Search found 8 matches

by Hobbesgoblin
Sun Feb 05, 2023 1:00 pm
Forum: Amiga (Minimig)
Topic: MegaAGS 2022.06.06 Available
Replies: 59
Views: 15891

Re: MegaAGS 2022.06.06 Available

It aims to be the de-facto Amiga setup for the MiSTer, and lets you explore the massive Amiga game and demo scene library with a user friendly launcher and lots of different categories to help you navigate the vast game library of the Amiga, as well as providing an introduction to the Amiga demo scene for people unfamiliar with it — which, interes...
by Hobbesgoblin
Sun Aug 14, 2022 5:19 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 945
Views: 506470

Re: Sega Saturn Core in Development

It Seems single ram is working in some modules, i have 2 Mister with two 128Mb different modules of ram but is working in one of them. The not working module has 4 memory chips. The Core uses same very special tricks to makle the RAM work, like direct page adressing. This only works for two chip ram, wich is the standard per the hardware descripti...
by Hobbesgoblin
Sat Apr 02, 2022 12:10 am
Forum: Official Addon Boards
Topic: How to correctly setup mt32-pi lite?
Replies: 20
Views: 4560

Re: How to correctly setup mt32-pi lite?

Are the mt32-roms included? these are still under copyright by roland and are not even included in the mt32-pi software due to that.

these are different from soundfonts, to use soundfonts, you need to put the mt32-pi into "fluidsynth"-mode.
by Hobbesgoblin
Mon Dec 13, 2021 4:25 pm
Forum: Arcade Cores
Topic: Select Arcade Cores Not Working Properly (Black Screen, Visual Artifacts)
Replies: 18
Views: 8425

Re: Select Arcade Cores Not Working Properly (Black Screen, Visual Artifacts)

I did a little more experimenting for one: the flickers in SSF2T are back (wich is weird) but more importantly: update_all.sh AND update.sh (as in the official MiISTer update script) pull the same, nonworking *.mra file for DoDonpachi (arrange) and DoDonpachi (Japan) The files the scripts download are different to those of github ( MiSTer-devel/Arc...
by Hobbesgoblin
Mon Dec 13, 2021 3:06 pm
Forum: Arcade Cores
Topic: Select Arcade Cores Not Working Properly (Black Screen, Visual Artifacts)
Replies: 18
Views: 8425

Re: Select Arcade Cores Not Working Properly (Black Screen, Visual Artifacts)

Tonight I tried SSF2T. First 5 times or so it worked well. Then I switched to other core, and when I tried again, I did get those artifacts as well. I had the same problem with SSF2 and SSF2T last week. I deleted the ROM files, and then used the MAME Downloader part of the Update Alls script to redownload the ZIP files. Been working properly since...
by Hobbesgoblin
Sun Dec 12, 2021 11:12 pm
Forum: Arcade Cores
Topic: Select Arcade Cores Not Working Properly (Black Screen, Visual Artifacts)
Replies: 18
Views: 8425

Re: Select Arcade Cores Not Working Properly (Black Screen, Visual Artifacts)

OK, then maybe try these*:DDP_latest.7z :? *those are taken directly from my working setup These work for me, with DDR3 and SDRAM Begs the question what went wrong in the first place though.... edit: i just put bith .mra fiels through meld. (working on the right, nonworking left) I can't read or understand the contents, but they are different for ...
by Hobbesgoblin
Sun Dec 12, 2021 8:12 pm
Forum: Arcade Cores
Topic: Select Arcade Cores Not Working Properly (Black Screen, Visual Artifacts)
Replies: 18
Views: 8425

Re: Select Arcade Cores Not Working Properly (Black Screen, Visual Artifacts)

lamarax wrote: Sun Dec 12, 2021 6:31 pm Try launching the .mras directly (from under 'Arcade').

I believe there's an issue with symlinks created by the arcade_organizer script.
No difference.
by Hobbesgoblin
Sun Dec 12, 2021 1:43 pm
Forum: Arcade Cores
Topic: Select Arcade Cores Not Working Properly (Black Screen, Visual Artifacts)
Replies: 18
Views: 8425

Re: Select Arcade Cores Not Working Properly (Black Screen, Visual Artifacts)

I ahve the same/similar issues.
DoDonpachi (Japan) and (Arrange) seem not to work.
First scrambled picture than black.
Changing to DDR3 seems to preserve the Picture of the previous core, or something.

SSF2T also has flickering for me, wich stops/is preserved when opening the Core credits (as it is a Jotego core)

Memtest is passing with 144MHz