Search found 209 matches

by held
Tue Mar 01, 2022 10:30 am
Forum: Sony PlayStation (PSX)
Topic: Controllers
Replies: 29
Views: 20441

Re: Controllers

Bluetooth audio devices aren't supported on the MiSTer. I suggest for headphones ether get the audio off the IO Board, HDMI Audio capture, or off the Display. Most Smart TVs have Bluetooth audio support. I think I can only connect it to one device at a time (see the headphone jack on the controller in the post above (1st picture), the audio is tra...
by held
Tue Mar 01, 2022 9:10 am
Forum: Sony PlayStation (PSX)
Topic: Controllers
Replies: 29
Views: 20441

Re: Controllers

Battery empty, I thought I could hook my PS5 controller up to the MiSTer and charge it. But that does not seem to be working. So what can I use, a phone charger? Answering my own question after some trail and error, these are the controller requirements: sony_dualsense_requirements.jpg I had a 5V/2.0A phone charger laying around that does the job....
by held
Mon Feb 28, 2022 7:38 pm
Forum: Sony PlayStation (PSX)
Topic: Controllers
Replies: 29
Views: 20441

Re: Controllers

Battery empty, I thought I could hook my PS5 controller up to the MiSTer and charge it. But that does not seem to be working. So what can I use, a phone charger?
by held
Fri Feb 25, 2022 8:11 pm
Forum: Sony PlayStation (PSX)
Topic: PSX off external hard drive
Replies: 18
Views: 5813

Re: PSX off external hard drive

I have 3 questions:
* Does the BIOS "boot.rom" need to be in the CIFS mounted folder as well ?
* Do you mount it inside a "games" folder eg: /media/cifs/games/PSX or /media/cifs/PSX ?
* How do people do this for usb eg: /media/usbX/games/PSX or /media/usbX/PSX ?
by held
Fri Feb 25, 2022 2:34 pm
Forum: PC 486SX (ao486)
Topic: Hybrid AO486 core?
Replies: 88
Views: 32653

Re: Hybrid AO486 core?

Why not compile the latest dosbox-SVN ? That's where all the good stuff is :D The 0.74-3 is almost 3 years old 2019-06-26, 18:53 Has DOSBox seen any substantial development on the last years? I thought it was an stagnated project because of architectural decisions that make it impossible to improve it much... there are actually attempts on moderni...
by held
Tue Feb 22, 2022 7:18 am
Forum: Linux
Topic: Why a full SSH packages instead of dropbear ?
Replies: 10
Views: 1926

Re: Why a full SSH packages instead of dropbear ?

Just a quick question, I hope someone can answer. What is the reason behind a full SSH package? because dropbear does the same and is lightweight. Thank you Besides being Lightweight, what are if any advantages? Afaik it has less dependencies and is easier to maintain https://matt.ucc.asn.au/dropbear/dropbear.html So its definitely worth exploring...
by held
Tue Feb 22, 2022 6:58 am
Forum: Sony PlayStation (PSX)
Topic: Nightly Public Builds for the PlayStation Core
Replies: 278
Views: 131344

Re: Nightly Public Builds for the PlayStation Core

EDIT & UPDATE: So apparently I've been accessing it the wrong way... However if I access UNSTABLE at the root of my SD directory I discover several different nightly cores. I did not know this was there. Apparently the latest is at the bottom. Tried the ones at the top, at least 3 were giving me the grim screen of doom. Once I tried the bottom...
by held
Mon Feb 21, 2022 8:01 pm
Forum: Sony PlayStation (PSX)
Topic: Nightly Public Builds for the PlayStation Core
Replies: 278
Views: 131344

Re: Nightly Public Builds for the PlayStation Core

Chris23235 wrote: Mon Feb 21, 2022 7:57 pm Which version of Rollcage I and II did you try? I just tested the NTSC version and the audio tracks played just fine.
NTSC, they work for you, yay! Any settings I should know about? because they fail here :(
Do you have a cue with a "single .bin" or "multiple bin" files?
by held
Mon Feb 21, 2022 7:59 pm
Forum: Linux
Topic: Why a full SSH packages instead of dropbear ?
Replies: 10
Views: 1926

Why a full SSH packages instead of dropbear ?

Just a quick question, I hope someone can answer.

What is the reason behind a full SSH package?
because dropbear does the same and is lightweight.

Thank you
by held
Mon Feb 21, 2022 7:10 pm
Forum: Sony PlayStation (PSX)
Topic: Nightly Public Builds for the PlayStation Core
Replies: 278
Views: 131344

Re: Nightly Public Builds for the PlayStation Core

MiSTer version: MiSTer_unstable_20220221_170e7a last version: Github says, last commit on Feb 21, 2022 core version: PSX_unstable_20220221_157452.rbf What I experienced until now is hit and miss regarding red-book audio These worked for me: > Bust-A-Move-4 > Wipeout3 These did not > Rollcage I > Rollcage II However when I load Rollcage II disc whi...
by held
Sun Feb 20, 2022 12:59 pm
Forum: Sony PlayStation (PSX)
Topic: Nightly Public Builds for the PlayStation Core
Replies: 278
Views: 131344

Re: Nightly Public Builds for the PlayStation Core

xFlesk wrote: Sat Feb 19, 2022 1:43 pm so i have updated MAIN to latest unstable and still cannot boot anything
Why do this manually? Go here and follow the steps, and execute step 4 regardless.
by held
Sun Feb 20, 2022 12:54 pm
Forum: General Discussions
Topic: A Real PC XT Core Perhaps?
Replies: 116
Views: 74419

Re: A Real PC XT Core Perhaps?

A strange notion. Archive is a repository of individual sources. Some might be less or more "reputable" but it mostly means more or less known. In any case we shouldn't dismiss them out of hand. Not really, there are loads of incomplete, broken, badly patched, bad uploads there. Developing with those is an accident waiting to happen. Bet...
by held
Fri Feb 18, 2022 4:50 pm
Forum: PC 486SX (ao486)
Topic: Hybrid AO486 core?
Replies: 88
Views: 32653

Re: Hybrid AO486 core?

bbond007 wrote: Thu Jan 20, 2022 11:46 pm My DOSBox was compiled on 02/03/2020, so almost 2 years ago...

I'm going try and xcompile dosbox-0.74-3 and see if the results are any different...
Why not compile the latest dosbox-SVN ? That's where all the good stuff is :D

The 0.74-3 is almost 3 years old 2019-06-26, 18:53
by held
Tue Feb 15, 2022 5:06 pm
Forum: General Discussions
Topic: A Real PC XT Core Perhaps?
Replies: 116
Views: 74419

Re: A Real PC XT Core Perhaps?

archive.org isn't a reputable source A strange notion. Archive is a repository of individual sources. Some might be less or more "reputable" but it mostly means more or less known. In any case we shouldn't dismiss them out of hand. Not really, there are loads of incomplete, broken, badly patched, bad uploads there. Developing with those ...
by held
Tue Feb 15, 2022 10:43 am
Forum: General Discussions
Topic: A Real PC XT Core Perhaps?
Replies: 116
Views: 74419

Re: A Real PC XT Core Perhaps?

I have made an analysis of a game that does not work in this core , the Tapper . In this case, we get to the menu screen and it is possible to modify the options, but when starting it, it hangs at this point: I would not use a Tapper as a testcase. as this is a 3rd party conversion. Tapper is a self-booter, and archive.org isn't a reputable source...
by held
Sun Feb 06, 2022 1:58 pm
Forum: Sony PlayStation (PSX)
Topic: PSX Compatibility List
Replies: 183
Views: 97322

Re: PSX Compatibility List

Reg wrote: Sun Feb 06, 2022 10:19 am This one can be added to the list I believe.
Its a public "you can do it yourself" list, so feel free to add it.
I really liked the video, but that guy should very much ditch those sunglasses :lol:
by held
Sat Feb 05, 2022 2:01 pm
Forum: Linux
Topic: That horrible bash prompt PS1
Replies: 4
Views: 1776

Re: That horrible bash prompt PS1

A pull request at github will work better. Anyway you can put that configuration into ~/.profile Yes that worked thank you. I'm kinda allergic to Microsoft. So anyone already on there, feel free to submit this as your own. Something similar is already been done in the MiSTer github as part of the MiSTer scripts called make_linux_nice. https://raw....
by held
Sat Feb 05, 2022 1:53 pm
Forum: Linux
Topic: SSH Login ASCII Art
Replies: 8
Views: 2996

Re: SSH Login ASCII Art

You can put a file called "motd" in /etc/. You could use my motd. https://github.com/jayp76/MiSTer_get_optional_installers/blob/master/misc/motd You probably have to recopy it everytime there is a mojor MiSTer Linux update. Thank you :D I stole your prompt.. Ha! you did :D. Its looking good. I hope there will be more people contributing.
by held
Fri Feb 04, 2022 8:21 am
Forum: Linux
Topic: That horrible bash prompt PS1
Replies: 4
Views: 1776

That horrible bash prompt PS1

All right now I'm not pointing fingers, because I made my share of MiSTakes along the way. But something led /etc/profile to evolve into this: if [ "$PS1" ]; then if [ "`id -u`" -eq 0 ]; then export PS1='$(pwd)# ' else export PS1='$(pwd)$ ' fi fi Could we please change it into this, which does exactly the same thing: export PS1=...
by held
Fri Feb 04, 2022 8:07 am
Forum: Linux
Topic: SSH Login ASCII Art
Replies: 8
Views: 2996

SSH Login ASCII Art

Every time I use SSH, the logon bothers me, are there some great ASCII artists that can create the MiSTERfpga logo.
Something like the one for openwrt (see picture), but for the MiSTer project, and better.

logon.png
logon.png (19.81 KiB) Viewed 2993 times

Now I tried something myself, but came to the conclusion that I really stink at it.
So I am crying out for help here :D

by held
Fri Feb 04, 2022 7:32 am
Forum: Sony PlayStation (PSX)
Topic: Nightly Public Builds for the PlayStation Core
Replies: 278
Views: 131344

Re: Nightly Public Builds for the PlayStation Core

Its difficult to tell with limited information, but you can stretch the video output.
by held
Fri Feb 04, 2022 7:12 am
Forum: Linux
Topic: Are we only using 50% of the resources?
Replies: 7
Views: 3224

Re: Are we only using 50% of the resources?

DE10-Nano have dual core processor, and output of /proc/cpuinfo seems correct to me - you can see two logical processors, processor #0 and processor #1 AFAIK, 1GB RAM is divided into two segments: 512 MB is available for HPS (available for Linux side of Mister) and another 512 MB is dedicated for FPGA so you won't be able to see it from OS side. A...
by held
Fri Feb 04, 2022 7:08 am
Forum: Sony PlayStation (PSX)
Topic: CD XA Audio Now Added to the PSX Core
Replies: 27
Views: 14116

Re: CD XA Audio Now Added to the PSX Core

At this point I don't care what works or not. It seems to get better so fast that I just practice patience while I'm playing XA only :lol:
by held
Thu Feb 03, 2022 8:25 am
Forum: Linux
Topic: Are we only using 50% of the resources?
Replies: 7
Views: 3224

Are we only using 50% of the resources?

Are we only using 50% of the resources? When I look at the DE-10 nano specs in Linux I'm getting a whole different picture. Did I overlook something ? DE-10 Specifications >> 800MHz Dual-core ARM >>>Cortex-A9<<< processor >> 1GB DDR3 SDRAM (32-bit data bus) 1 Gigabit Ethernet PHY with RJ45 connector USB OTG Port, USB Micro-AB connector Micro SD car...
by held
Wed Feb 02, 2022 9:05 pm
Forum: Sony PlayStation (PSX)
Topic: Nightly Public Builds for the PlayStation Core
Replies: 278
Views: 131344

Re: Nightly Public Builds for the PlayStation Core

virtuali wrote: Tue Feb 01, 2022 11:10 pm We reached a very important milestone with the latest Nightly build: CHRONO CROSS NOW WORKS!!!

It didn't until the 31st Jan build, now it's almost perfect, with its signature beautiful soundtrack.
This post belongs in the compatibility list :D
by held
Wed Feb 02, 2022 9:01 pm
Forum: Sony PlayStation (PSX)
Topic: How to Setup the Unstable PlayStation Core on your MiSTer
Replies: 10
Views: 12247

Re: How to Setup the Unstable PlayStation Core on your MiSTer

I like Lu's Retro Source and its good people follow along just once. But like all manual things they are prone to error and tire rather quickly.

Better read this for a quick setup: viewtopic.php?p=39332#p39332 or wget the direct link from above.
by held
Sun Jan 30, 2022 9:31 pm
Forum: Sony PlayStation (PSX)
Topic: Nightly Public Builds for the PlayStation Core
Replies: 278
Views: 131344

Re: Nightly Public Builds for the PlayStation Core

The link in the OP is totally outdated, please remove this sticky. Here's the new one: https://github.com/MiSTer-unstable-nightlies/PSX_MiSTer/releases/ I agree on updating the link in the first post, but keep it a sticky. If someone is new to the PSX core, this is the place to start. All they have to do is follow this , copy their game onto the s...
by held
Fri Jan 28, 2022 9:48 pm
Forum: Sony PlayStation (PSX)
Topic: Nightly Public Builds for the PlayStation Core
Replies: 278
Views: 131344

Re: Nightly Public Builds for the PlayStation Core

Yeah, I think you could have :D , but then again, scripts from the internet :shock:
I think I would have made the same choice.
by held
Fri Jan 28, 2022 3:46 pm
Forum: Sony PlayStation (PSX)
Topic: Nightly Public Builds for the PlayStation Core
Replies: 278
Views: 131344

Re: Nightly Public Builds for the PlayStation Core

EDIT: Just like everyone else in this thread when they crossed the proverbial THE SHIT IS FINALLY WORKING! finish line. Why didn't you soley use the script on page #1? It seems to do everything afaict. The only exception is that it updates the MiSTer main, if you haven't updated it in a while. Which was preferable then, but now not so much. @Akuma...
by held
Wed Jan 26, 2022 5:51 pm
Forum: Sony PlayStation (PSX)
Topic: Nightly Public Builds for the PlayStation Core
Replies: 278
Views: 131344

Re: Nightly Public Builds for the PlayStation Core

Dear moderator, this thread should be a sticky with a title like
"Beginners Guide: Nightly Public Builds for the PlayStation Core"

(The more it shifts down, the more problems I see pop up in various threads that could easily be avoided by just reading this one, go figure :D)