Search found 20 matches

by James-F
Mon Jun 29, 2020 7:25 pm
Forum: Input Devices
Topic: Bluetooth controller issues
Replies: 1
Views: 2099

Bluetooth controller issues

On my DS4 some buttons stopped working randomly,, but started working again after restart.
Never happened before.
Started about a week ago.

Happens in Main 20200622.
I didn't try Main Release 20200629 yet.
by James-F
Mon Jun 08, 2020 3:31 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: Maybe star ocean has a glitch
Replies: 3
Views: 3804

Re: Maybe star ocean has a glitch

You mean the moving tree shadow here at 7:23?

https://www.youtube.com/watch?v=Yl4ZJQ4Zu-0
by James-F
Thu Jun 04, 2020 9:14 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: Have we reached perfection?
Replies: 38
Views: 27958

Re: Have we reached perfection?

There have been 3 releases since 20200212.
If you are using a 128MB module, it was probably the SDRAM tweaks that did the trick.
by James-F
Thu Jun 04, 2020 8:57 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: Intermittent Video Problem
Replies: 4
Views: 3889

Re: Intermittent Video Problem

The HDM buffer doesn't affect the menu.
It's a known issue.

What is you fb_size= setting?
Do you have a background?
by James-F
Thu Jun 04, 2020 8:28 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: Intermittent Video Problem
Replies: 4
Views: 3889

Re: Intermittent Video Problem

This is not SNES core specific.

How long is your HDMI cable?
Do you use HDMI slitter?
How does your TV behave with vsync_adjust=0?

Sometime the HDMI buffer acts up, the solution as you said is hard reset (button on IO board).
by James-F
Wed Jun 03, 2020 7:15 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: Is Dejitter fix possible or already supported?
Replies: 4
Views: 4425

Re: Is Dejitter fix possible or already supported?

Already implemented in NES and SNES cores.
by James-F
Tue Jun 02, 2020 6:37 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: Have we reached perfection?
Replies: 38
Views: 27958

Re: Have we reached perfection?

Either this core is perfect and no reason to complain, or there are way more Genesis (or rather MegaCD) fans here. :P
by James-F
Mon Jun 01, 2020 4:03 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: Have we reached perfection?
Replies: 38
Views: 27958

Re: Have we reached perfection?

Original question is not about if absolutely everything snes related is supported, but rather how accurate the fundamental SNES hardware implementation and the most common special chips (SA1, SuperFX,etc.).
I'd say it is very close to 100%, if not already.

It's more of an appreciation thread really. :)
by James-F
Mon Jun 01, 2020 3:42 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: Have we reached perfection?
Replies: 38
Views: 27958

Re: Have we reached perfection?

No SD2SNES does not support SPC7110.

I'd say the SNES core surpassed a real 1CHIP in terms of compatibility and PPU accuracy.
A lot of people made that happen,, srg320, Sorgelig, paulbnl, and countless issue reports that helped to find and debug the core.

This is my favorite core.
by James-F
Mon Jun 01, 2020 12:08 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: Have we reached perfection?
Replies: 38
Views: 27958

Have we reached perfection?

Similar to BSNES/HIGAN, the SNES core has been perfected by our genius MiSTer developers.
Fewer bug reports are made on github each release, very soon they will completely stop.
100% of official library is fully playable with no bugs.

Have we reached 100% SNES preservation?
Is this not a historic year for SNES?
by James-F
Mon Jun 01, 2020 9:14 am
Forum: Other Computer / System Cores
Topic: EDSAC core
Replies: 27
Views: 14120

Re: EDSAC core

Preservation in HDL at its finest !
Thank you hrvoje !
by James-F
Mon Jun 01, 2020 4:50 am
Forum: PC Engine, TurboGrafx 16/CD
Topic: Just wanted to say awesome work srg320 and Sorgelig!
Replies: 50
Views: 71260

Re: Just wanted to say awesome work srg320 and Sorgelig!

Thank you dshadoff for your contribution to this core !!
And paulbnl, and Artemio !

And thanks to all the people that reported issues on github and the old forum!
by James-F
Mon Jun 01, 2020 3:24 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: Special Chip Support
Replies: 13
Views: 12187

Re: Special Chip Support

Shogi fan?
by James-F
Fri May 29, 2020 7:17 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: MSU-1
Replies: 121
Views: 117477

Re: Msu-1

darksakul wrote: Fri May 29, 2020 5:59 am WUT?
Do you consider support of translated roms to MSU1 roms equivalent in terms of core implementation?
by James-F
Fri May 29, 2020 4:29 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: MSU-1
Replies: 121
Views: 117477

Re: Msu-1

MSU-1, Hi-Def Sprite Packs, etc...
These are game altering hacks and belong to emulators.
by James-F
Wed May 27, 2020 10:58 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: Final Fantasy III - 128MB SDRAM Issue
Replies: 60
Views: 30851

Re: Final Fantasy III - 128MB SDRAM Issue

Can we make the Memory Tester stricter? Maybe random address smaller chunks?

What is the fundamental difference between the 32MB and 128MB modules that may cause this issue even if both pass full memory write+read at 140MHz?
by James-F
Mon May 25, 2020 4:21 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: Final Fantasy III - 128MB SDRAM Issue
Replies: 60
Views: 30851

Re: Final Fantasy III - 128MB SDRAM Issue

Wow, a lot of people with 128 GB modules,, and here I am with only 24GB of ram in my i7 PC. :mrgreen:
by James-F
Mon May 25, 2020 2:24 pm
Forum: General Discussions
Topic: Classic Gaming - The most active "public" MiSTer community on Discord
Replies: 8
Views: 7095

Re: Classic Gaming - The most active "public" MiSTer community on Discord

Bestest MiSTer discord server in the Milky Way and probably visible Universe.
Everyone's Welcome !
by James-F
Mon May 25, 2020 7:59 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: Final Fantasy III - 128MB SDRAM Issue
Replies: 60
Views: 30851

Final Fantasy III - 128MB SDRAM Issue

https://github.com/MiSTer-devel/SNES_MiSTer/issues/204 Further discussion about this issue here. I use 32MB SDRAM module and never encountered this issue, though many users with 128MB module did. The Issue on github was closed because of frustration, but I think it should be re-opened. MiSTer gods were busy with other huge projects like TGFX16-CD,...