Search found 14 matches

by tcdev
Wed Apr 24, 2024 12:20 pm
Forum: Arcade Cores
Topic: Namco ND-1
Replies: 47
Views: 42461

Re: Namco ND-1

Just a heads up to let people know this project has been stalled for a while for various reasons, but I am planning on picking it up again when I am in a position to do so.

by tcdev
Tue Jan 16, 2024 9:41 am
Forum: Arcade Cores
Topic: Namco ND-1
Replies: 47
Views: 42461

Re: Namco ND-1

Busy at work/life and slow progress getting tile data reading out from SDRAM (as opposed to on-chip (B)RAM) but still plugging away...

by tcdev
Sat Dec 30, 2023 2:15 pm
Forum: Arcade Cores
Topic: Namco ND-1
Replies: 47
Views: 42461

Re: Namco ND-1

Some very nice progress today!!!

xevious attract.png
xevious attract.png (375.77 KiB) Viewed 2607 times
mappy attract.png
mappy attract.png (115.53 KiB) Viewed 2607 times
by tcdev
Wed Dec 27, 2023 1:35 pm
Forum: Arcade Cores
Topic: Namco ND-1
Replies: 47
Views: 42461

Re: Namco ND-1

Making decent progress given the busy time of year. The code is running on the 68k core out of SDRAM and you can go into the self-test menu (dipswitches and inputs - except coins - are working) and/or see the attract modes running. Being my first MiSTer implementation there's the ramp-up time on learning the framework as well. And I also took the V...
by tcdev
Tue Dec 12, 2023 7:30 am
Forum: Neo Geo MVS / AES / CD
Topic: Neo Geo Cue Files
Replies: 16
Views: 3269

Re: Neo Geo Cue Files

cue/bin file are a PITA! Use chdman (comes with MAME):

chdman createcd -i <game>.cue -o <game>.chd

Just be aware that some .cue files don't have the correct paths or names of the .bin file(s). Easy to modify yourself if you get an error.

by tcdev
Fri Dec 08, 2023 1:45 pm
Forum: Development for MiSTer
Topic: Easiest Keyboard Solution for Development?
Replies: 9
Views: 4667

Re: Easiest Keyboard Solution for Development?

+1 for PS/2. It's trivial to implement and only 2 I/O lines - a couple of resistors for pull-up and current limit on each pin.

Most PS/2 keyboards will work with a 3V3 I/O voltage too...

by tcdev
Fri Dec 08, 2023 1:36 pm
Forum: Development for MiSTer
Topic: Using a different simulator with Quartus 17
Replies: 1
Views: 3571

Re: Using a different simulator with Quartus 17

I've only recently started MiSTer core development but I can only strongly recommend you ditch the idea of simulating in ModelSim etc and instead look at the Verilator template project for MiSTer. After years of FPGA development (incl. commercial) and using ModelSim and SignalTap, I am blown away by the productivity gains of using Verilator, especi...
by tcdev
Fri Dec 08, 2023 4:13 am
Forum: Arcade Cores
Topic: Namco ND-1
Replies: 47
Views: 42461

Re: Namco ND-1

A quick progress status report: The CPU (fx68k core) is running code and basic functionality of the YGV608 (graphics processor) is complete enough to show the self-test messages at start-up. This is running under simulation (in a simulated MiSTer environment) but I did have an earlier version without the CPU running on MiSTer hardware. ram ok.png J...
by tcdev
Sun Nov 26, 2023 1:21 am
Forum: Arcade Cores
Topic: Namco ND-1
Replies: 47
Views: 42461

Re: Namco ND-1

I've started work on emulating Namco Classics, or more precisely, Namco ND1. I'm starting with the YGV608 in Verilator. The datasheet and application manual for the YGV608 have a block diagram of the chip and there's quite a bit of technical information in the application manual so I think it'll be possible to do a fairly accurate implementation fr...
by tcdev
Tue Nov 21, 2023 3:05 am
Forum: General Discussions
Topic: Wishlist of Cores You Would Like to See in the Future
Replies: 327
Views: 372837

Re: Wishlist of Cores You Would Like to See in the Future

_javi_ wrote: Wed Jul 12, 2023 3:20 pm

I wish a core for Tehkan's STAR FORCE would be on the making..

One of my favourites too!

by tcdev
Mon Nov 20, 2023 12:58 pm
Forum: Arcade Cores
Topic: Rotating Horizontal Cores?
Replies: 10
Views: 3014

Re: Rotating Horizontal Cores?

I would really like to do this for more arcade cores, most notably Neo Geo. Neo Geo would be awesome since there's one commercial and a few homebrew games that run on vertical mode (Xevious, Galaxian). However I suspect - and this is purely a guess - that the Neo Geo is already running close to maximum bandwidth of the SDRAM and having the screen ...
by tcdev
Mon Nov 20, 2023 12:51 pm
Forum: Arcade Cores
Topic: Namco ND-1
Replies: 47
Views: 42461

Re: Namco ND-1

I wrote the original MAME driver for this hardware (note I didn't implement the rotation used in Galaga Arrangement - is it even there now?) I own the Vol 1 PCB and had the SMT graphics ROMs removed temporarily so they could be dumped. Someone else dumped the Vol 2 ROMs. The graphics processor is the Yamaha YGV-608 - a multi-layer scrolling tilemap...
by tcdev
Mon Nov 20, 2023 12:36 pm
Forum: Arcade Cores
Topic: Kung-Fu Master Core
Replies: 23
Views: 8394

Re: Kung-Fu Master Core

This has been reported years ago. Once again another early 80's arcade game gets ignored after its released much like donkey Kong, tron, dk3, etc. Pretty sad since the mister prides itself on its 'accuracy'. This game was ported to MiSTer from another project which never claimed to be 'finished'. I suspect the author of the port is either unaware ...
by tcdev
Sun Nov 19, 2023 11:01 pm
Forum: Arcade Cores
Topic: Atari Games cores (late 80s/early 90s)
Replies: 9
Views: 2776

Re: Atari Games cores (late 80s/early 90s)

I'm very much looking forward to the day when games like Xybots, Klax, STUN Runner, Hard Drivin', and Steel Talons, for example, show up on MiSTer. I'm not familiar with the hardware yet, but I'm considering having a crack at Xybots. It was one of the games I used to play back in the day... I'm looking to order the GRS Super Joystick Ikari Warrior...