Search found 99 matches
- Sun Feb 13, 2022 8:40 pm
- Forum: NES (Nintendo Entertainment System)
- Topic: Homebrew NES port of the arcade version of Donkey Kong
- Replies: 14
- Views: 12812
Re: Homebrew NES port of the arcade version of Donkey Kong
Indeed, the rom with NES 2.0 header works now! I tried to run the rom with that exact header a year ago with no luck, but now it runs properly. Thanks! Mind sharing the hash for the working rom? MD5 or CRC CRC32: 05E7C02A MD5: 1C5CDB47316A34C570CBD27DE84F7EB9 You can patch the original rom yourself by changing its header in a hex editor or other N...
- Mon Dec 27, 2021 3:45 pm
- Forum: NES (Nintendo Entertainment System)
- Topic: Mapper Requests
- Replies: 82
- Views: 150768
Re: Mapper Requests
Yes, mapper 30 is supported. It should even support savestates in the next public release.
- Fri Dec 24, 2021 11:55 am
- Forum: NES (Nintendo Entertainment System)
- Topic: Homebrew NES port of the arcade version of Donkey Kong
- Replies: 14
- Views: 12812
Re: Homebrew NES port of the arcade version of Donkey Kong
Indeed, the rom with NES 2.0 header works now! I tried to run the rom with that exact header a year ago with no luck, but now it runs properly. Thanks!
- Thu Dec 23, 2021 1:13 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: Sonic the Hedgehog on C64
- Replies: 5
- Views: 6663
Re: Sonic the Hedgehog on C64
Yeah, setting the C64 core to NTSC makes the music run at its original tempo.
- Tue Dec 21, 2021 11:10 am
- Forum: Linux
- Topic: Screenshot Feature Super Low Res
- Replies: 2
- Views: 4526
Re: Screenshot Feature Super Llow Res
There was a change a month ago in MiSTer Main to take screenshots in scaler's resolution instead of raw resolution when using Win+PrtScn. To take a raw screenshot, now you have to press Win+LShift+PrtScn instead.
- Tue Dec 21, 2021 1:26 am
- Forum: Sony PlayStation (PSX)
- Topic: Cannot get anything to work since the PSX rename
- Replies: 10
- Views: 12044
Re: Cannot get anything to work since the PSX rename
You need to install nightly version of Main_MiSter itself as it has multiple commits related to PS1 CD loading not yet rolled into an official release. Download the latest build from here , rename the file to "MiSTer" (no file extension) and place it in the root of your SD card, replacing the file already present. This should fix the nigh...
- Wed Dec 01, 2021 8:19 pm
- Forum: Other Console Cores
- Topic: Fairchild Channel F
- Replies: 10
- Views: 13742
Re: Fairchild Channel F
I assume that analog video output is not finished for the Channel F core? The initial "G?" screen is extremely dark on my TV set.
- Wed Dec 01, 2021 2:52 pm
- Forum: Other Console Cores
- Topic: Atari 7800 / 2600
- Replies: 508
- Views: 633673
Re: Atari 7800 / 2600
I assume that 7800 bios should be disabled to play Starpath Supercharger games, is that right?
- Tue Nov 30, 2021 5:10 pm
- Forum: Sony PlayStation (PSX)
- Topic: A second PS1 core coming
- Replies: 40
- Views: 25202
- Tue Nov 23, 2021 11:59 am
- Forum: Display Devices
- Topic: Where to buy a good scart cable
- Replies: 6
- Views: 4954
Re: Where to buy a good scart cable
Retro Gaming Cables sells a good Analogue/MiSTer cable from the UK: https://www.retrogamingcables.co.uk/ana ... packapunch
I upgraded to it from an AMIGAstore Minimig cable when I encountered a TV which demanded pin 9 to function in RGB mode.
I upgraded to it from an AMIGAstore Minimig cable when I encountered a TV which demanded pin 9 to function in RGB mode.
- Sat Nov 20, 2021 2:58 am
- Forum: Arcade Cores
- Topic: Donkey Kong: Walking Sound Hack?
- Replies: 268
- Views: 133379
Re: Donkey Kong: Walking Sound Hack?
Pong is an analog game represented digitally on MiSTer. One does not preclude the other. Pong is not analog, it just has a primitive transistor-transistor logic design lacking integrated circuits instead of using a microprocessor like many post-1975 arcade games. In fact Nolan Bushnell used to falsely claim back in the day that Magnavox Odyssey wa...
- Tue Nov 09, 2021 11:50 pm
- Forum: Arcade Cores
- Topic: Neo Geo Arcade Core
- Replies: 9
- Views: 4978
Re: Neo Geo Arcade Core
There's at least one MVS game I remember which uses non-standard controls (The Irritating Maze). Moving that game to the arcade core pile with dedicated control mapping would make accessing it easier.
- Sat Nov 06, 2021 2:24 pm
- Forum: Other Computer / System Cores
- Topic: Microcomputer Cores Feature Wishlist
- Replies: 68
- Views: 30949
Re: Microcomputer Cores Feature Wishlist
I've been recently experimenting with games in .ATX format (accurate floppy dump with full data intact) from a romset sourced from Atari 8-bit Software Preservation Initiative. A couple of early Electronic Arts floppy releases like Archon and Pinball Construction set are marked there with "OS-B" postfix and indeed don't work on MiSTer's ...
- Fri Aug 20, 2021 6:33 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Mouse Support for Mega Drive and Mega CD Cores
- Replies: 10
- Views: 7612
Re: Mouse Support for Mega Drive and Mega CD Cores
Just tested My Paint on Sega CD with a USB mouse with two side buttons. Those buttons seem to mimic Right and Middle mouse buttons (B and C on gamepad). If there's no technical reason not to use side buttons, that would be indeed an elegant solution to assign the Start button on them.
- Fri Aug 20, 2021 3:47 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Mouse Support for Mega Drive and Mega CD Cores
- Replies: 10
- Views: 7612
Re: Mouse Support for Mega Drive and Mega CD Cores
These cores already have USB mouse support. You can enable it in core's Input menu. The hidden button under the mouse ball is mapped to the middle button. The only issue with implementation I can come up with is that Shanghai II in particular was built around the American Mega Mouse model with the Start button (Japanese/European mouses did not have...
- Tue Jul 20, 2021 9:50 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: Load tapes on C64 Core
- Replies: 45
- Views: 28017
Re: Load tapes on C64 Core
I believe the C64 core treats .t64 files as disks, not tapes. So if you use unmodified stock KERNAL you have to load those files with LOAD"*",8,1 and not Shift+RUN. The later initiates loading from Datassette, not the disk drive.
- Sat Jul 10, 2021 7:18 pm
- Forum: Arcade Cores
- Topic: CPS2 - SF Alpha 3 (EURO) - Codes / Dramatic Battle Not Working
- Replies: 10
- Views: 3931
Re: CPS2 - SF Alpha 2+3 (EURO) - Codes Not Working
Though I am confused. What is SFZ2A? As far as I'm aware Street Fighter Alpha 2 is Street Fighter Zero 2 in Japan/Asia and Street Fighter Alpha 3 is Street Fighter Zero 3 in Japan/Asia. You are right, Street Fighter Alpha series is known as Street Fighter Zero in Japan and Asia. Confusingly there was a special version of SFZ2 in Japan/Asia region ...
- Mon Jul 05, 2021 7:32 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: Thanks for all the work on the C64
- Replies: 33
- Views: 17464
Re: Thanks for all the work on the C64
I brought up a while back that Skate or Die wasn't loading on the C64 core (would hang every time after the EA screen, just before the title screen) but it now works fine on every version I've tried, ORIGINAL or cracked. The original does? I have a .g64 image of the original disk and it gives up after several seconds. There's a .d64 image floating...
- Wed Jun 30, 2021 8:29 pm
- Forum: Other Computer / System Cores
- Topic: Microcomputer Cores Feature Wishlist
- Replies: 68
- Views: 30949
Re: Microcomputer Cores Feature Wishlist
Regarding A400/800, sure, it'd be nice, though I have actually tried most (if not all) games from 1979-1981 era and I seem to recall they mostly worked. Can you remember any particular non-working ones? I've been recently experimenting with games in .ATX format (accurate floppy dump with full data intact) from a romset sourced from Atari 8-bit Sof...
- Wed Jun 30, 2021 7:13 pm
- Forum: Other Computer / System Cores
- Topic: Microcomputer Cores Feature Wishlist
- Replies: 68
- Views: 30949
Re: Microcomputer Cores Feature Wishlist
Atari 8-bit core is not feature complete yet in my opinion as it is missing cassette tape image support. Another feature which would be welcome is true Atari 400/800 mode support. Currently the core operates internally only as a Atari 800 XL machine, even when selecting OS-A or OS-B system ROM. This breaks some software made with older models in mi...
- Fri Jun 18, 2021 7:53 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: Thanks for all the work on the C64
- Replies: 33
- Views: 17464
Re: Thanks for all the work on the C64
G64 support is a great new feature. I wanted to play the original NTSC version of Master of the Lamps as I found most cracked versions imperfect in some ways, and they are usually based on PAL cassette releases. I converted a .nib image to .g64 and, lo and behold, it works perfectly on MiSTer!
Many thanks for recent updates.
Many thanks for recent updates.
- Sat May 15, 2021 10:20 am
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: Commodore 16 and Plus/4
- Replies: 4
- Views: 2810
Commodore 16 and Plus/4
I have a question to enthusiasts of Commodore's less popular machine. MiSTer's C16 core has an option to switch between two different computer models — Commodore 16 (expanded to 64K) and Commodore Plus/4 (64K by default). Is there any practical reason to switch between these two models, given that they feature the same amount of available memory? A...
- Mon May 10, 2021 12:11 am
- Forum: Other Computer / System Cores
- Topic: Atari 8-Bit Computers
- Replies: 128
- Views: 91695
Re: Atari 8-Bit Computers
What exactly does the Win key do in this core? I can't find the info on this. It makes taking screenshots with Win+PrtScr practically impossible as the graphics get all messed up while the Win key is held.
- Sat May 08, 2021 9:14 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: SID Updates!
- Replies: 28
- Views: 36770
Re: SID Updates!
Try Bionic Commando. Its main theme has crazy percussion which changes drastically when cycling through filters.
- Fri May 07, 2021 5:53 pm
- Forum: Other Console Cores
- Topic: Atari 7800 Core
- Replies: 55
- Views: 41703
Re: Atari 7800 Core
Interesting. Reading about it, the real high score cartridge does indeed save its name separately from the scores and can store results for multiple games. What took me by surprise is that, as far as I understand, this core saves high score data for games individually similar to regular save data in other cores. I guess high score cartridge informa...
- Thu May 06, 2021 8:08 pm
- Forum: Other Console Cores
- Topic: Atari 7800 Core
- Replies: 55
- Views: 41703
Re: Atari 7800 Core
I noticed a small oddity. I created a name for a high score cartridge in one game after being prompted, played the game for some time, getting a high score in process. Later I loaded a new rom from the menu without resetting. When I reached game over in the second game my high score cartridge already had the same name as I gave it in the previous g...
- Tue May 04, 2021 10:43 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: C64 core 05/04/2021: Not able to load custom boot.rom anymore [Solved]
- Replies: 6
- Views: 3469
Re: C64 core 05/04/2021: Not able to load custom boot.rom anymore
Rename boot.rom to anything else (e.g. "JiffyDOS.rom") and load it from hardware options menu. Latest release added an option to load KERNAL rom from the menu, allowing to store several different system roms instead of just a single boot.rom. A minor inconvenience is that rom loading prompt ignores "boot" files so it can't use e...
- Wed Apr 07, 2021 4:39 pm
- Forum: NES (Nintendo Entertainment System)
- Topic: NES ROMs File Names NTSC vs PAL
- Replies: 10
- Views: 10544
Re: NES ROMs File Names NTSC vs PAL
http://gw.eternal.dk/pal
This page lists a decent amount of European NES releases, detailing their internal timings, whether they were properly optimized or not. If the game is listed as 60hz for both game and music speed it means that it was not optimized and is probably identical to the American release.
This page lists a decent amount of European NES releases, detailing their internal timings, whether they were properly optimized or not. If the game is listed as 60hz for both game and music speed it means that it was not optimized and is probably identical to the American release.
- Sun Mar 21, 2021 10:42 am
- Forum: Arcade Cores
- Topic: East German Poly-Play
- Replies: 38
- Views: 12526
Re: East German Poly-Play
Just tested your attached version, it syncs up perfectly! The image is still a bit cropped on sides compared to home console cores, but honestly that's not an issue. Thanks for the fix!
- Sat Mar 20, 2021 9:16 pm
- Forum: Arcade Cores
- Topic: East German Poly-Play
- Replies: 38
- Views: 12526
Re: East German Poly-Play
The most recent. Previous version had a more stable picture (it was still heavily offset on the top but it would not flicker), but it had a different hard-to-explain issue, like some lines had color bleed. I may test the older version to more properly check what was wrong if needed.