Wait, there's a Kangaroo core? Is it unofficial?
I love Kangaroo, but haven't heard anything about this.
Wait, there's a Kangaroo core? Is it unofficial?
I love Kangaroo, but haven't heard anything about this.
The standard keyboard hotkeys for coin, p1/p2 start etc. don't seem to be working right now, at least in Pac-Man, Ms. Pac-Man and Donkey Kong.
This is with the latest releases of these cores, using the hotkeys listed in their respective Github readme files.
AfterBurnett wrote: ↑Sat Feb 24, 2024 6:40 amcraycraylj wrote: ↑Sat Feb 24, 2024 6:12 amYou would definitely have at least one customer right here.
Working on it. Just need help with the electronics, really. The design, prototype printing and building stuff I can do.
This would be a good start for the electronics side; throw one of the supported microcontrollers on a custom PCB that fits your shell.
vsync_adjust=2 is the least compatible mode (but fastest); 0 is most compatible (but adds more lag).
If you mean at the start of the BIOS sequence when the core is first loaded, yes that is normal.
If you're also seeing sync loss in-game, try enabling Fixed Hblank and Vblank in the PSX core OSD if they are not already set to 'On'.
Captain FPGA wrote: ↑Fri Dec 15, 2023 7:32 pmDon't know about you guys, but I'm still stoked to play X-Men vs Street Fighter should we be so lucky for it be get fixed!
Does the Saturn port have extra features over the CPS2 version?
First thing to check is that you only have spinner_vid and spinner_pid set for specific cores, and not in the main body of mister.ini, as this will render the mouse function of the trackball inoperable.
(You also won't need to input map the trackball or spinner, just the buttons)
I believe the 2600 SNAC adapter currently only works with paddles in the old 2600 core.
Support still needs to be added in the 2600/7800 core.
Bought 2 used N64 controllers for $8 each, connected with a Raphnet 2P adapter. Also picked up a Rumble Pak for $3, works fine with the Raphnet.