Search found 206 matches
- Fri Aug 26, 2022 5:48 pm
- Forum: Display Devices
- Topic: Direct Video Questions
- Replies: 15
- Views: 6118
Re: Direct Video Questions
I am always open to new information but I am not sure what you are saying here. Limited range by definition has black starting at 7.5 IRE, so if you look at an oscilloscope you will see a pedestal that will show a black signal from the source starting at ~50mV. With a broadcast grade pattern generator set to limited range with RGB you will see a p...
- Thu Aug 25, 2022 4:09 am
- Forum: Display Devices
- Topic: Direct Video Questions
- Replies: 15
- Views: 6118
Re: Direct Video Questions
Could you clarify how this setting affects Direct Video ? Can it mess up Direct Video compatibility ? Thanks ! Most likely in the worst case the DAC might not output audio. Thought I would post this DAC analysis I have been working on here.. https://tinyurl.com/crt-hdmi2vgadacs Right now I believe there is only one DAC that is truly accurate for t...
- Sun Aug 14, 2022 10:06 am
- Forum: Input Devices
- Topic: SNAC Electrical Protection
- Replies: 6
- Views: 1264
Re: SNAC Electrical Protection
Yes, if the core uses the unmodified sys framework.
The cores by Jotego and DB9 cores have modified the framework and do pull some pins high when DB9/DB15 is selected.
The cores by Jotego and DB9 cores have modified the framework and do pull some pins high when DB9/DB15 is selected.
- Sat Aug 13, 2022 8:48 am
- Forum: Game Boy, Game Boy Color
- Topic: Unlicensed Gameboy Game Support
- Replies: 23
- Views: 18926
Re: Unlicensed Gameboy Game Support
What kind of info do you want about that?
Those mappers need to be manually selected for them to work.
Those mappers need to be manually selected for them to work.
- Tue Aug 09, 2022 1:17 pm
- Forum: MiSTer Updates & Changelog
- Topic: MiSTer updates and changelog
- Replies: 777
- Views: 3524907
Re: MiSTer updates and changelog
Gameboy, Gameboy 2P, Super Gameboy:
-Window start fixes (Ant Soldiers, Mealybug tests)
-Custom boot roms
-Wisdom Tree & Mani 161 mappers
-Update framework
Super Gameboy:
-Add delay to included boot rom (Tetris DX)
-Fix random freeze after reset or rom load
-Window start fixes (Ant Soldiers, Mealybug tests)
-Custom boot roms
-Wisdom Tree & Mani 161 mappers
-Update framework
Super Gameboy:
-Add delay to included boot rom (Tetris DX)
-Fix random freeze after reset or rom load
- Sat Jul 16, 2022 3:42 pm
- Forum: MiSTer Updates & Changelog
- Topic: MiSTer updates and changelog
- Replies: 777
- Views: 3524907
Re: MiSTer updates and changelog
New Core: Super Game Boy
- Sun May 29, 2022 11:40 am
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Stunt Race FX Issues
- Replies: 21
- Views: 9242
Re: Stunt Race FX Issues
srg320 made the Super FX implementation from scratch. It has been reported that the Star Fox ending runs at the correct speed unlike the SD2SNES.
Stunt Race FX enables 21Mhz mode and high speed multiplier so it is probably something related to the higher speed.
Stunt Race FX enables 21Mhz mode and high speed multiplier so it is probably something related to the higher speed.
- Sun May 29, 2022 11:37 am
- Forum: Game Boy, Game Boy Color
- Topic: Super Game Boy SNES core with MSU
- Replies: 54
- Views: 27026
Re: Super Game Boy SNES core with MSU
Maybe it is something like that but usually reloading the bios does not work and the core has to be restarted so it is unlikely that just the bios is decaying.
- Fri May 27, 2022 12:52 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Stunt Race FX Issues
- Replies: 21
- Views: 9242
Re: Stunt Race FX Issues
Did you use an original Stunt Race FX cartridge or an SD2SNES cart?Storminormin wrote: ↑Fri May 27, 2022 4:31 am Free Trax, first stage. Just holding down B from when the track loads. It does seem that MiSTer runs a bit slower, and gets more and more out of sync.
1. NA-NTSC SNES (2chip GPM-02)
https://www.youtube.com/watch?v=7OLN870PfuE
- Thu May 26, 2022 7:16 pm
- Forum: Game Boy, Game Boy Color
- Topic: Super Game Boy SNES core with MSU
- Replies: 54
- Views: 27026
Re: Super Game Boy SNES core with MSU
Such an outstanding work to fit this and make it work, thank you so much for implementing it. Removing the cartridge special chips freed up a lot of resources. The memory for the GBC part could also be removed like WRAM(24KB) and VRAM(8KB). I used Sorgelig's SDRAM controller from the NES core which has different channels. So SNES and GB both use s...
- Tue May 24, 2022 12:22 pm
- Forum: Game Boy, Game Boy Color
- Topic: Super Game Boy SNES core with MSU
- Replies: 54
- Views: 27026
Super Game Boy SNES core with MSU
Finally convinced myself to try to combine the SNES and Gameboy cores so all Super Game Boy functions could work. Well here it is. It is the SNES core modified to only support the Super Game Boy because it can't fit otherwise. Even Gameboy MSU works since the SNES MSU stuff is still used. There are 3 speed choices. SGB1, SGB2 and SNES. The SGB2 opt...
- Sat May 14, 2022 8:51 pm
- Forum: Sony PlayStation (PSX)
- Topic: What Do Some of Those PSX Core Options Do?
- Replies: 15
- Views: 4977
Re: What Do Some of Those PSX Core Options Do?
Fixed HBlank/VBlank: Games can change the position/size of the image which will cause sync loss with the scaler & vsync_adjust=2. Enable these with HDMI to fix that. Positioning and shake effects will also work better. Sync 480i for HDMI: This will keep the line count/refresh rate the same in 480i and 240p to prevent sync loss. If you enable th...
- Wed Apr 13, 2022 11:03 am
- Forum: Arcade Cores
- Topic: Public Release for Jotego Arcade Cores (Road Fighter, Ping Pong, Hyper Sports)
- Replies: 25
- Views: 4566
Re: Public Release for Jotego Arcade Cores (Road Fighter, Ping Pong, Hyper Sports)
The mra files of these games still load jtbeta.zip so that's why.
https://github.com/jotego/jtbin/blob/3e ... 1).mra#L68
- Tue Apr 05, 2022 9:23 am
- Forum: Display Devices
- Topic: Can't understand how to get pixel perfect resolution on my Philips CM8833 CRT
- Replies: 53
- Views: 10079
Re: Can't understand how to get pixel perfect resolution on my Philips CM8833 CRT
It is not so odd. This core forces cropping to 216p when the output resolution is 1920x1080. This cropping also affects the analog output. (Analog being affected by 216p happens on all cores. Something which should be improved)
If you enable Direct video then the resolution is changed so cropping is disabled.
If you enable Direct video then the resolution is changed so cropping is disabled.
- Tue Mar 22, 2022 6:04 pm
- Forum: Discussion About The Forum
- Topic: Forum Update 22nd March 2022 Completed
- Replies: 2
- Views: 3540
Re: Forum Update 22nd March 2022 Completed
Next time you might want to redirect all pages to the maintenance page by using HTTP status code 302 or 307. (Temporary redirect). The maintenance page should then respond with code 503 Service unavailable to prevent indexing the page. The homepage was responding with 200 and other pages with 404 so they could have been removed if Google was crawli...
- Tue Mar 15, 2022 11:27 am
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: How to save RAM backups?
- Replies: 11
- Views: 3722
Re: How to save RAM backups?
It sounds like it is loading from a different file than what it is saving to. Are you only using the sdcard or also a harddisk? How many save files are there in the saves folder for Zelda? What is the file name of the rom?
- Mon Mar 14, 2022 11:29 am
- Forum: Display Devices
- Topic: Adjustable Composite Converter?
- Replies: 45
- Views: 5942
Re: Adjustable Composite Converter?
I am looking forward to your MiSTer core source. I am assuming you will simply output a 4x color clock to the Vsync output?antoniovillena wrote: ↑Sun Mar 13, 2022 8:22 pm You sent me a core that doesn't work. I have tested with cores for other FPGA (ZXDOS) so the hardware is working. I will provide a MiSTer core in near future that prove that too.
- Sun Mar 13, 2022 4:13 pm
- Forum: Display Devices
- Topic: Adjustable Composite Converter?
- Replies: 45
- Views: 5942
Re: Adjustable Composite Converter?
With my adapter is possible to send directly the color carrier clock, through vsync pin. But there is no support for that in the cores. Yup, exactly, that's what I meant when I said "I get the feeling it will be a long time, if ever, before we see cores that send the correct frequency to adapters like Antonio's that support the signal." ...
- Fri Feb 25, 2022 2:09 pm
- Forum: Input Devices
- Topic: Cannot see JAMMA controls through JAMMAsd or IPAC
- Replies: 8
- Views: 1909
Re: Cannot see JAMMA controls through JAMMAsd or IPAC
Well you must be doing something wrong then. jamma_vid/pid is basically used for translating a keyboard to 2 joypads.
Most cores don't support keyboard for controls and as you noticed the input tester also does not. So it is needed to use jamma_vid/pid.
Most cores don't support keyboard for controls and as you noticed the input tester also does not. So it is needed to use jamma_vid/pid.
- Tue Feb 22, 2022 4:54 am
- Forum: Input Devices
- Topic: Cannot see JAMMA controls through JAMMAsd or IPAC
- Replies: 8
- Views: 1909
Re: Cannot see JAMMA controls through JAMMAsd or IPAC
Here is a tutorial how to set it up properly: viewtopic.php?t=448
- Mon Feb 21, 2022 11:55 am
- Forum: Input Devices
- Topic: Cannot see JAMMA controls through JAMMAsd or IPAC
- Replies: 8
- Views: 1909
- Thu Feb 10, 2022 4:26 pm
- Forum: Game Boy, Game Boy Color
- Topic: Unlicensed Gameboy Game Support
- Replies: 23
- Views: 18926
Re: Unlicensed Gameboy Game Support
I think using file extensions is the way to go. I have looked into the list of unlicensed games that Moondandy posted and only Mani 4-in-1 DMG 601 and the Wisdom Tree games need special treatment because detection is difficult. Some just need to run in GBC mode and others work by defaulting to MBC1 when the ROM is set to No mapper and size is large...
- Wed Feb 09, 2022 5:53 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Non uniform color of gradient ramp with analog output
- Replies: 8
- Views: 4091
Re: Non uniform color of gradient ramp with analog output
Is that a big solder blob on RN16?
- Tue Feb 08, 2022 5:02 am
- Forum: Game Boy, Game Boy Color
- Topic: Unlicensed Gameboy Game Support
- Replies: 23
- Views: 18926
Re: Unlicensed Gameboy Game Support
I am working on adding a setting for unknown mappers with a few different mapper choices including ones for Mani 4in1 and Wisdom Tree games. For example Captain Knick-Knack works with MBC1. These unlicensed games ususally don't set the header correctly and it is difficult to detect them. Games like La Sa Ma Chuan Qi - Story of Lasama (Unlicensed) [...
- Sun Feb 06, 2022 11:37 am
- Forum: Input Devices
- Topic: Lag tester core - diagnosing variable lag?
- Replies: 5
- Views: 12033
Re: Lag tester core - diagnosing variable lag?
You should probably try pin 1 of the P7 connector on the IO board. The instructions say pin 2 of the Arduino should be connected to the User IO TX (D+) line. On the P7 connector TX is pin 2 but D+ on the USERIO(USB) connector is connected to pin 1 of the P7 connector so the instructions don't make sense. I can't find the source for the NES lag test...
- Sun Feb 06, 2022 8:17 am
- Forum: Input Devices
- Topic: Lag tester core - diagnosing variable lag?
- Replies: 5
- Views: 12033
Re: Lag tester core - diagnosing variable lag?
Definitely something wrong if you need to load a ROM. Obviously it wouldn't make sense to rely on a ROM polling the controller for this
Maybe you connected the wire to the wrong USERIO pin or maybe you have SNAC enabled which is interfering.
Maybe you connected the wire to the wrong USERIO pin or maybe you have SNAC enabled which is interfering.
- Sat Feb 05, 2022 12:54 pm
- Forum: Arcade Cores
- Topic: Forgotten Worlds and Side Arms Starfield Background Issue
- Replies: 1
- Views: 863
Re: Forgotten Worlds and Side Arms Starfield Background Issue
Jotego said it was fixed but somehow it is not fixed. At least Forgotten Worlds: https://github.com/jotego/jtcps1/issues/111
- Wed Feb 02, 2022 6:31 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Non uniform color of gradient ramp with analog output
- Replies: 8
- Views: 4091
Re: Non uniform color of gradient ramp with analog output
With the 6 bit limitation of the IO board you might see uneven brightness but since grey color means 3 equal R,G,B signals there shouldn't be any tint. Unless you are using YPbPr.
Check the grey ramp in the SNES core. It has a more linear color output than the Genesis.
You should also make sure you are not using Gamma correction.
Check the grey ramp in the SNES core. It has a more linear color output than the Genesis.
You should also make sure you are not using Gamma correction.
- Thu Nov 25, 2021 6:13 pm
- Forum: Development for MiSTer
- Topic: Controller issue with core development
- Replies: 5
- Views: 4927
Re: Controller issue with core development
There isn't much of a difference except that you start the rbf/mra on MiSTer instead of clicking the Program Device button. What is the issue that you are having?
- Mon Nov 22, 2021 2:20 pm
- Forum: MiSTer Updates & Changelog
- Topic: MiSTer updates and changelog
- Replies: 777
- Views: 3524907
Re: MiSTer updates and changelog
Gameboy, Gameboy2P:
- Fixes for separate WRAM bus on GBC (Aladdin)
- Fixes for separate WRAM bus on GBC (Aladdin)