Search found 55 matches
- Wed Nov 16, 2022 11:45 pm
- Forum: Arcade Cores
- Topic: Congo Bongo Released
- Replies: 32
- Views: 4788
Re: Congo Bongo Released
No, it's 4-way. https://www.arcade-museum.com/game_detail.php?game_id=7384 Although, not sure how you would "add" 4-way in software, as this is a hardware issue - you can't magically make an 8-way joystick into 4-way via software. Sorry, I mis-typed that...not exactly what I meant. Correct, not an 8-way joystick. I meant that its a 4-way...
- Tue Nov 15, 2022 10:47 pm
- Forum: Arcade Cores
- Topic: Congo Bongo Released
- Replies: 32
- Views: 4788
Re: Congo Bongo Released
Please add 'diagonal joystick' option when possible. Congo Bongo was a 4-way diagonal just like Q-bert.
- Sat Jul 30, 2022 10:48 pm
- Forum: Arcade Cores
- Topic: Toaplan System 2 Board
- Replies: 75
- Views: 21159
Re: Toaplan System 2 Board
I downloaded via 'update all'.
The vertical rotate / flip is causing graphic glitches for me.
Battle Bakraid looks okay, until I rotate is vertically for my vertical monitor. Looks okay if I keep rotating it 180 degrees, but its upside down.
Same w/ Battle Garegga.
Sorcer Striker is flat out graphically unplayable.
The vertical rotate / flip is causing graphic glitches for me.
Battle Bakraid looks okay, until I rotate is vertically for my vertical monitor. Looks okay if I keep rotating it 180 degrees, but its upside down.
Same w/ Battle Garegga.
Sorcer Striker is flat out graphically unplayable.
- Thu Jun 23, 2022 10:01 pm
- Forum: Arcade Cores
- Topic: Pacman Junior Core
- Replies: 5
- Views: 2147
Pacman Junior Core
Anyone working on a Pacman junior core? Thanks.
- Sat Jun 11, 2022 8:47 pm
- Forum: Arcade Cores
- Topic: Please add Flip Option - Centipede, Lady Bug & Gorf
- Replies: 14
- Views: 6299
Re: Please add Flip Option - Centipede, Lady Bug & Gorf
Really hoping V flip option is added to these games…and Sinistar too.
- Sat Jun 11, 2022 8:44 pm
- Forum: Arcade Cores
- Topic: Qbert Vflip
- Replies: 20
- Views: 8605
Re: Qbert Vflip
Any updates to fix the H/V clipping in Qbert?
- Sat Jun 11, 2022 8:37 pm
- Forum: Arcade Cores
- Topic: Joust 2: Survival of the Fittest Arcade Core Released
- Replies: 19
- Views: 5119
Re: Joust 2: Survival of the Fittest Arcade Core Released
V flip option a possibility?
- Mon Mar 28, 2022 9:54 pm
- Forum: Arcade Cores
- Topic: Joust 2: Survival of the Fittest Arcade Core Released
- Replies: 19
- Views: 5119
Re: Joust 2: Survival of the Fittest Arcade Core Released
Thank you!
If possible, could we add the V flip option for vertical monitors as well? Thanks.
If possible, could we add the V flip option for vertical monitors as well? Thanks.
- Thu Mar 17, 2022 1:06 pm
- Forum: Arcade Cores
- Topic: Pac-Man Plus
- Replies: 6
- Views: 1966
Re: Pac-Man Plus
Hi there, Launching Pac-Man Plus is bringing up a version of Pac-Man (with standard blue maze) and a different font, and not the "Exciting New" game with the green maze and faster gameplay. I also do not see the game listed in the Organized menu. Can anyone confirm if this is happening to anyone else? I am pretty sure this game used to w...
- Tue Mar 15, 2022 10:53 pm
- Forum: Arcade Cores
- Topic: Qbert Speech Sound
- Replies: 18
- Views: 4046
Re: Qbert Speech Sound
Another odd bug in the Qbert core is when played in vertical orientation on my MISTercade (TATE), Qbert seems to gradually get higher and higher as he hops around, to the point where he’s not landing on the cubes in the right spot anymore. But when played in the horizontal orientation on my MISTer kit, he’s orientated correctly on the cubes as he ...
- Tue Mar 15, 2022 5:04 pm
- Forum: Arcade Cores
- Topic: Qbert Speech Sound
- Replies: 18
- Views: 4046
Re: Qbert Speech Sound
Another odd bug in the Qbert core is when played in vertical orientation on my MISTercade (TATE), Qbert seems to gradually get higher and higher as he hops around, to the point where he’s not landing on the cubes in the right spot anymore. But when played in the horizontal orientation on my MISTer kit, he’s orientated correctly on the cubes as he j...
- Mon Jan 24, 2022 7:46 pm
- Forum: Arcade Cores
- Topic: 1942 controls don’t work
- Replies: 1
- Views: 2380
Re: 1942 controls don’t work
Updated today. Controls are working normally.
- Sun Jan 23, 2022 1:17 am
- Forum: Arcade Cores
- Topic: 1942 controls don’t work
- Replies: 1
- Views: 2380
1942 controls don’t work
Latest update seems to have broken controls 1942.
Inputs not recognized in gameplay.
Inputs not recognized in gameplay.
- Sat Dec 11, 2021 2:51 am
- Forum: Arcade Cores
- Topic: No sound in 1942
- Replies: 1
- Views: 2834
No sound in 1942
Updated today and now no sound in 1942. Other cores seems okay. Anyone else confirm?
- Sun Dec 05, 2021 11:55 pm
- Forum: Arcade Cores
- Topic: Please add Flip Option - Centipede, Lady Bug & Gorf
- Replies: 14
- Views: 6299
Re: Please add Flip Option - Centipede, Lady Bug & Gorf
I have to apologize for spamming the forum w/o seeing this thread. Thank you to the OP for the thread. Add me to the list of hopefuls.
Thank you for everyone's hard work in bringing such an awesome project to us all!
Add Mercs and Sinistar to the request list.
Thank you for everyone's hard work in bringing such an awesome project to us all!
Add Mercs and Sinistar to the request list.
- Wed Nov 24, 2021 2:28 pm
- Forum: Display Devices
- Topic: MiSTercade Display/Visual Help
- Replies: 5
- Views: 3876
Re: MiSTercade Display/Visual Help
I’m using VGA out to connect to my MISTercade to the monitor only.
- Wed Nov 24, 2021 3:10 am
- Forum: Display Devices
- Topic: MiSTercade Display/Visual Help
- Replies: 5
- Views: 3876
MiSTercade Display/Visual Help
I just received my MISTercade and I'm having a little bit of trouble getting the display to work correctly... I replaced my 60-1 board with my MISTercade in a generic Namco style arcade cabinet (JAMMA). I have reviewed the MISTercade online manual at: https://docs.google.com/document/d/1UjkAZYI64kOb1BBOPBQpC4kbLPz9o5LEmcAAOpQNcuI/edit# I'm using th...
- Mon Nov 22, 2021 10:48 pm
- Forum: Arcade Cores
- Topic: Qbert Vflip
- Replies: 20
- Views: 8605
Re: Qbert Vflip
Thanks!
- Sun Nov 21, 2021 10:47 pm
- Forum: Arcade Cores
- Topic: Qbert Vflip
- Replies: 20
- Views: 8605
Qbert Vflip
The Vflip in the Qbert core seems to only mirror flip the game (backwards). I'd like to play this on my vertical monitor, but it only orientates itself upside down in the presect core state and the Vflip option just flips the image backwards.
Is there a fix for this?
Is there a fix for this?
- Thu Jul 29, 2021 1:38 pm
- Forum: Neo Geo MVS / AES / CD
- Topic: NEO GEO - mslug - Two Player Controls Input - IPAC
- Replies: 1
- Views: 2454
Re: NEO GEO - mslug - Two Player Controls Input - IPAC
I believe this thread covers my concerns…
viewtopic.php?t=448
viewtopic.php?t=448
- Wed Jul 28, 2021 10:02 pm
- Forum: Neo Geo MVS / AES / CD
- Topic: NEO GEO - mslug - Two Player Controls Input - IPAC
- Replies: 1
- Views: 2454
NEO GEO - mslug - Two Player Controls Input - IPAC
I can configure P1 controls fine on my IPAC a keyboard joystick controller. I’m having a problem though getting all the buttons to register on the P2 side as intended. I seem to understand that NUM LOCK cycles between joystick 1 and joystick 2. Since there is only 1 coin and 1 start button to configure, it seems the only way to input a coin (or STA...
- Wed Jul 28, 2021 9:30 pm
- Forum: Neo Geo MVS / AES / CD
- Topic: Add Blood to Metal Slug
- Replies: 3
- Views: 4799
Re: Add Blood to Metal Slug
Here’s what works for my on IPAC4: 1) Load the mslug ROM, then hit F12. Ensure SystemType: Arcade(MVS) and BIOS: UniBIOS 2) Also, ensure you’ve configured your preferred controls via ‘Define NEOGEO buttons’ in the System menu. 3) Do a soft reset/reboot of the ROM (I use my ‘User’ button on my I/O Board). 4) As soon as you see the NEO-GEO ‘The Unive...
- Wed Jul 28, 2021 9:29 pm
- Forum: Neo Geo MVS / AES / CD
- Topic: Metal Slug turn red blood on
- Replies: 24
- Views: 25007
Re: Metal Slug turn red blood on
Here’s what works for my on IPAC4: 1) Load the mslug ROM, then hit F12. Ensure SystemType: Arcade(MVS) and BIOS: UniBIOS 2) Also, ensure you’ve configured your preferred controls via ‘Define NEOGEO buttons’ in the System menu. 3) Do a soft reset/reboot of the ROM (I use my ‘User’ button on my I/O Board). 4) As soon as you see the NEO-GEO ‘The Unive...
- Mon Jul 26, 2021 3:01 am
- Forum: Arcade Cores
- Topic: Capcom Aracde Core - Keyboard/Joystick Config
- Replies: 1
- Views: 983
Re: Capcom Aracde Core - Keyboard/Joystick Config
I think I made a little progress on to my understanding of how to get the Mister to recognize my IPAC. 1) Ensure you ‘Define Joystick Buttons’ in the menu core. 2) Once in a game, hit F12 and navigate to ‘Button/Key remap for game’ 3) On the next screen ‘Supported Mapping’: hit a button on your joystick, then the keyboard key it corresponds with to...
- Sun Jul 25, 2021 8:08 pm
- Forum: Arcade Cores
- Topic: Capcom Aracde Core - Keyboard/Joystick Config
- Replies: 1
- Views: 983
Capcom Aracde Core - Keyboard/Joystick Config
I apologize if this has been asked, I’m new to the Mister project. When I go to configure the keys for this core (ie. Gunsmoke core), I can’t seem to get the core to recognize different keys (IPAC) the P1 buttons I prefer over CTRL and ALT. Does anyone have any advice or know if it’s possible to configure buttons for these games (core) or are we re...