Search found 7 matches

by ThumbKnock
Thu May 16, 2024 4:45 pm
Forum: PC 486SX (ao486)
Topic: SAVIOR.EXE: A general solution for backing up DOS saves - now in beta!
Replies: 8
Views: 1662

Re: SAVIOR.EXE: A general solution for backing up DOS saves - now in beta!

SAVIOR.EXE is now in beta! Check github for the beta release. I recommend against distributing this beta release in VHD files, in case there are major bugs.

by ThumbKnock
Mon Apr 29, 2024 5:27 pm
Forum: PC 486SX (ao486)
Topic: SAVIOR.EXE: A general solution for backing up DOS saves - now in beta!
Replies: 8
Views: 1662

Re: SAVIOR.EXE: A general solution for backing up DOS saves - now in beta!

Thanks for the feedback! The big drawback of doing it on the DOS side is obviously speed of accessing all files and building the database. It's true that the AO486 core is comparatively slow. The md5sum Linux program running on MiSTer generates MD5 hashes about twelve times as fast as SAVIOR.EXE generates CRC-32 hashes: about 20 MB/sec vs 1.67 MB/s...
by ThumbKnock
Sun Apr 28, 2024 10:32 pm
Forum: PC 486SX (ao486)
Topic: 0MHz DOS Collection 2024.03.20 Released
Replies: 373
Views: 60103

Re: 0MHz DOS Collection 2024.03.20 Released

The main problem is Dos is quite limited and there were no standards: almost every game saved its data in its own way. Sure, something can be done, it's a lot of work, because each game must dealt with some custom treatment but, for example, it might be possible to do something like this, see two possible approaches: 2) Using the Shared folder. Ch...
by ThumbKnock
Sun Apr 28, 2024 10:31 pm
Forum: PC 486SX (ao486)
Topic: SAVIOR.EXE: A general solution for backing up DOS saves - now in beta!
Replies: 8
Views: 1662

SAVIOR.EXE: A general solution for backing up DOS saves - now in beta!

Now in Beta Please check github for the latest info and the beta release. Original announcement follows: >! Introduction > >I've been working on a general, automatic solution to the problem of backing up and restoring save and config files for 0MHz-style VHD games for the AO486 MiSTer FPGA core. Here's a summary of how it works. > >A DOS program c...
by ThumbKnock
Thu Apr 18, 2024 1:54 pm
Forum: PC 486SX (ao486)
Topic: 0MHz DOS Collection 2024.03.20 Released
Replies: 373
Views: 60103

Re: 0MHz DOS Collection 2024.03.20 Released

which might mean that DOSBox expects VHD sizes to be multiples of 516096 (512 * 63 * 16) bytes. The source code for DOSBox and DOSBox Staging seems to confirm this. They don't even attempt to read the geometry data from the VHD, as far as I can tell. DOSBox-X does read the geometry data. When I used DOSBox-X for macOS, I was able to mount the Colo...
by ThumbKnock
Wed Apr 17, 2024 5:17 pm
Forum: PC 486SX (ao486)
Topic: 0MHz DOS Collection 2024.03.20 Released
Replies: 373
Views: 60103

Re: 0MHz DOS Collection 2024.03.20 Released

Could not extract drive geometry from image. Use parameter -size bps,spc,hpc,cyl to specify the geomettry. Does anyone know what the parameter values should be? It would depend on the size of the VHD file. I've also been trying to get these VHDs to work in DOSBox Staging, but with limited success. An earlier post in this thread showed some geometr...
by ThumbKnock
Fri Apr 05, 2024 12:34 am
Forum: PC 486SX (ao486)
Topic: 0MHz DOS Collection 2024.03.20 Released
Replies: 373
Views: 60103

Re: 0MHz DOS Collection 2024.03.20 Released

This project is exciting! Thanks to the people who've been working on it! A few questions: Have you thought about using floppy images for some of the smaller games? Commander Keen, for example, fits comfortably on a bootable 720 KB floppy image, and I was even able to squeeze it onto a bootable 360 KB floppy. (I used MS-DOS 3.30a, deleted COMMAND.C...