Search found 138 matches

by Akuma
Wed Dec 06, 2023 8:37 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 567
Views: 1763332

Re: N64 Core

Now why isn't something like that an option in the menu-core ? I vote for a reset core config :D

by Akuma
Thu Nov 16, 2023 8:34 pm
Forum: Arcade Cores
Topic: Ms. Pac-Man Oddities
Replies: 4
Views: 1581

Re: Ms. Pac-Man Oddities

Right, I never had too much money to notice those :lol:

by Akuma
Wed Nov 15, 2023 10:26 pm
Forum: Arcade Cores
Topic: Ms. Pac-Man Oddities
Replies: 4
Views: 1581

Ms. Pac-Man Oddities

I have some oddities playing Ms. Pac-Man and I can't remember if the cabinet I played on had those too. Its just been too long ago. Colors are sometimes off where the first level is blue/red instead of pink, this corrects itself after completing the first field. Ghosts sometimes run through me without hit detection. Nice bug, but I still think its ...
by Akuma
Thu Nov 09, 2023 7:06 pm
Forum: General Discussions
Topic: Feature request: number of players list integration
Replies: 5
Views: 8235

Re: Feature request: number of players list integration

Toya wrote: Thu Nov 09, 2023 11:58 am

I don't understand the ask. You want to know how many players an arcade game supports?
Arcade organizer organizes the mras and one of the categories that are available is "players".

by Akuma
Wed Nov 08, 2023 7:55 pm
Forum: General Discussions
Topic: Feature request: number of players list integration
Replies: 5
Views: 8235

Feature request: number of players list integration

I saw an arcade list here which contains the number of players for mame/arcade games.
https://nplayers.arcadebelgium.be/

Could something like this be integrated, so we can see the amount of players up front ?

by Akuma
Sun Nov 05, 2023 7:56 pm
Forum: NES (Nintendo Entertainment System)
Topic: Messed Up My SD Card NES Not Showing Up in Cores
Replies: 5
Views: 19550

Re: Messed Up My SD Card NES Not Showing Up in Cores

rename _cores directory to _cores.bak
run update_all

This should reinstall all cores and update the database.

by Akuma
Fri Nov 03, 2023 8:14 pm
Forum: Other Computer / System Cores
Topic: Mac Basilisk II
Replies: 15
Views: 6416

Re: Mac Basilisk II

bbond007 wrote: Fri Nov 03, 2023 3:39 pm

Code: Select all

cd /media/fat
tar -xvzf vMac.tar.gz
ln -s /media/fat/BasiliskII/arm-linux-gnueabihf/ /media/fat/vMac/arm-linux-gnueabihf

You can ditch the the first line and unpack directly into a destination folder with -C eg:

Code: Select all

tar -xvzf vMac.tar.gz -C /media/fat
by Akuma
Fri Nov 03, 2023 7:45 pm
Forum: Linux
Topic: MiSTer Downloader Tool
Replies: 119
Views: 67364

Re: MiSTer Downloader Tool

Were these files installed manually, or with the older 2021 updater? In that case, they aren't tracked so they won't be detected. Considering my joining date here, maybe. I did not build the first card myself, it came with the MR, and I did do a copy of all data iirc when moving to a bigger card then after running the update_all. So that could be ...
by Akuma
Fri Nov 03, 2023 7:35 pm
Forum: Input Devices
Topic: Unusual Issues With Controllers Wired/Wireless
Replies: 9
Views: 2397

Re: Unusual Issues With Controllers Wired/Wireless

This is just a thought, maybe your bluetooth pairing data file is corrupted. It's located in /MiSTer_DATA/linux/bluetooth.

by Akuma
Thu Nov 02, 2023 9:14 pm
Forum: Arcade Cores
Topic: Anyone Else Having Issues With Street Fighter II? [Solved]
Replies: 5
Views: 2300

Re: Anyone Else Having Issues With Street Fighter II? [Solved]

New card works fine, it seems some files were missing and not detecedt as missing.

Thanks guys, the problem is solved on my end. I'll notify @theypsilon to rule out if this a one-time incident or something else.

by Akuma
Thu Nov 02, 2023 9:11 pm
Forum: Linux
Topic: MiSTer Downloader Tool
Replies: 119
Views: 67364

Re: MiSTer Downloader Tool

theypsilon wrote: Thu Oct 12, 2023 12:37 pm

It's not very humble for me to say this, but I think people now realize that the updating process is much more stable now than it used to be a couple of years ago.

I found an small issue you might find interesting. It seems some files were missing and not detected by the script as missing. If you want I can ZIP up the old directories

by Akuma
Thu Nov 02, 2023 7:32 pm
Forum: Input Devices
Topic: Unusual Issues With Controllers Wired/Wireless
Replies: 9
Views: 2397

Re: Unusual Issues With Controllers Wired/Wireless

NES, SNES, GENESIS, N64 would be connected via snac or daemonbyte.. Afaik they only work in the "game core" as a normal controller would. Wireless is a whole other ballpark. Pair the controller via BT/2.4g Define the "menu core" keys to your liking. Define the keys in the game core. Its not like another controller picks up every...
by Akuma
Thu Nov 02, 2023 5:57 pm
Forum: Arcade Cores
Topic: Anyone Else Having Issues With Street Fighter II? [Solved]
Replies: 5
Views: 2300

Re: Anyone Else Having Issues With Street Fighter II? [Solved]

No all run fine for me Thanks. no issues. works on both my misters (single and dual ram). Did you check you RAM? Its stable at 147mhz after 1hr, I tested it a few days ago if Alpha / Zero works for him i doubt it's a RAM issue, maybe bad sector(s) on the SD card? I suspect two things, one bit-rot as you suggested. The other my MR wasnt updated in ...
by Akuma
Wed Nov 01, 2023 10:03 pm
Forum: Arcade Cores
Topic: Anyone Else Having Issues With Street Fighter II? [Solved]
Replies: 5
Views: 2300

Anyone Else Having Issues With Street Fighter II? [Solved]

I'm having some issues with all the Street Fighter II cores. None of them work. They all pass the test and then .... nothing. Either its stuck or it produces a garbled screen. Just curious if I'm doing something wrong.

The Zero and Alpha's seem to work fine, SFII just does not.

by Akuma
Wed Nov 01, 2023 7:13 pm
Forum: Input Devices
Topic: Off the Shelf Trackball Options
Replies: 28
Views: 8863

Re: Off the Shelf Trackball Options

I always loved Arkanoid, but I found playing with the mouse quite cumbersome compared to the arcade. Would anyone recommend playing with a trackball or is the spinner the only way to go ?

by Akuma
Wed Nov 01, 2023 6:54 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 945
Views: 500991

Re: Sega Saturn Core in Development

kerunaru wrote: Wed Nov 01, 2023 5:30 pm

Got a v2.9 RAM module from Villena and I can confirm the core works with Villena builds AND v2.9 RAM module

Just out of curiosity whats the outcome of the memtest after 1h ?

by Akuma
Wed Nov 01, 2023 6:53 pm
Forum: Neo Geo MVS / AES / CD
Topic: Neo Geo CPU Overclocking?
Replies: 103
Views: 93338

Re: Neo Geo CPU Overclocking?

Ahh... there we go :D

by Akuma
Tue Oct 31, 2023 6:32 pm
Forum: Neo Geo MVS / AES / CD
Topic: Neo Geo CPU Overclocking?
Replies: 103
Views: 93338

Re: Neo Geo CPU Overclocking?

Things did come of it, this is just Metal Slug 2 Turbo, you can look up the hack. It isn't as much slowdown reduction as overclocking a real neo geo, but it's an improvement. It just removes code that makes it drop 2 frames instead of 1 frame, basically fixes a design flaw in the original game. I was under the impression that was a patched mslug2 ...
by Akuma
Mon Oct 30, 2023 9:32 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 567
Views: 1763332

Re: N64 Core

insanityprawnboy wrote: Mon Oct 30, 2023 8:28 pm
Aspie wrote: Sun Sep 03, 2023 11:10 am

Alkadian, you need to patch the Super Mario 64 rom. Go to Vampier's website and there are the files and instruction on how to do it

I searched what you wrote, Vampier's website, but I couldn't' find it. Would you be able to give me a stronger pointer in that direction, please?

Click [11], search for "vampier"

by Akuma
Mon Oct 30, 2023 5:50 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 567
Views: 1763332

Re: N64 Core

FPGA64 wrote: Mon Oct 30, 2023 8:14 am

Now copy that N64 directory onto your old card and it should still work. Some games just wont work yet if they have tlb in them

There might be more underlying problems with that card. They may not be noticed until later on.

by Akuma
Sun Oct 29, 2023 7:30 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 567
Views: 1763332

Re: N64 Core

sea-fog wrote: Sun Oct 29, 2023 7:19 pm

Yep. I think I'm just going to reformat and start over from the beginning and see what happens.

Why not create a second card ?

by Akuma
Sun Oct 29, 2023 6:37 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 567
Views: 1763332

Re: N64 Core

sea-fog wrote: Sun Oct 29, 2023 6:30 pm

PM sent

by Akuma
Sat Oct 28, 2023 6:11 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 945
Views: 500991

Re: Sega Saturn Core in Development

FPGA64 wrote: Tue Oct 24, 2023 3:04 pm

It all depends on His HW setup

I am running a v2.9 ram that clocks at 150 in the memtest so I have a very good ram chip

Also on v2.9 and mine run stable at 147 in memtest after a couple of hours, and no issues here

by Akuma
Sat Oct 28, 2023 6:03 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 567
Views: 1763332

Re: N64 Core

All ROMS are from the same reliable source and work in an emulator. That just means that emulator likes those roms. There are standards out there like 'redump' and 'No-Intro'. I do get "auto-detect failed" for every game I open, even the ones that work fine. Well there is your hint mate. Your roms are not recognized and therefore not con...
by Akuma
Sat Oct 28, 2023 5:47 pm
Forum: Input Devices
Topic: NSO Nintendo 64 Controller Needs to Be Paired Each Time
Replies: 11
Views: 7964

Re: NSO Nintendo 64 Controller Needs to Be Paired Each Time

Brettster wrote: Sat Oct 28, 2023 9:43 am

Quick update. I tried another BT only dongle and the NSO N64 controller is working fine now.
It's an Asus Bluetooth 5.0
https://www.amazon.co.uk/gp/product/B08B9WQFTL/

Thanks all for the help and suggestions

Ohh you figured it out, good for you. Game time :D

by Akuma
Thu Oct 26, 2023 7:48 pm
Forum: Input Devices
Topic: Sale @ woot.com 8bitdo NeoGeo mini joystick controller
Replies: 5
Views: 2149

Re: Sale @ woot.com 8bitdo NeoGeo mini joystick controller

AmanoJacu wrote: Thu Oct 26, 2023 7:26 pm

I would order one from that price, alas I'm in Europe. Tough luck.

I found this one:
https://www.amazon.nl/dp/B0C9BZR395
https://www.amazon.de/dp/B0C9BZR395

by Akuma
Mon Oct 23, 2023 6:53 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 945
Views: 500991

Re: Sega Saturn Core in Development

Better take the loss and re-download because you will never get 100% identical binaries and I think recreating the cue-sheets will prove to be a real problem. (although maybe someone here could package them up for you, that would really improve your odds, but that would still be a lot of manual labor :shock: )

by Akuma
Mon Oct 23, 2023 6:17 pm
Forum: Hardware Setups
Topic: MiSTer FPGA with an SSD
Replies: 32
Views: 38393

Re: MiSTer FPGA with an SSD

Oh really? I did not pick up on that :lol:

by Akuma
Sun Oct 22, 2023 6:48 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 945
Views: 500991

Re: Sega Saturn Core in Development

Is that "Linux sync script" still running in the background ? I never turn my mister off after saving something important. I just play another game or start another core for a couple of minutes after, then I shut it down.

Saved me some headaches in the past.

by Akuma
Sun Oct 22, 2023 6:41 pm
Forum: Hardware Setups
Topic: MiSTer FPGA with an SSD
Replies: 32
Views: 38393

Re: MiSTer FPGA with an SSD

I am wanting to buy a large SSD to hook up to the Mister as my micro sd card of 400gb will not be enough for future cores like ps1 and saturn. # BIG FAT WARNING AliExpress is offering fake storage devices HDD/SSD/M.2/NVME. I've seen advertised sizes as large as 64TB, which of course is total bs :lol: Make sure if you buy from China to compare it t...