Search found 184 matches

by lomdar67
Fri Jul 10, 2020 12:28 pm
Forum: General Discussions
Topic: Flash cartridges with original hardware are basically FPGA already?
Replies: 19
Views: 10206

Re: Flash cartridges with original hardware are basically FPGA already?

It's quite simple. The answer is 42. ;-)

Sorry, but this was the first thought that came to my mind when I read the question: "Flash cartridges with original hardware are basically FPGA already?"
by lomdar67
Tue Jul 07, 2020 6:18 pm
Forum: General Discussions
Topic: List of Core Requiring BIOS Files
Replies: 18
Views: 13492

Re: List of Core Requiring BIOS Files

sp-s2.sp1 (MVS) and neo-epo.sp1 (AES) are the original bios versions for MVS/AES.

uni-bios.rom is they “Universe“ bios including AES/MVS and Europe/Japan/US.

So you don’t necessarily need all three. These are more alternatives.
by lomdar67
Tue Jul 07, 2020 3:31 pm
Forum: General Discussions
Topic: List of Core Requiring BIOS Files
Replies: 18
Views: 13492

Re: List of Core Requiring BIOS Files

I'm on day 1 Python scripting right now, that feels like day 2 ;-). That seems a good idea though, but issue would be what to check against and there are different versions of various BIOS to be used - unless I am missing something. Am I right in thinking there is no way to run a python script from within the MiSter its self? Only bash scripts? Ye...
by lomdar67
Tue Jul 07, 2020 2:41 pm
Forum: General Discussions
Topic: List of Core Requiring BIOS Files
Replies: 18
Views: 13492

Re: List of Core Requiring BIOS Files

This script would be even more useful if it would do a checksum check on the bios files. So you would be sure you have the right bios file... ;-)
by lomdar67
Tue Jul 07, 2020 2:11 pm
Forum: General Discussions
Topic: SEGA announces Astro City Mini Arcade
Replies: 2
Views: 2224

SEGA announces Astro City Mini Arcade

SEGA (sort of) announces Astro City Mini Arcade, with 36 games.

http://segabits.com/blog/2020/07/07/seg ... -classics/

Would be a cool "enclosure" for a MiSTer. ;-)
by lomdar67
Tue Jul 07, 2020 12:24 pm
Forum: Arcade Cores
Topic: Bezels for Arcade Cores
Replies: 50
Views: 26103

Re: Bezels for Arcade Cores

Select F12 to select game and load an overlay file. Hope we can somehow "connect" the rom and the overlay at a later time. Maybe with an additional config file or a simple naming convention? If you leave it as is then there is more choice to try other overlays. Yes sure, but you can have both: Make a naming convention so the overlay can ...
by lomdar67
Tue Jul 07, 2020 12:05 pm
Forum: Arcade Cores
Topic: Bezels for Arcade Cores
Replies: 50
Views: 26103

Re: Bezels for Arcade Cores

Just found this collection of Vectrex overlays: https://github.com/raphkoster/vectrex-overlays

Unfortunately all are in png format. I hope someone can convert them...
by lomdar67
Tue Jul 07, 2020 11:38 am
Forum: Arcade Cores
Topic: Bezels for Arcade Cores
Replies: 50
Views: 26103

Re: Bezels for Arcade Cores

Select F12 to select game and load an overlay file. Okay, thanks didn't see that there was an option to load the overlay... Hope we can somehow "connect" the rom and the overlay at a later time. Maybe with an additional config file or a simple naming convention? So far it looks very nice and very promising. Didn't have a single problem s...
by lomdar67
Tue Jul 07, 2020 6:26 am
Forum: Arcade Cores
Topic: Bezels for Arcade Cores
Replies: 50
Views: 26103

Re: Bezels for Arcade Cores

alanswx wrote: Tue Jul 07, 2020 1:17 am Anyone want to try this test build? I made the color a little more white when the vector is brighter.
Thanks a lot!

Just wanted to give it a short try because I have to go to work, but couldn't figure out in which folder the overlays have to go to...
by lomdar67
Mon Jul 06, 2020 6:35 pm
Forum: Arcade Cores
Topic: Bezels for Arcade Cores
Replies: 50
Views: 26103

Re: Bezels for Arcade Cores

alanswx wrote: Mon Jul 06, 2020 6:21 pm Interesting. I wonder what the best way to handle it is. I would think it depended on lighting, etc.
I assume the Vectrex has variable brightness setting. So the brighter it is, the more white the vectors would look.
by lomdar67
Mon Jul 06, 2020 5:39 pm
Forum: Arcade Cores
Topic: Bezels for Arcade Cores
Replies: 50
Views: 26103

Re: Bezels for Arcade Cores

alanswx wrote: Mon Jul 06, 2020 4:04 pm Maybe this is better with brighter vectors.
Looks really great. Love the different colors of the „vectors“. I never had a Vectrex myself, only played at a friend. Can’t really remember the colors, but it seems the vectors where more white than yellow:

https://youtu.be/Ked5BXNFNqc
https://youtu.be/D--SVZ6pWWg
by lomdar67
Mon Jul 06, 2020 8:18 am
Forum: Arcade Cores
Topic: Bezels for Arcade Cores
Replies: 50
Views: 26103

Re: Bezels for Arcade Cores

With the Vectrex the overlays are an important part of a game. I own one and the overlays make a big difference. You are not going to simulate this with physical overlays, so software versions would be a great solution. Totally agree. At the moment playing Vectrex games on mame feels much more accurate as on MiSTer. Don't know if there are any gam...
by lomdar67
Sat Jul 04, 2020 5:53 pm
Forum: Arcade Cores
Topic: Bezels for Arcade Cores
Replies: 50
Views: 26103

Re: Bezels for Arcade Cores

I don’t think you’ll see this for FPGA because the FPGA goal is to keep the lag down and to be true to the original hardware. Having bezels likely would be counter to both of these goals. That being said...who knows? From a technical stand point why would a bezel add any lag? Would love to see bezels and overlays for games that originally had them...
by lomdar67
Fri Jul 03, 2020 3:10 pm
Forum: PC 486SX (ao486)
Topic: Retro City Rampage
Replies: 8
Views: 4715

Re: Retro City Rampage

Hello kathleen,

thanks a lot for the information.

Would have been so much fun playing it on the MiSTer. Maybe I'll try DosBox...
by lomdar67
Fri Jul 03, 2020 2:15 pm
Forum: General Discussions
Topic: 10 years ago
Replies: 2
Views: 2468

10 years ago

Wow, almost 10 years ago we had a first SEGA Genesis on a Terasic DE1 board:

https://hackaday.com/2010/07/16/sega-ge ... h-an-fpga/

and even a little old https://hackaday.com/2009/10/17/nes-pro ... on-a-fpga/

It's quite funny to read the comments on the use fullness of such a project... times have changed.
by lomdar67
Fri Jul 03, 2020 1:37 pm
Forum: Amiga (Minimig)
Topic: Amiga RTG support (Update: Released!)
Replies: 229
Views: 156502

Re: Sponsoring RTG support

It's the FPGAARCADE replay board it's not a "MiSTer" (or better D10-nano) clone: https://www.fpgaarcade.com/ You can read more about the D10-nano support here: https://www.fpgaarcade.com/replay2-and-de10-nano-support/ Maybe Mike can shed some light on it but as far as I understand it they will not support MiSTer but the D10-nano. Their go...
by lomdar67
Fri Jul 03, 2020 12:53 pm
Forum: General Discussions
Topic: If it's not limited to existing systems, how far can it go?
Replies: 13
Views: 6847

Re: If it's not limited to existing systems, how far can it go?

Okay agreed, but in what way does your answer has something to do with the original question? Take for example this here: https://github.com/sajattack/Hack_MiSTer This is an fpga implementation of the "Nand to Tetris" computer, which is a new computer. https://www.nand2tetris.org/ And the question was what kind of new systems a DE10-Nano ...
by lomdar67
Fri Jul 03, 2020 9:35 am
Forum: PC 486SX (ao486)
Topic: Retro City Rampage
Replies: 8
Views: 4715

Retro City Rampage

I hope this is not to much off topic...

Did anyone try to play Retro City Rampage on the ao486 core. I'm very much interested to know if this game is playable.
by lomdar67
Fri Jul 03, 2020 8:46 am
Forum: General Discussions
Topic: If it's not limited to existing systems, how far can it go?
Replies: 13
Views: 6847

Re: If it's not limited to existing systems, how far can it go?

Sorry to disagree, but FPGA's main area of application is prototyping and highly flexible "circuits". So new "systems" is the main purpose and not preservation of old systems.
by lomdar67
Fri Jul 03, 2020 8:19 am
Forum: Other Computer / System Cores
Topic: Nand2Tetris/Hack Core
Replies: 19
Views: 11993

Re: Nand2Tetris/Hack Core

It's a nice core, but including it into Main somehow contradicts the whole Nand2Teris project.

The whole purpose of the project is to build a "computer" in software (emulation) or in fpga yourself. It's not about running software on that "computer" but to understand the principles of a modern computer.
by lomdar67
Fri Jul 03, 2020 7:45 am
Forum: Other Console Cores
Topic: Atari Jaguar Core
Replies: 163
Views: 177296

Re: Atari Jaguar Core

I would donate to get that up and running. Xbox 360 has a Minter VLM as well with 4 gamepad control. Nuon too I think. There was a prototype VLM 0 that was not made widely available. The Atari Jaguar had VLM 1. The Nuon players featured version VLM 2. VLM V3 was used in the video game Unity, and was the base for Xbox 360 and Minter's Space Giraffe...
by lomdar67
Fri Jul 03, 2020 6:39 am
Forum: General Discussions
Topic: Possible to synchronize save games between multiple MiSTer? (re: network shares)
Replies: 6
Views: 4450

Re: Possible to synchronize save games between multiple MiSTer? (re: network shares)

As far as I know NFS is not terribly secure, and CIFS isn't terribly efficient by comparison. But as we don't have big files I don't think NFS would have a big advantage.
by lomdar67
Thu Jul 02, 2020 6:14 pm
Forum: General Discussions
Topic: Possible to synchronize save games between multiple MiSTer? (re: network shares)
Replies: 6
Views: 4450

Re: Possible to synchronize save games between multiple MiSTer? (re: network shares)

I'll give it a try myself, but how is the experience with loading/navigation times versus a local SD card? With navigation I would say it makes absolute no difference. Most of the roms are also quite small so no big difference there too. I haven’t compared virtual hard drives, but for me this setups works very well. I have the complete games folde...
by lomdar67
Thu Jul 02, 2020 9:38 am
Forum: General Discussions
Topic: Possible to synchronize save games between multiple MiSTer? (re: network shares)
Replies: 6
Views: 4450

Re: Possible to synchronize save games between multiple MiSTer? (re: network shares)

Sure, you can simply use a cifs share. Take a look at the cifs_mount.sh in your Scripts folder. The remarks in there are pretty self explanatory.

With the LOCAL_DIR option you can mount single directories or the whole share and with BASE_PATH you can e.g. mount to /media/fat/games
by lomdar67
Wed Jul 01, 2020 6:35 pm
Forum: X68000, PC88, PC98
Topic: PC88 Core
Replies: 174
Views: 370425

Re: PC88 Core

ron wrote: Wed Jul 01, 2020 6:03 pm OK, this seems to work fine. Was a nightmare.
Any chance you can somehow share this rom?
by lomdar67
Wed Jul 01, 2020 8:44 am
Forum: Arcade Cores
Topic: Sega System 16
Replies: 9
Views: 10572

Re: Sega System 16

Small update on the Sega System 16 core:

https://twitter.com/MrX_8B/status/1277811720187076608
by lomdar67
Tue Jun 30, 2020 1:33 pm
Forum: General Discussions
Topic: The VIC 20
Replies: 12
Views: 6656

The VIC 20

by lomdar67
Tue Jun 30, 2020 8:08 am
Forum: Input Devices
Topic: IPAC2 Player 2 Keys you should use
Replies: 5
Views: 3945

Re: IPAC2 Player 2 Keys you should use

Is this some sort of stand alone device or is it part of an arcade cabinet? How big is it?

BTW: I thing this would fit more into the Input Devices section...
by lomdar67
Tue Jun 30, 2020 8:03 am
Forum: Linux
Topic: Corrupt Installer Software files?
Replies: 2
Views: 2420

Re: Corrupt Installer Software files?

Don't know what you did wrong, but I just downloaded the release_20200618.rar and unpacked it with 7zip on Windows 10 without any problem.

Have you tried re-downloading the file?

https://github.com/MiSTer-devel/SD-Inst ... 200618.rar