Search found 8 matches

by tonymichaelhead
Wed Sep 14, 2022 8:26 pm
Forum: Development for MiSTer
Topic: Easiest Keyboard Solution for Development?
Replies: 9
Views: 4811

Re: Easiest Keyboard Solution for Development?

If you use discord, feel free to join the discord (https://discord.com/misterfpga/) and ask questions in #dev-talk if you need any help integrating into the MiSTer framework. If you want documentation --> https://mister-devel.github.io/MkDocs_MiSTer/developer/emu/ Will do! I'm already a lurker of the discord, so will definitely speak up if any que...
by tonymichaelhead
Sat Sep 10, 2022 4:37 pm
Forum: Development for MiSTer
Topic: Easiest Keyboard Solution for Development?
Replies: 9
Views: 4811

Re: Easiest Keyboard Solution for Development?

Yeah, I chose to leave out the framework to try and keep things simple as I'm still working on the fundamentals of fpga/digital design. However, at this point, my CHIP-8 implementation is nearly complete (minus controls). Integrating the framework might be a solid learning experience, since contributing to mister is the ultimate goal anyway. And I'...
by tonymichaelhead
Fri Sep 09, 2022 8:30 pm
Forum: Development for MiSTer
Topic: Easiest Keyboard Solution for Development?
Replies: 9
Views: 4811

Re: Easiest Keyboard Solution for Development?

Thanks for the suggestion, sounds like a doable solution. Just to confirm, the PS2 compatible header on the de10-nano would be that black 2x5 pin header? I'm using the analog IO addon for VGA, so it seems that connector might be a bit obstructed by the IO board. I wonder if it's possible to connect directly to the IO board, or maybe I could find a ...
by tonymichaelhead
Fri Sep 09, 2022 6:03 pm
Forum: Development for MiSTer
Topic: Easiest Keyboard Solution for Development?
Replies: 9
Views: 4811

Easiest Keyboard Solution for Development?

Hey all, I'm working on implementing CHIP-8 on the DE10 Nano with the analog IO addon. This is a project for learning digital design/computer architecture, so I will not be using the mister framework on this project. (That'll change in upcoming projects!) For CHIP-8, I'll need some sort of 16-key input. My question is, what would be the easiest sol...
by tonymichaelhead
Thu Jun 23, 2022 2:10 pm
Forum: Development for MiSTer
Topic: Good "beginner" retro computer to implement on FPGA?
Replies: 14
Views: 3048

Re: Good "beginner" retro computer to implement on FPGA?

nico24 wrote: Wed Jun 22, 2022 11:27 pm I'd look at the Apple I core, that is nice and simple.
Beautiful, right to the heart of my question. Taking a look at the Apple I core right now and it does seem like reasonable next step for me. Thanks!
by tonymichaelhead
Fri Jun 17, 2022 6:29 pm
Forum: Development for MiSTer
Topic: Good "beginner" retro computer to implement on FPGA?
Replies: 14
Views: 3048

Re: Good "beginner" retro computer to implement on FPGA?

Thanks for your answers everyone! The suggestion to look at the Apple II or ZX81 answers my question perfectly. Both of those appear to have simple architecture that I think would be a good next step in learning retro computer architecture. With just a handful of modules, the ZX81 looks especially approachable.
by tonymichaelhead
Fri Jun 17, 2022 1:52 pm
Forum: Development for MiSTer
Topic: Good "beginner" retro computer to implement on FPGA?
Replies: 14
Views: 3048

Re: Good "beginner" retro computer to implement on FPGA?

I should clarify that this would be a stepping stone project for the sake of learning to recreate a retro computer, so if a mister core already exists for it, even better since I can using the existing core as a reference :)
by tonymichaelhead
Fri Jun 17, 2022 4:38 am
Forum: Development for MiSTer
Topic: Good "beginner" retro computer to implement on FPGA?
Replies: 14
Views: 3048

Good "beginner" retro computer to implement on FPGA?

Hey everyone, been going steady at learning FPGA/digital design. My dream is to implement the PC-98 on FPGA and port to mister. So far, I have bought the Nanland Go Board and completed all of the tutorials from the Nanland website. I am just wrapping up the book Designing Video Game Hardware in Verilog and have implemented many of the projects from...