Notepad got support for unix/mac EOL a few years back (https://devblogs.microsoft.com/commandl ... n-notepad/), ++ is still nicer for its syntax highlighting etc though.
Search found 19 matches
- Wed Jan 04, 2023 6:36 am
- Forum: General Discussions
- Topic: All Was Going Well but Then I Updated All
- Replies: 22
- Views: 3293
- Mon Dec 19, 2022 4:10 am
- Forum: Arcade Cores
- Topic: CPS2 Alien vs Predator No Sound
- Replies: 11
- Views: 2388
Re: CPS2 Alien vs Predator No Sound
Just gave it a test and music/sound fx are working. Alien vs. Predator (Euro 940520).mra jtcps2_20220819.rbf avsp.zip - MD5: D653F588335359F64CA6D4DB844B9A5F qsound.zip - MD5: 758388893761EA3FF0D820F60344A38E I thought maybe the new update_all was grabbing different versions so I renamed the 2 zip files and let it re-download them, but the newly do...
- Wed Dec 07, 2022 2:30 pm
- Forum: General Discussions
- Topic: InsertCoin Script a Worthwhile Addition?
- Replies: 21
- Views: 4575
Re: InsertCoin Script a Worthwhile Addition?
I think it could be worthwhile for some people. If the github page had a description of what it actually does that would help folks determine for themselves.
- Sat Dec 03, 2022 3:18 pm
- Forum: Input Devices
- Topic: G-Con 45 and PSX SNAC Adapter
- Replies: 4
- Views: 1346
Re: G-Con 45 and PSX SNAC Adapter
G-con 45/guncon 1 (needs SNAC) and guncon 2 (USB) are CRT only.
Guncon 3 is an IR tracker so works with HDTVs,
GUN4IR and wiimotes are other options.
- Thu Dec 01, 2022 2:09 pm
- Forum: Input Devices
- Topic: G-Con 45 and PSX SNAC Adapter
- Replies: 4
- Views: 1346
Re: G-Con 45 and PSX SNAC Adapter
You don't need the Namco adapter, the gun's cable has the normal psx controller connector and another lead that plugs into the RCA Jack on the PSX SNAC adapter for sync.
You can use 2 gcon 45s, they have a T connector so both can use the single RCA jack on the SNAC adapter.
- Sat Nov 12, 2022 7:41 am
- Forum: Sony PlayStation (PSX)
- Topic: Saves After Moving a CHD to a New Directory
- Replies: 2
- Views: 630
Re: Saves After Moving a CHD to a New Directory
LamerDeluxe is correct. Rename the game's save file (/saves/PSX/<old folder name>.sav) to /saves/PSX/<new folder name>.sav and the core will load it.
Each game should be stored within its own folder inside /games/PSX/ so they get their own memcard created automatically.
Each game should be stored within its own folder inside /games/PSX/ so they get their own memcard created automatically.
- Thu Oct 13, 2022 1:15 pm
- Forum: Linux
- Topic: bootcore_timeout Not Working Anymore
- Replies: 1
- Views: 721
Re: bootcore_timeout Not Working Anymore
I beleive this is now fixed in unstable main, which fixes osd_timeout also. https://github.com/MiSTer-unstable-nightlies/Main_MiSTer/releases/download/unstable-builds/MiSTer_unstable_20221009_092cef Edit 2022-11-27: The fix is included in the current stable main release (https://github.com/MiSTer-devel/Main_MiSTer/tree/master/releases), so download...
- Mon Aug 29, 2022 5:00 am
- Forum: Other Console Cores
- Topic: Game & Watch Core
- Replies: 211
- Views: 113912
Re: Game & Watch Core
I can't seem to figure this core out. When I load up any game, it just shows all sprites on screen, kind of like when you pop a new battery into the real thing. I cannot get past this, no matter what button I press on the keyboard. :oops: 'A' button should start game A and 'B' button game B, once you've mapped the buttons in the 'Define GameNWatch...
- Sat Aug 27, 2022 2:40 am
- Forum: Arcade Cores
- Topic: Issue With the Donkey Kong Core Original Aspect Ratio After Update
- Replies: 10
- Views: 1192
Re: Issue With the Donkey Kong Core Original Aspect Ratio After Update
The ini file wont change during an update, but perhaps there is something configured in there that could be relevant. If nothing else it lets folk see your config/rule things out.
If its only the donkey kong core doing it, you could try deleting/moving the 'dkong*.cfg' files from \config (\media\fat\config) on your SD to see if it helps.
If its only the donkey kong core doing it, you could try deleting/moving the 'dkong*.cfg' files from \config (\media\fat\config) on your SD to see if it helps.
- Fri Aug 26, 2022 9:06 am
- Forum: Arcade Cores
- Topic: Issue With the Donkey Kong Core Original Aspect Ratio After Update
- Replies: 10
- Views: 1192
Re: Issue With the Donkey Kong Core Original Aspect Ratio After Update
Yep, original.
Sorry for the crappy phone image:
I'd guess its a setting in your MiSTer.ini. If you post it here, or better yet on the discord, someone should be able to spot the issue.
I''m far from an expert by happy to try and help.
Sorry for the crappy phone image:
I'd guess its a setting in your MiSTer.ini. If you post it here, or better yet on the discord, someone should be able to spot the issue.
I''m far from an expert by happy to try and help.
- Fri Aug 26, 2022 7:15 am
- Forum: Arcade Cores
- Topic: Issue With the Donkey Kong Core Original Aspect Ratio After Update
- Replies: 10
- Views: 1192
Re: Issue With the Donkey Kong Core Original Aspect Ratio After Update
The aspect ratio in donkey kong (US, Set 1) looks OK to me (using HDMI out).
'About' menu in the core lists:
MISTER V220819
A.DKONG v220502
'About' menu in the core lists:
MISTER V220819
A.DKONG v220502
- Fri Aug 26, 2022 2:41 am
- Forum: Other Console Cores
- Topic: Game & Watch Core
- Replies: 211
- Views: 113912
Re: Game & Watch Core
I can't seem to figure this core out. When I load up any game, it just shows all sprites on screen, kind of like when you pop a new battery into the real thing. I cannot get past this, no matter what button I press on the keyboard. :oops: 'A' button should start game A and 'B' button game B, once you've mapped the buttons in the 'Define GameNWatch...
- Sat Jul 23, 2022 9:46 am
- Forum: Sony PlayStation (PSX)
- Topic: Weird Graphic Glitch
- Replies: 9
- Views: 1509
Re: Weird Graphic Glitch
I feel like I should know this.....how does one go about updating to the unstable nightly build? -Download the latest nightly build from FPGAzumSpass's link (eg MiSTer_unstable_20220719_179301) -Rename the file to 'MiSTer' -Connect to your MiSTer from PC via FTP, SFTP, SMB etc or connect the microsd directly to your PC with a card reader -On the r...
- Sat Jul 23, 2022 5:30 am
- Forum: Sony PlayStation (PSX)
- Topic: Skullmonkeys Runs too Fast
- Replies: 4
- Views: 1109
Re: Skullmonkeys Runs too Fast
It's running at 60fps for me
USA redump compressed to CHD
Tried both current release version and latest test build of the PSX core, combined with both stable and latest unstable main. Couldnt get it to go above 60
USA redump compressed to CHD
Tried both current release version and latest test build of the PSX core, combined with both stable and latest unstable main. Couldnt get it to go above 60
- Sat Jul 23, 2022 3:14 am
- Forum: Sony PlayStation (PSX)
- Topic: Weird Graphic Glitch
- Replies: 9
- Views: 1509
Re: Weird Graphic Glitch
I feel like I should know this.....how does one go about updating to the unstable nightly build? -Download the latest nightly build from FPGAzumSpass's link (eg MiSTer_unstable_20220719_179301) -Rename the file to 'MiSTer' -Connect to your MiSTer from PC via FTP, SFTP, SMB etc or connect the microsd directly to your PC with a card reader -On the r...
- Fri Jul 15, 2022 8:39 am
- Forum: Sony PlayStation (PSX)
- Topic: Face Buttons Not Registering in Game With PSX Core
- Replies: 5
- Views: 1076
Re: Face Buttons Not Registering in Game With PSX Core
Possibly a stupid question, but have you mapped the controller within the PSX core, as well as in the main menu?
- Sat Apr 16, 2022 3:52 am
- Forum: Input Devices
- Topic: Guncon 2 and PSX Core
- Replies: 3
- Views: 1525
Re: Guncon 2 and PSX Core
After calibrating the gun within the core (f10 from the mister menu with the core loaded), map inputs as:
Circle: maps to Trigger
Start: maps to A (left button)
Cross: maps to B (right button)
https://github.com/NolanNicholson/GunCon2-MiSTer
Circle: maps to Trigger
Start: maps to A (left button)
Cross: maps to B (right button)
https://github.com/NolanNicholson/GunCon2-MiSTer
- Sun Dec 19, 2021 5:04 am
- Forum: Other Computer / System Cores
- Topic: Updated BBC Micro .MMB released
- Replies: 27
- Views: 21011
Re: Updated BBC Micro .MMB released
Thank you for this awesome collection, now I just need to try and remember the names of a few of the more obscure games I loved as a kid
- Fri Oct 01, 2021 4:22 am
- Forum: Hardware Setups
- Topic: MiSTer Multisystem - All-in-One System
- Replies: 365
- Views: 1300984
Re: MiSTer Multisystem - All-in-One System
Hey Gyruss,
Yep, both of those cables are included. The cases include a heatsink and (generic brand) fan too.
"What's in the Multisystem box
Multisystem board with 128mb of SDRAM
HDMI coupler
short USB cable
short network cable"
Yep, both of those cables are included. The cases include a heatsink and (generic brand) fan too.
"What's in the Multisystem box
Multisystem board with 128mb of SDRAM
HDMI coupler
short USB cable
short network cable"