Is anyone else not able to load games from .zip files anymore? I was able to do this with an older version.
Search found 7 matches
- Sun Oct 22, 2023 5:58 pm
- Forum: Sega Saturn
- Topic: Sega Saturn Core in Development
- Replies: 949
- Views: 577280
- Sat Sep 09, 2023 8:20 am
- Forum: Game Boy Advance
- Topic: Playing GBA Core on a CRT Small Screen
- Replies: 11
- Views: 7904
Re: Playing GBA Core on a CRT Small Screen
Couldn't someone make borders a la the Super Gameboy borders some games had?
- Sat Aug 05, 2023 9:16 pm
- Forum: PC 486SX (ao486)
- Topic: AO486 Compatibility List
- Replies: 214
- Views: 313527
Re: AO486 Compatibility List
Has anyone figured out a way to install The Elder Scrolls: Arena on ao486? I can't get the installer to work, the "install game" button is greyed out, and trying to just run the exe from the CD just gives me "Not enough EMM" Ignore the greyed out menu item, just go on and Configure Game (sound effects and music to your preferen...
- Sun May 07, 2023 10:50 am
- Forum: PC 486SX (ao486)
- Topic: AO486 Compatibility List
- Replies: 214
- Views: 313527
Re: AO486 Compatibility List
Has anyone figured out a way to install The Elder Scrolls: Arena on ao486? I can't get the installer to work, the "install game" button is greyed out, and trying to just run the exe from the CD just gives me "Not enough EMM"
- Wed Jul 20, 2022 6:26 am
- Forum: Game Boy Advance
- Topic: Game Boy Player borders a la Gameboy core's Super Game Boy borders?
- Replies: 0
- Views: 5337
Game Boy Player borders a la Gameboy core's Super Game Boy borders?
I play on a consumer CRT via S-Video, which means that neither the game display nor the OSD scale very well. Using a Super Game Boy border on the Gameboy core fixes the OSD scaling, would it be possible to add a feature like this to the GBA core?
- Thu May 06, 2021 6:56 am
- Forum: Sony PlayStation (PSX)
- Topic: PlayStation
- Replies: 138
- Views: 118419
Re: PlayStation
A GPU in a recent research paper has been designed using thousands of logic elements in the Cyclone V that is on the DE10-Nano which are highly parallelized, which ostensibly has enough performance to do something like this, but how would this affect timing? Will there be enough space? How difficult will it be to achieve? etc... It's unlikely this...
- Mon May 03, 2021 10:01 pm
- Forum: Sony PlayStation (PSX)
- Topic: PlayStation
- Replies: 138
- Views: 118419
Re: PlayStation
What's the likelihood that something like PGXP could be developed for the PSX core? I would welcome a way to eliminate vertex wiggle and UV wobble.