Search found 61 matches

by Arcatech
Wed Jun 21, 2023 8:40 pm
Forum: Arcade Cores
Topic: Taito System SJ Core Released
Replies: 27
Views: 12154

Re: Taito System SJ Core Released

Thanks Anton!...loved playing Jungle King as a kid in the 80's....great to see Elevator action also now playable as a result of this core!

by Arcatech
Wed Jun 21, 2023 8:27 pm
Forum: Arcade Cores
Topic: Data East's RoboCop 2 Announcement
Replies: 13
Views: 5374

Re: Data East's RoboCop 2 Announcement

Awesome line up of games!..greatly appreciated for your continued work and support on these cores. :)

by Arcatech
Wed Jun 14, 2023 9:13 pm
Forum: Arcade Cores
Topic: Cosmic Guerilla
Replies: 13
Views: 2062

Re: Cosmic Guerilla

Slight update. Option to toggle blue background in colour mode. I was in a retro arcade in Norwich last week and noticed that their cosmic guerilla cocktail had a blue background (as does the flyer for the cocktail) The schematic does not show anything that would achieve this, but it would only need a resistor and a couple of wires, and most cosmi...
by Arcatech
Tue Apr 04, 2023 8:51 pm
Forum: Arcade Cores
Topic: Cosmic Guerilla
Replies: 13
Views: 2062

Re: Cosmic Guerilla

Thanks Mike, just played this and it plays and sounds exactly how I remember it back in the 80's :D

by Arcatech
Thu Mar 02, 2023 10:08 pm
Forum: Arcade Cores
Topic: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)
Replies: 31
Views: 5366

Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

I held back from asking as I know the guys have been busy with other projects but I'm also interested if there are any updates for the firmware for Ikari Warriors to be played using the same PICO adapter

by Arcatech
Sat Dec 24, 2022 4:37 pm
Forum: Arcade Cores
Topic: ALPHA68K FPGA Core
Replies: 2
Views: 1395

Re: ALPHA68K FPGA Core

Many thanks for these 2 new releases!, nice to be able to use the rotary stick adapter yet again for Battlefield.

Have a Good Christmas!

by Arcatech
Sat Oct 29, 2022 4:41 pm
Forum: Arcade Cores
Topic: Outrun
Replies: 70
Views: 15179

Re: Outrun

Can anyone else check but I have used the supplied zImage_dtb for use with the OUTRUN core but noticed that on 2 seperate Mister setups I have here the USB ports are no longer showing as having anything being plugged into them and my WiFi dongle no longer works. This have been confirmed on my Jamma Expander and Mistercade setups Changing back to m...
by Arcatech
Tue Oct 25, 2022 7:39 am
Forum: Arcade Cores
Topic: Outrun
Replies: 70
Views: 15179

Re: Outrun

Can anyone else check but I have used the supplied zImage_dtb for use with the OUTRUN core but noticed that on 2 seperate Mister setups I have here the USB ports are no longer showing as having anything being plugged into them and my WiFi dongle no longer works. This have been confirmed on my Jamma Expander and Mistercade setups Changing back to m...
by Arcatech
Sat Oct 22, 2022 11:12 am
Forum: Arcade Cores
Topic: Outrun
Replies: 70
Views: 15179

Re: Outrun

Can anyone else check but I have used the supplied zImage_dtb for use with the OUTRUN core but noticed that on 2 seperate Mister setups I have here the USB ports are no longer showing as having anything being plugged into them and my WiFi dongle no longer works. This have been confirmed on my Jamma Expander and Mistercade setups Changing back to my...
by Arcatech
Fri Oct 21, 2022 7:55 am
Forum: Arcade Cores
Topic: Outrun
Replies: 70
Views: 15179

Re: Outrun

So glad I held onto my Thrustmaster T500RS racing rig, just seen it's on the list of compatible wheels :D
by Arcatech
Thu Oct 20, 2022 6:34 pm
Forum: Arcade Cores
Topic: Outrun
Replies: 70
Views: 15179

Re: Outrun

The spintrak comes with a USB encoder, so with the steering wheel you mention this setup might work
by Arcatech
Thu Oct 20, 2022 4:43 pm
Forum: Arcade Cores
Topic: Outrun
Replies: 70
Views: 15179

Re: Outrun

I thought Outrun used a 5K pot more like this one in the link below

[https://www.arcadeartshop.com/product/5 ... -220-5753/]
by Arcatech
Mon Oct 10, 2022 6:49 pm
Forum: Arcade Cores
Topic: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)
Replies: 31
Views: 5366

Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Hi atrac17, Cheers for the comments on the adapter, I'm so glad the hours of work soldering didn't go to waste! ;) I know you mentioned at some point you intend to work on a separate firmware which will be compatible with the Ikari Warriors core, ultimately this may end up having to build 2 separate adapters. I'm sure you would have already thought...
by Arcatech
Sat Oct 01, 2022 11:04 pm
Forum: Arcade Cores
Topic: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)
Replies: 31
Views: 5366

Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Managed to get my adapter built today, all fully functional...thanks to all who put the coding work into this! :D

LS-30 PICO ADAPTER.jpg
LS-30 PICO ADAPTER.jpg (762.72 KiB) Viewed 3442 times
by Arcatech
Wed Sep 28, 2022 8:03 am
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 20218

Re: SNK Ikari Warriors Arcade Core

I tested in notepad/windows only so far. atrac17 adapter is USB based device and is wired differently, all 12 rotations are wired individually whereas RndMnkIII is SNAC based, has 3 wires joined together x 4 to interpret the rotation directions. RndMnkIII would have coded his core to read his own inputs from the adapter. atrac17 said he would kind...
by Arcatech
Mon Sep 26, 2022 6:36 pm
Forum: Arcade Cores
Topic: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)
Replies: 31
Views: 5366

Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Ok thanks, understood. So after a quick read up, basically wire up 2 PICO's Flash LS-30_P1_RP2040.ino (Player 1) and LS-30_P2_RP2040.ino (Player 2) Plug both PICO's into Mister using a micro USB to USB 3.0 lead Press F2 on boot to set up rotary controllers for both P1 and P2 and you're good to go. You are plugging them into a USB hub of your prefe...
by Arcatech
Mon Sep 26, 2022 11:58 am
Forum: Arcade Cores
Topic: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)
Replies: 31
Views: 5366

Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Outstanding work to all involved on this! :D I'm intending to build one of these SNAC adapters but I have a couple of question before I attempt this:- 1. Does the adapter connect via the micro USB on the PICO itself and then to the USER IO port or via a normal USB 3.0 port on the Mister IO Board 6.1 board for example? 2. I see that most of the PIC...
by Arcatech
Mon Sep 26, 2022 7:41 am
Forum: Arcade Cores
Topic: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)
Replies: 31
Views: 5366

Re: SNK68 FPGA Core (P.O.W., SAR: Search and Rescue, Street Smart)

Outstanding work to all involved on this! :D I'm intending to build one of these SNAC adapters but I have a couple of question before I attempt this:- 1. Does the adapter connect via the micro USB on the PICO itself and then to the USER IO port or via a normal USB 3.0 port on the Mister IO Board 6.1 board for example? 2. I see that most of the PICO...
by Arcatech
Tue Sep 13, 2022 11:09 pm
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 20218

Re: SNK Ikari Warriors Arcade Core

Not sure why this is proving so difficult to get working. I have had to strip out any reference to Player 2 in the LS-30_READ.ino code just to get directions and the rotation of the warrior partially working, the rotation is back to front and the warrior occasionally wants to rotate by one turn on it's own. This is going to be my last post on this ...
by Arcatech
Fri Sep 09, 2022 7:06 am
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 20218

Re: SNK Ikari Warriors Arcade Core

So the latest on this is I managed to get Player 1 to coin up now and all directions are working. The only issue I have now is after wiring the 13 Pin directional wires up when Pin 7 gets re-routed to Pin 1 (GND) at the board end is that when the Warrior first appears on the screen his gun remains static as it should but if I then rotate the joysti...
by Arcatech
Sun Sep 04, 2022 7:37 pm
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 20218

Re: SNK Ikari Warriors Arcade Core

I anyone selling the adaptor for this so I can use my LS-30 with Ikari Warriors Beaps whereabouts are you in Essex, I know you are a member of UKVAC and so am I but would be happy to bring over both my adapters I have made to see if we can find out why this adapter doesn't work on my setup, also would be useful to know if this works on someone els...
by Arcatech
Sat Sep 03, 2022 9:16 am
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 20218

Re: SNK Ikari Warriors Arcade Core

For completeness I have updated your circuit diagram, it doesn't make any difference to how the adapter will function but it makes the routing neater and matches your original circuit layout when Pin 7 gets re-ordered to Pin 13 at the PCB I have effectively swapped around 2 of the connections at the 10k resistor array so that the pin order from th...
by Arcatech
Fri Sep 02, 2022 9:40 pm
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 20218

Re: SNK Ikari Warriors Arcade Core

Just been reading the Ikari Warriors manual and the cross hatch screen only occurs when you hold Player 1 START button down whilst booting the board, considering I don't have the Player 1 START button connected I can rule out that this is being pressed due to incorrect wiring. Something else is going on that I haven't quite figured out. With this p...
by Arcatech
Fri Sep 02, 2022 7:44 pm
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 20218

Re: SNK Ikari Warriors Arcade Core

Well I am totally defeated on this one :? I made a brand new adapter up from scratch I connected the LS-30 13 pin connections up as per your hand drawn diagram but again I didn't connect all the direction and push button connections as these are all open circuit and would be undetectable by the STM32 until they were grounded. I left the coin push b...
by Arcatech
Fri Sep 02, 2022 10:49 am
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 20218

Re: SNK Ikari Warriors Arcade Core

Making reference to your hand drawn circuit diagram I have edited the original SNAC circuit diagram for when Pin 7 gets re-ordered to Pin 1 on connecter header of the Ikari Board.

Hopefully this makes it easier to read and the modifications I made are correct?

LS-30 Pins 1-13 - Modified For Pin 1 GND.PNG
LS-30 Pins 1-13 - Modified For Pin 1 GND.PNG (167.02 KiB) Viewed 3489 times
by Arcatech
Fri Sep 02, 2022 9:22 am
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 20218

Re: SNK Ikari Warriors Arcade Core

IMG_20220827_220553.jpg Obviously I was trying to eliminate all my issues by going back to basics but not fully understanding how you implemented the programming interaction between the STM32 and the core. So from your last comment posted today you are effectively saying that all connections should be connected regardless of whether the input is a...
by Arcatech
Thu Sep 01, 2022 6:24 pm
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 20218

Re: SNK Ikari Warriors Arcade Core

So in my final attempt to get this working I purchased a new STM32 which is a slightly different model to the one I previously purchased this is a STMF103C8T6 exactly as per your circuit diagram (the last STM32 I had was STM103C6T6) I'll run you through all the steps I took in order to try to get your SNAC adapter working so we can rule out any oth...
by Arcatech
Wed Aug 31, 2022 8:20 pm
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 20218

Re: SNK Ikari Warriors Arcade Core

Hi again, I have been reading through your code (LS30_READ.ino) to try to understand how you programmed the STM32 and looking at some of your code I noticed what seems like missing code for Player 1 inputs. I am no programmer but the lines of code I commented in bold just didn't look correct. void setup() { //Free PA11, PA12 from USB Serial port. S...
by Arcatech
Sun Aug 28, 2022 7:39 am
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 20218

Re: SNK Ikari Warriors Arcade Core

I now understand how you implemented the circuit overall from reading the above. You have used the STM32's internal pull up resistors for the joystick movement and buttons so in theory as long as the coin, start inputs etc. are grounded they should produce the desired result as those inputs are implemented by the STM32 internally, the STM32 then se...
by Arcatech
Sun Aug 28, 2022 6:42 am
Forum: Arcade Cores
Topic: SNK Ikari Warriors Arcade Core
Replies: 149
Views: 20218

Re: SNK Ikari Warriors Arcade Core

After removing all the connections for Player 1 and Player 2 gun directional control I only ever selected P1 LS-30 SNAC in the core menu and the game would not coin up but the shorting of player 2's LEFT input to GND would coin and start the game for player 1