Search found 3 matches

by poyy
Thu Mar 28, 2024 10:37 am
Forum: Nintendo 64 (N64)
Topic: Speedruns on Regular Core and Gameplay Accuracy
Replies: 6
Views: 3205

Re: Speedruns on Regular Core and Gameplay Accuracy

I forget where Robert posted the comment; likely in the Patreon discussion. In his latest Patreon post he details that development is ending and that tightening up the core timings is a fool's errand with the DDR3 latency issues. Robert is talking about games that randomly freeze because the the RAM latency is not low enough to provide the content...
by poyy
Wed Mar 27, 2024 12:31 pm
Forum: Nintendo 64 (N64)
Topic: Speedruns on Regular Core and Gameplay Accuracy
Replies: 6
Views: 3205

Speedruns on Regular Core and Gameplay Accuracy

Could be feasible to perform speedruns on regular core for those games that don't have issues, or these things may differ:

  • Game speed (not FPS but physical movement) at different/higher speed

  • Glitches and bugs reproducing more/less/different than in original console

Any information about this, somebody tried, any video?

by poyy
Mon Mar 25, 2024 3:52 pm
Forum: Nintendo 64 (N64)
Topic: How Does the N64 Turbo Core Work?
Replies: 3
Views: 3077

How Does the N64 Turbo Core Work?

I would like to know more about how the Turbo Core of the N64 works:

  • Only increases the framerate

  • Only increases the game speed (how fast you move in terms of distance per time)

  • Both

So for example if I do a speedrun with the core in turbo mode, will take less time than the original console?