MVS cart collecting...
by antibolo
Mon Jun 29, 2020 6:15 am
Forum: Input Devices
Topic: Universal 12-button Controller
Replies: 9
Views: 6035

Re: Universal 12-button Controller

If you want to create a controller that works well for every single MiSTer core, you will need to have at least the following: 1 analogue stick 1 good digital pad at least 8 action buttons (ABXY + LR + start + select) a number pad with 12 buttons a home / menu / OSD key (optionally) a switch to turn on/off mouse emulation, or a mouse pad People (i...
by antibolo
Mon Jun 29, 2020 6:01 am
Forum: Game Boy, Game Boy Color
Topic: SGB borders in GBC mode
Replies: 3
Views: 4807

Re: SGB borders in GBC mode

I could be wrong but I assume it may be because games that detect GBC hardware don't actually bother to signal the hardware that there is a SGB border?
by antibolo
Sun Jun 28, 2020 8:56 pm
Forum: Hardware Setups
Topic: Show Us Your MiSTers
Replies: 619
Views: 427476

Re: Show Us Your MiSTers

Would it be considered off-topic to show off one's overall retro setup in this thread? My actual MiSTer is kinda pedestrian (so far), but it is part of a fairly elaborate retro console gaming environment I've built up over the years.
by antibolo
Sun Jun 28, 2020 6:58 pm
Forum: Sega Master System / Game Gear
Topic: What Does "BIOS Enable" Do?
Replies: 20
Views: 32520

Re: What Does "BIOS Enable" Do?

Did some digging into the disassembly of the Japanese v2.1 ROM, turns out the cartridge detection code incorrectly detects a cartridge, hence why the demo screen never shows up. A quick hack you can do to make it work on MiSTer is to open the ROM in a hex editor and change the byte at address 0x0118 to C9. This bypasses the cart detection routine c...
by antibolo
Sun Jun 28, 2020 5:51 am
Forum: Sega Master System / Game Gear
Topic: What Does "BIOS Enable" Do?
Replies: 20
Views: 32520

Re: What Does "BIOS Enable" Do?

You can put a BIOS file in the SMS folder and rename it to boot.rom so it gets loaded at the core startup. It won't show up on subsequent games, of course, but that's good enough for me!

On a related note, it seems the Japanese v2.1 BIOS (the really cool Space Harrier-themed one) does not seem to work on MiSTer for some reason??