Search found 310 matches

by dmckean
Fri Jun 24, 2022 1:41 pm
Forum: IBM PC, PCXT, Tandy 1000
Topic: MiSTer PCXT
Replies: 1406
Views: 647290

Re: MiSTer PCXT

NML32 wrote: Fri Jun 24, 2022 1:30 pm What version of DOS is recommended? Currently I'm using MS DOS 3.3 but I'm thinking maybe MS DOS 5.0 would be better.
Any suggestions for this PCXT core?
MS DOS 3.3 is small, lightweight and fast on an XT. The later versions use up more conventional memory.
by dmckean
Wed Jun 22, 2022 7:07 pm
Forum: IBM PC, PCXT, Tandy 1000
Topic: MiSTer PCXT
Replies: 1406
Views: 647290

Re: MiSTer PCXT

I know there are circuit diagrams for the disk system in the PCJr reference I linked to on the first page of this thread. I don't know if that can help us at all though.
by dmckean
Tue Jun 21, 2022 7:24 pm
Forum: Other Console Cores
Topic: Atari Jaguar Core
Replies: 171
Views: 195430

Re: Atari Jaguar Core

Unless it's in a private chat or explicitly asked not to be shared, I fail to see the problem. Both forums and Discord are public platforms after all. I don't really care for the rbf myself, it's just it's not the first time when Discord sounds like some sort of special club. And I'd rather think we're one MiSTer community. It's not a special club...
by dmckean
Sat Jun 18, 2022 4:28 am
Forum: IBM PC, PCXT, Tandy 1000
Topic: MiSTer PCXT
Replies: 1406
Views: 647290

Re: MiSTer PCXT

Now we just need either floppy or IDE support so those of us without COM adapters can play along at home. I am not sure if IDE would even work with this. Back then, the drives were RLL or MFM from what I recall. Hard drive controllers were self contained 8-bit ISA cards and there were definitely IDE ones later on when MFM and RLL drives became obs...
by dmckean
Sat Jun 18, 2022 3:38 am
Forum: IBM PC, PCXT, Tandy 1000
Topic: MiSTer PCXT
Replies: 1406
Views: 647290

Re: MiSTer PCXT

Another fantastic milestone!

Now we just need either floppy or IDE support so those of us without COM adapters can play along at home.
by dmckean
Wed Jun 15, 2022 7:52 pm
Forum: Game Boy Advance
Topic: Quake GBA
Replies: 2
Views: 7831

Re: Quake GBA

I wouldn't be surprised if this port uses parts of the ARM CPU not utilized by any other games.
by dmckean
Sat Jun 11, 2022 6:46 pm
Forum: General Discussions
Topic: Advanced cores for MiSTer future FPGA hardware
Replies: 28
Views: 8490

Re: Advanced cores for MiSTer future FPGA hardware

Price depends on what we're talking about. The board being targeted for the current N64 core in development is a $479 Multimedia dev board. Robert has said to replicate the 3D hardware of the Nintendo DS, even the largest $4000 development board isn't feasible.
by dmckean
Fri Jun 10, 2022 10:04 pm
Forum: General Discussions
Topic: MT32-Pi Why?
Replies: 24
Views: 6579

Re: MT32-Pi Why?

olsenn wrote: Fri Jun 10, 2022 6:46 ama little midi plugin?
The MT-32 was a pretty sophisticated piece of hardware in 1987. It cost $700 which is $1800 in today's money. Replicating it would probably require it's own core. All the cores that benefit from it (AO486, Minimig, X68000, etc..) are already very large.

1280px-Roland_MT-32_Oldtype_Revision_1_PCB_View.jpg
1280px-Roland_MT-32_Oldtype_Revision_1_PCB_View.jpg (250.74 KiB) Viewed 6134 times
by dmckean
Mon Jun 06, 2022 3:25 am
Forum: General Discussions
Topic: N64 Core Possibility? (Update! Robert Is Working On This Core!)
Replies: 114
Views: 69078

Re: N64 Core Possibility? (Update! Robert Is Working On This Core!)

Dreamcast's release date was so early it's almost like Gen 5.5, but on the other hand it had online features that wouldn't become common until 7th gen.
by dmckean
Thu Jun 02, 2022 12:33 pm
Forum: General Discussions
Topic: Vector to RGB
Replies: 4
Views: 1291

Re: Vector to RGB

You need more than just electronics, the yoke is wound different on a vector monitor.
by dmckean
Wed Jun 01, 2022 4:10 pm
Forum: General Discussions
Topic: N64 Core Possibility? (Update! Robert Is Working On This Core!)
Replies: 114
Views: 69078

Re: N64 Core Possibility? (Update! Robert Is Working On This Core!)

The PSX was such a huge success and had such a massive library that it has 200+ really great titles. The N64 has a great library too but it's much, much smaller.

Any platform with so many first party Nintendo games is worth preserving properly, even Virtual Boy.
by dmckean
Thu May 19, 2022 1:01 pm
Forum: Sony PlayStation (PSX)
Topic: PSX Core Official Release
Replies: 115
Views: 53677

Re: PSX Core Official Release

I was an early adopter of 3D video cards and the games made for my Rendition V1000 and Voodoo1 cards ran circles around what the PSX and N64 could do. The library of 3D games on the PC was pretty small in early 1997 though. I remember the full screen anti-aliasing on the Rendition card being particularly impressive. 3D ports tended to be a lot nice...
by dmckean
Mon May 16, 2022 2:16 pm
Forum: Arcade Cores
Topic: Toaplan System 2 Board
Replies: 75
Views: 26026

Re: Toaplan System 2 Board

pr4m0d is working on it I think.
by dmckean
Mon May 16, 2022 2:51 am
Forum: IBM PC, PCXT, Tandy 1000
Topic: MiSTer PCXT
Replies: 1406
Views: 647290

Re: MiSTer PCXT

Even if we found inaccuracies in the MCL86 microcode implementation, I would think that the author would want to fix them.
by dmckean
Sun May 15, 2022 9:37 pm
Forum: Sony PlayStation (PSX)
Topic: PSX Core Official Release
Replies: 115
Views: 53677

Re: PSX Core Official Release

Does anyone know: Is the speed of the core (frames per second) identical to the real PSX? I never owned one, but did it really not even run with 30FPS in many games, or at least had slowdowns? Thank you! :-) Yeah, the whole PCs are superior to console gaming actually started in this era due to the stark differences in game framerate, resolution, e...
by dmckean
Sun May 15, 2022 3:56 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: MSU-1
Replies: 121
Views: 136969

Re: MSU-1

Rahzadan wrote: Sun May 15, 2022 3:09 am
dmckean wrote: Sun May 15, 2022 2:13 am Sorgelig pushed another version a few minutes ago. Looks like he's practically rewritten the whole thing.
Unfortunately it still doesn't work :( Hopefully soon!!! :D
There's another one now, I'm thinking he could go all night.
by dmckean
Sun May 15, 2022 2:13 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: MSU-1
Replies: 121
Views: 136969

Re: MSU-1

Sorgelig pushed another version a few minutes ago. Looks like he's practically rewritten the whole thing.
by dmckean
Mon May 09, 2022 5:56 pm
Forum: IBM PC, PCXT, Tandy 1000
Topic: MiSTer PCXT
Replies: 1406
Views: 647290

Re: MiSTer PCXT

If anyone wants to have a go at Tandy/PC Jr. graphics support, the Video Gate Array appears to be well documented in the technical reference.

http://bitsavers.trailing-edge.com/pdf/ ... _Nov83.pdf
by dmckean
Sun May 08, 2022 6:13 pm
Forum: Display Devices
Topic: S-Video and Composite Over Component Output! (Custom Cores)
Replies: 186
Views: 53292

Re: S-Video and Composite Over Component Output! (Custom Cores)

Lu's video says you need to go to s-video before composite, but I'm just going component straight to composite with no s-video in between. Am I going to break something doing it this way? edit: apparently there's a possibility of damage, gonna grab those s-video cables Out of curiosity, what would the risk of damage be? I'm also using a VGA->Compo...
by dmckean
Wed Apr 27, 2022 1:06 pm
Forum: General Discussions
Topic: N64 Core Possibility? (Update! Robert Is Working On This Core!)
Replies: 114
Views: 69078

Re: N64 Core Possibility? (Update! Robert Is Working On This Core!)

lordoftime79 wrote: Wed Apr 27, 2022 10:20 am N64 should be possible with existing DE10! we have a PSX and 32X core and both are more complex and powerful than the N64!
The N64 was a beast with all the latest technologies of the time. SGI graphics, Rambus RDRAM and a MIPS VRX CPU clocked at 94 Mhz. It was only hampered by a small amount of texture cache and cartridges.
by dmckean
Tue Apr 26, 2022 4:53 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Is there room for a merged Genesis/CD/32X core?
Replies: 7
Views: 9768

Re: Is there room for a merged Genesis/CD/32X core?

the_importer wrote: Tue Apr 26, 2022 4:44 pm Weren't these combo games all FMVs?
Yes, we're not missing out on much.
by dmckean
Sun Apr 24, 2022 4:37 pm
Forum: Arcade Cores
Topic: Please add vertical flip to Dig Dug
Replies: 24
Views: 4857

Re: Please add vertical flip to Dig Dug



JaguarLV is back, vertical flip and mouse sensitivity added to the Centipede core.
by dmckean
Sat Apr 23, 2022 2:12 pm
Forum: General Discussions
Topic: A Real PC XT Core Perhaps?
Replies: 116
Views: 84751

Re: A Real PC XT Core Perhaps?

spark2k06 wrote: Sat Apr 23, 2022 10:21 am Tired of dealing with Next186's problems:

https://twitter.com/spark2k06/status/15 ... 6472805377
Awesome!!
by dmckean
Thu Apr 21, 2022 7:48 pm
Forum: Sony PlayStation (PSX)
Topic: Deinterlacing on PSX Core?
Replies: 15
Views: 6595

Re: Deinterlacing on PSX Core?

What would be nice is an optimized bob that shifts the odd/even fields toward each other by one pixel to reduce the bobbing effect. That at least should be able to be done without adding lag.
by dmckean
Thu Apr 21, 2022 7:22 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Sega 32X Core
Replies: 115
Views: 70900

Re: Sega 32X Core

BlockABoots wrote: Thu Apr 21, 2022 7:01 pm does this need a bios file?
No.
by dmckean
Thu Apr 21, 2022 6:39 pm
Forum: Other Computer / System Cores
Topic: Next186 MiSTer Core Progress
Replies: 19
Views: 11075

Re: Next186 MiSTer Core Progress

jca wrote: Thu Apr 21, 2022 6:05 pm Is there a MISTer core floating around?
It's only at the point where it generates a black screen. It has a ways to go.
by dmckean
Thu Apr 21, 2022 3:18 am
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Sega 32X Core
Replies: 115
Views: 70900

Re: Sega 32X Core

mario64 wrote: Thu Apr 21, 2022 3:16 am Insufficient SRAM shouldn’t be a showstopper. They could just make it so if you want to run 32X CD games you need dual sticks. Even if the games aren’t that good, for completion sake I’d like to see CD support added.
He probably means BRAM, which is the ram inside the FPGA itself.
by dmckean
Thu Apr 21, 2022 2:56 am
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Sega 32X Core
Replies: 115
Views: 70900

Re: Sega 32X Core

YES! Been waiting for this. Glad he's still doing okay and I hope he remains safe. I'm at work, does this work with the MegaCD core at all to play CD/32X enhanced games as of yet?? It probably never will. from Sorg“non-CD version. CD version probably won't fit as it requires too much SRAM amount in total. AFAIK 32X CD games are just enhanced avail...
by dmckean
Thu Apr 14, 2022 10:46 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 995
Views: 680101

Re: Sega Saturn Core in Development

Really glad to hear Sergey is safe (at least as of fairly recently), I'm not a Twitter user but I've been checking their feed pretty regularly. Does anyone know if there are better ways to financially supporting them other than Patreon? I already contribute to their Patreon, but wondered if there have been issues with creators getting money from t...
by dmckean
Thu Apr 14, 2022 7:23 pm
Forum: Display Devices
Topic: S-Video and Composite Over Component Output! (Custom Cores)
Replies: 186
Views: 53292

Re: S-Video and Composite Over Component Output! (Custom Cores)

Awesome initiative and amazing work @MikeS1 ! I've got everything working for the most part, but noticing the colors are definitely off and there appears to be more flickering/shimmering when compared to using Antonio's adapter. Not having dot crawl is nice, but these drawbacks outweigh the dot crawl for me unfortunately. Using a standard VGA to c...