Search found 65 matches
- Tue Aug 09, 2022 8:51 pm
- Forum: Input Devices
- Topic: Colecovision Pooyan, Can’t Move Up or Down
- Replies: 3
- Views: 923
Re: Colecovision Pooyan, Can’t Move Up or Down
okay I found something else. It will work when you start the game with button one but the d-pad won't function if you start your game with button 2. A very strange bug.
- Tue Aug 09, 2022 8:44 pm
- Forum: Input Devices
- Topic: Colecovision Pooyan, Can’t Move Up or Down
- Replies: 3
- Views: 923
Colecovision Pooyan, Can’t Move Up or Down
Hello, I've been trying out collectorvision homebrew titles on Colecovision and i've encountered something odd with Pooyan. I can't move down or down. Up or Down works in the title screen menu but in game, it's completely shot for some reason.
- Thu Jun 23, 2022 10:44 pm
- Forum: Amiga (Minimig)
- Topic: Game Glitches on MegaAGS
- Replies: 90
- Views: 12501
Re: Game Glitches on MegaAGS
About Nightbreed Interactive movie. The clouds in the sky are graphically bugged out. However, I saw someone on Twitch using the MegaAGS on an Amiga system and the clouds were completely fine over there.
- Sat Jun 18, 2022 8:54 pm
- Forum: Other Computer / System Cores
- Topic: A problem is the game called Bastard on MSX.
- Replies: 2
- Views: 1699
A problem is the game called Bastard on MSX.
So I was playing this game on MSX and i've encountered something strange. There's a specific town I was trying to enter but instead of entering, my characters glitched through walls and broke the game. I was playing using SofaRun 8.0 and this problem was still happening on BlueMSX emulator. It's possible the DSK is bunk but I can't find any informa...
- Wed Jun 15, 2022 4:41 pm
- Forum: Other Console Cores
- Topic: Supervision, Gamate, and SGB Borders
- Replies: 1
- Views: 947
Supervision, Gamate, and SGB Borders
Hello, I know this really isn't a big deal and probably a waste of time but I must ask, do you see a possibility of adding SGB borders support on these cores?
- Sun Mar 06, 2022 6:17 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: can I save CRT format games?
- Replies: 12
- Views: 2870
Re: can I save CRT format games?
the EA logo appears and nothing moves. the entire core even hardlocks sometimes. I tried Speedy-DOS before. JiffyDOS, I don't find it on GitHub, just DolphinDOS. It looks like JiffyDOS is something you buy for twenty dollars
- Sat Mar 05, 2022 11:04 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: can I save CRT format games?
- Replies: 12
- Views: 2870
Re: can I save CRT format games?
I always use the update-all script. Does that get you update boot roms?
- Sat Mar 05, 2022 8:47 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: can I save CRT format games?
- Replies: 12
- Views: 2870
Re: can I save CRT format games?
arg, still a no go. Trying all sorts of different variants of the game and it just continues freezing at the EA logo.
- Sat Mar 05, 2022 6:11 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: can I save CRT format games?
- Replies: 12
- Views: 2870
Re: can I save CRT format games?
hmm, I don't know what easy flash is but the cart does say the game saves to flash. Maybe that's the thing you're talking about. The UFC cracked version on Standard C64? I can try that. It's a funny story, I got Legacy of the Ancients booting on disk a long time ago on MiSTer, but now i've been having a struggle. I don't know what changed but I kno...
- Sat Mar 05, 2022 2:39 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: can I save CRT format games?
- Replies: 12
- Views: 2870
can I save CRT format games?
Hello, i've been having a massive struggle getting Legacy of the Ancients to work on d64. It keeps crashing at the EA logo. I found a CRT of the game and that one boots but it crashes when I try to save. I'm not sure if that's from a conflict with MiSTer or if the CRT game is bugged. Is there a setting i'm supposed to mess around with?
- Mon Feb 28, 2022 7:05 am
- Forum: Other Console Cores
- Topic: Arduboy, Is Keeping Your Save Files Possible on This?
- Replies: 0
- Views: 1061
Arduboy, Is Keeping Your Save Files Possible on This?
So, after peeking in the "other" section of MiSTer's menu, I discovered the open source handheld called Arduboy was there this entire time. It has many RPGs on it too, something i'm interested in. The thing is, you can't keep your saves the same way the other consoles do. There's no OSD feature for holding the save file after shutting the...
- Wed Feb 16, 2022 7:27 pm
- Forum: X68000, PC88, PC98
- Topic: X68000 Y2 sprites are all garbaged up.
- Replies: 1
- Views: 6299
X68000 Y2 sprites are all garbaged up.
Does anyone know if this bug is from a bad dump, settings, or if it's something that needs to be fixed in a future update? It's happening on both an HDF file and a d88 file that I have. That's all I can tell you.
- Thu Aug 12, 2021 4:32 am
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: a sound bug with Ys Book I & II
- Replies: 5
- Views: 5872
Re: a sound bug with Ys Book I & II
In Darm Tower, when Lair gives you the glasses. Then later in Solomon Shrine when Lillia gives you the key.
- Thu Aug 12, 2021 3:07 am
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: a sound bug with Ys Book I & II
- Replies: 5
- Views: 5872
a sound bug with Ys Book I & II
hello I found a very specific bug in Ys Book I & II and it involves two parts with voiced audio. These two sections share something in common. A character speaks, gives you an item, thus setting off the "item get" jingle, but then the voice dialogue that's supposed to happen after you get that item doesn't play at all. I don't know wh...
- Fri Aug 06, 2021 4:56 pm
- Forum: Other Computer / System Cores
- Topic: MSX Keystone Kapers glitched, doesn't registered OCM changes.
- Replies: 0
- Views: 944
MSX Keystone Kapers glitched, doesn't registered OCM changes.
hello, I have the htgdb MSX pack and I noticed what appears to be a bug with the Keystone Kapers rom. It's OCM setting changes don't appear to be recognised by the rom. So I boot the game and it boots but it's unplayably glitched. Like the instructions in the mister pack says, I try changing the OCM settings to OCM and ESECC and such. I apply the c...
- Thu Jul 22, 2021 3:44 pm
- Forum: Amiga (Minimig)
- Topic: Enitity's opening movie skips automatically.
- Replies: 2
- Views: 1175
Enitity's opening movie skips automatically.
hello, I got the MegaAGS hdf from Pezz82 and I can never see Entity's opening video because it automatically skips to the game. Is there something I can do to make the video NOT skip?
- Sat Jun 19, 2021 1:04 pm
- Forum: Amiga (Minimig)
- Topic: My Soccer Kid save file keeps disappearing.
- Replies: 2
- Views: 1443
Re: My Soccer Kid save file keeps disappearing.
oh! that's what it is. Yes it turns out the game has the whdload thing and it won't keep saves unless I press 'DEL' to quit out. Well, that's my problem right there, I only grew up playing with game consoles and then I get into microcomputers the first time and not knowing about these things.
- Sat Jun 19, 2021 1:16 am
- Forum: Amiga (Minimig)
- Topic: My Soccer Kid save file keeps disappearing.
- Replies: 2
- Views: 1443
My Soccer Kid save file keeps disappearing.
hey, is there something else I must do to keep my save file from going away? i'm not sure what's up. The MiSTer can remember high scores for Agony but everytime I turn it off, my Soccer Kid save file disappears.
- Sun Jun 13, 2021 2:59 pm
- Forum: Other Console Cores
- Topic: Bandai WonderSwan Core Released
- Replies: 87
- Views: 76081
Re: Bandai WonderSwan Core Released
*update* nevermind. I was mislead by how the github instructions were written. The bios work when I just put them in the root of my WonderSwan games folder. The way it's written, I thought I had to put the bios in their own folders ><
- Sun Jun 13, 2021 2:49 pm
- Forum: Other Console Cores
- Topic: Bandai WonderSwan Core Released
- Replies: 87
- Views: 76081
Re: Bandai WonderSwan Core Released
hello, these boot roms are giving me trouble. Sure I got them on the no-intro sets but they weren't rom format, they still don't work if I rename them either.
- Sat Jun 12, 2021 9:35 pm
- Forum: Other Computer / System Cores
- Topic: can't get the SharpMZ core to boot.
- Replies: 25
- Views: 6487
Re: can't get the SharpMZ core to boot.
oh THAT's why I wasn't getting anywhere.
- Sat Jun 12, 2021 9:30 pm
- Forum: Other Computer / System Cores
- Topic: TI-994a How-To
- Replies: 366
- Views: 212795
Re: TI-994a How-To
thanks.
- Sat Jun 12, 2021 5:39 pm
- Forum: Other Computer / System Cores
- Topic: TI-994a How-To
- Replies: 366
- Views: 212795
Re: TI-994a How-To
where exactly are the files I need to make the bios? they don't exist in the github.
- Sat Jun 12, 2021 2:29 pm
- Forum: Other Computer / System Cores
- Topic: can't get the SharpMZ core to boot.
- Replies: 25
- Views: 6487
can't get the SharpMZ core to boot.
hello i'm having problems with the core. The entire thing doesn't boot up, I can't tell if there's something important missing in the installation instructions or if i've been taken for a ride due to how those instructions are written. I do better with visual video tutorials and unfortunately this core doesn't seem to have one.
- Tue Jun 08, 2021 6:37 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: New C64 update disabled my keyboard and controller.
- Replies: 5
- Views: 2462
Re: New C64 update disabled my keyboard and controller.
well, I got it working. I used the SD Utility on a new SD card and it all worked there. Then I copied over the SD Ultility files from the fresh card to replace the ones on my main card... then it was all fixed for some reason.
- Tue Jun 08, 2021 3:05 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: New C64 update disabled my keyboard and controller.
- Replies: 5
- Views: 2462
Re: New C64 update disabled my keyboard and controller.
so it's one of those situations eh? whenever a problem affects me an not everyone else, the only thing I can do is wait for even newer updates and hope the issue clears up on it's own. I deleted the config files, didn't find any .maps anywhere. Still nothing for me.
- Mon Jun 07, 2021 6:40 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: trouble loading some C64 games (d64 format)
- Replies: 3
- Views: 1984
Re: trouble loading some C64 games (d64 format)
ah, the game gets past the title screen now but alas it consistently crashes on specific screens. I think I have my work cut out for me.
- Mon Jun 07, 2021 5:58 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: New C64 update disabled my keyboard and controller.
- Replies: 5
- Views: 2462
New C64 update disabled my keyboard and controller.
I don't know how that happened but I tried the new update to find with surprise that my keyboards and d-pad inputs stopped functioning with it, I had to go back to the previous update to make it work again.
- Sun Jun 06, 2021 9:43 pm
- Forum: Other Computer / System Cores
- Topic: Acorn Atom games stuck on the title screen.
- Replies: 0
- Views: 1221
Acorn Atom games stuck on the title screen.
hello, I followed the Github instructions to set this core up. I can boot games but they just hang on the title screen indefinitely. Is there something the instructions forgot to tell me?
- Sat Jun 05, 2021 3:12 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: trouble loading some C64 games (d64 format)
- Replies: 3
- Views: 1984
trouble loading some C64 games (d64 format)
hello, there was some education programs I did at school way back then and I wanted to see them again. Designasaurus loads just fine, Spellicopter, however just shows white garbage symbols on the screen and crashes. Sticky Bear Math loads to the title screen, Sticky Bear does his juggling animation but then the game never loads up. So, any ideas? I...