Sorry for the necrobump, but I was wondering about this topic and found this old thread.
I just wanted to add that this would be a great addition to the platform, especially since MAME emulation of these boards has very little optimization (I think it's still 99% CPU brute-forced in).
Search found 81 matches
- Thu Nov 30, 2023 8:37 am
- Forum: Sony PlayStation (PSX)
- Topic: Playstation Based Arcade Hardware
- Replies: 13
- Views: 10803
Re: Playstation Based Arcade Hardware
- Thu Nov 02, 2023 6:09 pm
- Forum: X68000, PC88, PC98
- Topic: PC98 Core
- Replies: 203
- Views: 730974
Re: PC98 Core
Hi, does this runs also on consumer CRT?
- Sun Oct 15, 2023 12:06 pm
- Forum: Sega Saturn
- Topic: Sega Saturn Core in Development
- Replies: 949
- Views: 574824
Re: Sega Saturn Core in Development
I played 5-6 games and I am VERY impressed by it! My only (very minor) gripes are the following: CRT centering wichi is slightly off, maybe because of the Saturn rigid resolution support. lack of auto region selection, for a moment I thought I had to use 3 different bios lack of CHD support, I kinda gave it for granted for no reason. Still, congrat...
- Tue Sep 12, 2023 7:08 pm
- Forum: Other Console Cores
- Topic: FPGA Sega Dreamcast?
- Replies: 27
- Views: 15944
Re: FPGA Sega Dreamcast?
Dreamcast is well beyond DE10 Nano capabilities..it's a 128 BIT system more close to the 128BIT PS2 specs than 32 BIT PS1/Saturn. I'm not even 100% sure we'll get a fully functional N64 core. But I hope I'm wrong. The SH4 IIRC is 32 bit RISC. The PowerVR IC is broken down internally. I can’t remember exact tile rendering details as it’s been a lon...
- Mon May 01, 2023 10:06 am
- Forum: Nintendo 64 (N64)
- Topic: Well Nobody Saw This Coming! Nintendo 64 Core Announced
- Replies: 79
- Views: 30817
Re: Well Nobody Saw This Coming! Nintendo 64 Core Announced
AtomicShroom wrote: ↑Thu Apr 13, 2023 6:28 pmSo does that mean that Killer Instinct Arcade also has a chance?
Didn't the Ultra 64 arcade hardware use to be famously totally different than the home console?
- Mon May 01, 2023 10:01 am
- Forum: Arcade Cores
- Topic: TMNT Core Beta Release Finally Available!
- Replies: 34
- Views: 9252
- Mon May 01, 2023 9:59 am
- Forum: Other Console Cores
- Topic: Game & Watch Core
- Replies: 211
- Views: 115466
Re: Game & Watch Core
Hi,
I am using a CRT via RGB Scart, what .ini settings should I use to play the G&W?
- Sat Oct 29, 2022 8:15 pm
- Forum: Game Boy, Game Boy Color
- Topic: Super Gameboy Core Border Being Cropped by Overscan
- Replies: 5
- Views: 5947
Re: Super Gameboy Core Border Being Cropped by Overscan
So, it works exactly as intended.
- Sun Oct 09, 2022 11:13 am
- Forum: Linux
- Topic: .ini Error After Update
- Replies: 4
- Views: 1757
.ini Error After Update
Hi, my MISTer shows this error: INI ERROR: volumctl unknown option.
Can you please help me?
Can you please help me?
- Sat Jul 16, 2022 6:25 pm
- Forum: Other Console Cores
- Topic: Games Consoles Not On MiSTer And Their Viability (A Discussion)
- Replies: 49
- Views: 28618
Re: Games Consoles Not On MiSTer And Their Viability (A Discussion)
I want a GP32 core, so I can play emulators on it
The GP32 was the first console to be open to developers and to offer enough power to allow emulators on it (it could do Mega Drive and MAME up to pre-CPS1 games).
The Quake port was insanely optimised on it, tho.
The GP32 was the first console to be open to developers and to offer enough power to allow emulators on it (it could do Mega Drive and MAME up to pre-CPS1 games).
The Quake port was insanely optimised on it, tho.
- Sat Jul 09, 2022 3:17 pm
- Forum: Other Console Cores
- Topic: Game & Watch Core
- Replies: 211
- Views: 115466
Re: Game & Watch Core
Hello, could you please suggest me some good INI Settings with VGA Scaler to output G&W on my CRT?
- Sun Jul 03, 2022 6:31 pm
- Forum: Input Devices
- Topic: 8BitDo Pro 2 Wired Controller Button Issue
- Replies: 10
- Views: 2347
Re: 8BitDo Pro 2 Wired Controller Button Issue
Fellow owners of Pro 2 Wired: is it safe to update the firmware?
- Fri Jun 03, 2022 6:38 pm
- Forum: NES (Nintendo Entertainment System)
- Topic: Composite Blend?
- Replies: 4
- Views: 3814
- Fri Jun 03, 2022 9:24 am
- Forum: Sony PlayStation (PSX)
- Topic: PSX Core Official Release
- Replies: 115
- Views: 36959
Re: PSX Core Official Release
I felt like it wasn't really until 1998 when the Voodoo2 hit the market that PCs started giving the PSX and N64 a run for their money. It felt almost like a generational leap ahead. But even then, it came at a hefty cost vs. the $149 of the N64 at that time. The 1998 PC cards that really were out of this world were Voodoo2, Matrox G200, Rage 128 a...
- Fri Jun 03, 2022 9:13 am
- Forum: NES (Nintendo Entertainment System)
- Topic: Composite Blend?
- Replies: 4
- Views: 3814
Composite Blend?
Since the original Nes and the much respected AV Famicom were originally composite-only, I think this should be the case for the core to offer a composite blend option like the Mega Drive core.
Many games were designed with the composite effects in mind.
Many games were designed with the composite effects in mind.
- Fri Jun 03, 2022 7:52 am
- Forum: Game Boy, Game Boy Color
- Topic: Super Game Boy SNES core with MSU
- Replies: 54
- Views: 32579
Re: Super Game Boy SNES core with MSU
Amazing work paul! Personally, I prefer to use the Game Boy core bc of savestates. Regardless, this is still really cool! Btw, is it possible to port the code of the special audio to the existing Game Boy core? I don't care as much about the borders personally, but the SGB audio is the only thing that I feel is missing from the standard Game Boy c...
- Tue May 24, 2022 6:36 pm
- Forum: Other Console Cores
- Topic: Game & Watch Core
- Replies: 211
- Views: 115466
Re: Game & Watch Core
Analog video out?
- Sat May 21, 2022 5:49 pm
- Forum: Sony PlayStation (PSX)
- Topic: No Dual Shock Rumble with 8bitdo Pro Wired?
- Replies: 13
- Views: 2866
Re: No Dual Shock Rumble with 8bitdo Pro Wired?
I tested the rumble also with Colony War Vengeance: when using the afterburner, the Dual Shock vibrates both rumbles. The Pro 2 Wired seemed to work as intended there.
- Tue May 17, 2022 5:43 pm
- Forum: Sony PlayStation (PSX)
- Topic: No Dual Shock Rumble with 8bitdo Pro Wired?
- Replies: 13
- Views: 2866
- Tue May 17, 2022 5:13 pm
- Forum: Sony PlayStation (PSX)
- Topic: No Dual Shock Rumble with 8bitdo Pro Wired?
- Replies: 13
- Views: 2866
Re: No Dual Shock Rumble with 8bitdo Pro Wired?
Solved it: I forgot I have to press Y when connecting the joypad, and not B.
- Mon May 16, 2022 9:52 am
- Forum: Sony PlayStation (PSX)
- Topic: Top 5 Games for the PlayStation?
- Replies: 46
- Views: 10119
Re: Top 5 Games for the PlayStation?
Do not sleep on the MediEvil games.
- Mon May 16, 2022 9:51 am
- Forum: Sony PlayStation (PSX)
- Topic: PSX Core Official Release
- Replies: 115
- Views: 36959
Re: PSX Core Official Release
Does anyone know: Is the speed of the core (frames per second) identical to the real PSX? I never owned one, but did it really not even run with 30FPS in many games, or at least had slowdowns? Thank you! :-) Boy, you should had seen the OTHER guy! :D Jokes aside, while the Saturn had many 60fps games (thanks to its very narrowly but deeply optimis...
- Mon May 16, 2022 9:45 am
- Forum: Sony PlayStation (PSX)
- Topic: PSX Core Official Release
- Replies: 115
- Views: 36959
Re: PSX Core Official Release
To be fair if you compare a PlayStation’s performance to what was available in the PC world in 1994 when it was new it’s pretty damn impressive. Remember this was pre 3d accelerator cards for PCs. But yes I own a PlayStation (since back in the day - also had a pc at the same time) and it feels pretty accurate to me. I'd say that even with the firs...
- Mon May 16, 2022 9:41 am
- Forum: Sony PlayStation (PSX)
- Topic: PSX Core Official Release
- Replies: 115
- Views: 36959
Re: PSX Core Official Release
Thank you so much! My favorite console of all time!
- Mon May 16, 2022 9:40 am
- Forum: Sony PlayStation (PSX)
- Topic: No Dual Shock Rumble with 8bitdo Pro Wired?
- Replies: 13
- Views: 2866
No Dual Shock Rumble with 8bitdo Pro Wired?
I know it's a widely used joypad, but has anybody else had trouble with rumble with the 8BitDo Pro Wired?
With the Alpha releases it was a matter of hit & miss, some releases worked, some other didn't.
But with the latest official I can't get it to rumble.
With the Alpha releases it was a matter of hit & miss, some releases worked, some other didn't.
But with the latest official I can't get it to rumble.
- Tue May 10, 2022 10:47 am
- Forum: Sony PlayStation (PSX)
- Topic: PSX Controller Advice
- Replies: 42
- Views: 6625
Re: PSX Controller Advice
Does anyone use the PS Classic USB version of the original? I never had a PS1 back in the day, but I heard the analog controller (first w. thumbsticks) and soon after the Dual Shock both didn't even arrive until about 1999?? If true, that detail surprises me! So do PSX veterans consider the dual shock the 'better' controller yet in the same breath...
- Sun May 01, 2022 7:25 pm
- Forum: Sony PlayStation (PSX)
- Topic: Nightly Public Builds for the PlayStation Core
- Replies: 278
- Views: 131545
Re: Nightly Public Builds for the PlayStation Core
What is the difference between "Dual Shock" and "DS Analog Forced"?
- Sat Apr 30, 2022 5:31 pm
- Forum: Input Devices
- Topic: GunCon 2 Calibration
- Replies: 4
- Views: 1311
GunCon 2 Calibration
Hello,
Playing with my CRT, RGB Scart to the Scart port of my tv and the yellow thingy of the GunCon 2 inserted into the yellow composite port of the TV. The GunCon works, but the sensitivity seems to be way off. I can hardly keep the red dot of the aim in the TV. Is there any particular setting in the INI file to check?
Playing with my CRT, RGB Scart to the Scart port of my tv and the yellow thingy of the GunCon 2 inserted into the yellow composite port of the TV. The GunCon works, but the sensitivity seems to be way off. I can hardly keep the red dot of the aim in the TV. Is there any particular setting in the INI file to check?
- Thu Apr 21, 2022 6:08 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Sega 32X Core
- Replies: 115
- Views: 52052
Re: Sega 32X Core
The audio to me have some superfast playing, especially in Doom and Star Wars Arcade.
- Sat Apr 16, 2022 7:55 pm
- Forum: Other Computer / System Cores
- Topic: SCUMMVM
- Replies: 279
- Views: 160192
Re: SCUMMVM
Regarding analog output, I suppose 640x480 games like Curse of Monkey Island and IHNMAIMS don't work?