Search found 7 matches

by scanline_samurai
Sun Oct 22, 2023 5:58 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 945
Views: 504376

Re: Sega Saturn Core in Development

Is anyone else not able to load games from .zip files anymore? I was able to do this with an older version.

by scanline_samurai
Sat Sep 09, 2023 8:20 am
Forum: Game Boy Advance
Topic: Playing GBA Core on a CRT Small Screen
Replies: 11
Views: 5836

Re: Playing GBA Core on a CRT Small Screen

Couldn't someone make borders a la the Super Gameboy borders some games had?

by scanline_samurai
Sat Aug 05, 2023 9:16 pm
Forum: PC 486SX (ao486)
Topic: AO486 Compatibility List
Replies: 212
Views: 277661

Re: AO486 Compatibility List

Has anyone figured out a way to install The Elder Scrolls: Arena on ao486? I can't get the installer to work, the "install game" button is greyed out, and trying to just run the exe from the CD just gives me "Not enough EMM" Ignore the greyed out menu item, just go on and Configure Game (sound effects and music to your preferen...
by scanline_samurai
Sun May 07, 2023 10:50 am
Forum: PC 486SX (ao486)
Topic: AO486 Compatibility List
Replies: 212
Views: 277661

Re: AO486 Compatibility List

Has anyone figured out a way to install The Elder Scrolls: Arena on ao486? I can't get the installer to work, the "install game" button is greyed out, and trying to just run the exe from the CD just gives me "Not enough EMM"

by scanline_samurai
Wed Jul 20, 2022 6:26 am
Forum: Game Boy Advance
Topic: Game Boy Player borders a la Gameboy core's Super Game Boy borders?
Replies: 0
Views: 3441

Game Boy Player borders a la Gameboy core's Super Game Boy borders?

I play on a consumer CRT via S-Video, which means that neither the game display nor the OSD scale very well. Using a Super Game Boy border on the Gameboy core fixes the OSD scaling, would it be possible to add a feature like this to the GBA core?
by scanline_samurai
Thu May 06, 2021 6:56 am
Forum: Sony PlayStation (PSX)
Topic: PlayStation
Replies: 138
Views: 117427

Re: PlayStation

A GPU in a recent research paper has been designed using thousands of logic elements in the Cyclone V that is on the DE10-Nano which are highly parallelized, which ostensibly has enough performance to do something like this, but how would this affect timing? Will there be enough space? How difficult will it be to achieve? etc... It's unlikely this...
by scanline_samurai
Mon May 03, 2021 10:01 pm
Forum: Sony PlayStation (PSX)
Topic: PlayStation
Replies: 138
Views: 117427

Re: PlayStation

What's the likelihood that something like PGXP could be developed for the PSX core? I would welcome a way to eliminate vertex wiggle and UV wobble.