Search found 141 matches

by Hetzen
Sun Aug 28, 2022 5:42 pm
Forum: MiSTer Community Game Club
Topic: CGC Game 5: Riot City (Sega System 16) [Arcade]
Replies: 11
Views: 5356

Re: CGC Game 5: Riot City (Sega System 16) [Arcade]

Yeah, I had it running in the back ground when it showed up. Didn't have a chance to put in my initials though.
by Hetzen
Sun Aug 28, 2022 5:22 pm
Forum: MiSTer Community Game Club
Topic: CGC Game 5: Riot City (Sega System 16) [Arcade]
Replies: 11
Views: 5356

Re: CGC Game 5: Riot City (Sega System 16) [Arcade]

RiotCity.jpg
RiotCity.jpg (274.99 KiB) Viewed 5174 times
by Hetzen
Sun Aug 28, 2022 4:44 pm
Forum: MiSTer Community Game Club
Topic: CGC Game 5: Riot City (Sega System 16) [Arcade]
Replies: 11
Views: 5356

Re: CGC Game 5: Riot City (Sega System 16) [Arcade]

The last guy at the end was tough to kill. Fairly enjoyable and brainless. No idea what my final score was, it was over 2 million.

Certainly put in more coins than 16.
by Hetzen
Sun Aug 28, 2022 11:03 am
Forum: MiSTer Community Game Club
Topic: CGC Round 6 core: Nintendo Game Boy Advance
Replies: 20
Views: 7612

Re: CGC Round 6 core: Nintendo Game Boy Advance

Wave wrote: Sun Aug 28, 2022 5:45 am Ninja Five-O (U.S.) / Ninja Cop (EU)

Looks and sounds unostentatious, but is one of the best portable 2D action games ever made. Deft combo of Shinobi, Rolling Thunder, Bionic Commando.
Good shout. The top 100 I saw didn't show much gameplay when it mentioned this one.

Seconded. Possibly thirded.
by Hetzen
Sat Aug 27, 2022 8:42 pm
Forum: MiSTer Community Game Club
Topic: CGC Game 5: Riot City (Sega System 16) [Arcade]
Replies: 11
Views: 5356

Re: CGC Game 5: Riot City (Sega System 16) [Arcade]

Haha. You know it makes sense!

I'll have a go at this tomorrow.
by Hetzen
Sat Aug 27, 2022 3:53 pm
Forum: MiSTer Community Game Club
Topic: CGC Round 6 core: Nintendo Game Boy Advance
Replies: 20
Views: 7612

Re: CGC Round 6 core: Nintendo Game Boy Advance

I'll second Drill Dozer as that was on my list after going through a top 100 video. I've only played the Zelda games on an emulator from this handheld, so all games are new to me and I've not used the MiSTer core yet either. So others that looked interesting are... Mario vs Donkey Kong Wario Land 4 Castlevania: Circle of the Moon Like you I'd also ...
by Hetzen
Sat Aug 27, 2022 3:46 pm
Forum: MiSTer Community Game Club
Topic: CGC Game 5: Riot City (Sega System 16) [Arcade]
Replies: 11
Views: 5356

Re: CGC Game 5: Riot City (Sega System 16) [Arcade]

Not played it either. If I squint a bit I guess I could pretend it's Shinobi. :D
by Hetzen
Tue Aug 23, 2022 7:48 pm
Forum: MiSTer Community Game Club
Topic: CGC Game 4: King's Valley 2 (MSX) [Computer]
Replies: 14
Views: 5996

Re: CGC Game 4: King's Valley 2 (MSX) [Computer]

So it looks like there's 6 pyramids with 10 levels each.

I keep dipping into this when I get a spare moment and am currently on the 4th level in the 2nd pyramid so far.
by Hetzen
Mon Aug 22, 2022 5:50 pm
Forum: MiSTer Community Game Club
Topic: CGC Game 4: King's Valley 2 (MSX) [Computer]
Replies: 14
Views: 5996

Re: CGC Game 4: King's Valley 2 (MSX) [Computer]

You were definitely right. Stage 4 was much easier than 3 when I tried it a second time. I wonder how many levels there are, I'm really starting to enjoy this game :) Yes it's good. Level 6 was a bit of a pain waiting around, hoping it's not too much more of that. As an aside, if you're using the library linked in the YouTube clip at the top of th...
by Hetzen
Sun Aug 21, 2022 10:34 pm
Forum: MiSTer Community Game Club
Topic: CGC Game 4: King's Valley 2 (MSX) [Computer]
Replies: 14
Views: 5996

Re: CGC Game 4: King's Valley 2 (MSX) [Computer]

4th was easier than third in the end. The grey walls rotate and you pass through from the lighter side.
by Hetzen
Sun Aug 21, 2022 10:19 pm
Forum: MiSTer Community Game Club
Topic: CGC Game 4: King's Valley 2 (MSX) [Computer]
Replies: 14
Views: 5996

Re: CGC Game 4: King's Valley 2 (MSX) [Computer]

Early thoughts. This is an interesting puzzle platformer that is also pretty hard. You sort of need to figure out the stage in your head before you start anything, or you might/will get stuck with no way to finish the level. If anyone knows what key you can use to restart a level - let me know. But it's really addictive. Even though I'm stuck on t...
by Hetzen
Sun Aug 21, 2022 9:10 pm
Forum: MiSTer Community Game Club
Topic: CGC Round 5 core: Sega System 16!
Replies: 6
Views: 4582

Re: CGC Round 5 core: Sega System 16!

First nomination is Shinobi.
2nd Shinobi
3rd Shinobi
by Hetzen
Fri Aug 19, 2022 10:16 pm
Forum: MiSTer Community Game Club
Topic: CGC Game 3: Seirei Senshi Spriggan (TG16/PCE CD) [Console]
Replies: 15
Views: 7281

Re: CGC Game 3: Seirei Senshi Spriggan (TG16/PCE CD) [Console]

Japanese bonkers. Played Pistols.

I think I only got to the end of stage one, 46470. It seems it's more about dodging bullets than hitting things.
by Hetzen
Fri Aug 19, 2022 8:47 pm
Forum: Sellers
Topic: MiSTerFPGA.co.uk
Replies: 222
Views: 221280

Re: MiSTerFPGA.co.uk

Just put an order in myself for the PSX Snac. I've bought most of my addons form MiSTerFPGA.co.uk and everything has been solid.

Looking forward to seeing if the PSX Trackball and Negcon works.
by Hetzen
Thu Aug 18, 2022 2:50 pm
Forum: MiSTer Community Game Club
Topic: CGC Round 4 core: MSX!
Replies: 16
Views: 7735

Re: CGC Round 4 core: MSX!

I was hoping the random core would be the X68000 this time. I need the motivation to solder my MT32 Pi Lite hardware together finally, and I'm certain I'd do it if that were the random pick. But I'm still plenty happy to finally play some MSX games too. It's another core I have no idea about. The games look amazing on it. I've not got the MT-32 Pi...
by Hetzen
Wed Aug 17, 2022 4:24 pm
Forum: MiSTer Community Game Club
Topic: CGC Round 4 core: MSX!
Replies: 16
Views: 7735

Re: CGC Round 4 core: MSX!

Space Manbow - Looks like a reasonable shooter for a mid 8bit machine. https://www.youtube.com/watch?v=gcZJ64PgtgA I also like the look of King's Valley 2, so I'll second that. Aliens looks a bit clunky, but then a lot of games on this system do. I love Bosconian, played that in the arcades a lot back then. But I'd rather play it on another platfor...
by Hetzen
Mon Aug 15, 2022 12:50 am
Forum: MiSTer Community Game Club
Topic: CGC Round 4 core: MSX!
Replies: 16
Views: 7735

Re: CGC Round 4 core: MSX!

by Hetzen
Mon Aug 15, 2022 12:42 am
Forum: MiSTer Community Game Club
Topic: CGC Round 4 core: MSX!
Replies: 16
Views: 7735

Re: CGC Round 4 core: MSX!

I had a Yamaha CX5M late 80s early 90s with the 4-operator FM synthesizer SFG-01 module. I never played any games with it, it was purely a sound machine for the studio and only used with the music software cartridges. Log Bass was a favourite programmed sound I'd made from it. Very acid house. I'll look through some YouTube and see if there's some ...
by Hetzen
Mon Aug 15, 2022 12:32 am
Forum: MiSTer Community Game Club
Topic: CGC Game 3: Seirei Senshi Spriggan (TG16/PCE CD) [Console]
Replies: 15
Views: 7281

Re: CGC Game 3: Seirei Senshi Spriggan (TG16/PCE CD) [Console]

I'd not set up my TG16 core, so it was a journey getting things working. I have a 1TB solid state external USB drive to put larger format games on. So I needed to copy the directory and bios across. I then found out that you had to press 'run' to get the CD image to load, so controller mapping was important. I've played it a couple of times, but mo...
by Hetzen
Mon Aug 15, 2022 12:10 am
Forum: Hardware Setups
Topic: Arcade Cabinet builds and MisterCades: DIY, custom made orders, conversions, etc.
Replies: 32
Views: 10163

Re: Arcade Cabinet builds and MisterCades: DIY, custom made orders, conversions, etc.

I'll be following this with interest. I think a major part of getting these cores to feel as they were is to get the controls right. I've been thinking about what is my ideal design, and like you mention, putting everything on one surface is too much to navigate around. The thing with cabinets is there's a lot of empty space especially if you're us...
by Hetzen
Sun Aug 14, 2022 6:02 pm
Forum: MiSTer Community Game Club
Topic: CGC Game 2: Grobda [Arcade]
Replies: 9
Views: 5906

Re: CGC Game 2: Grobda [Arcade]

It's not just that the shield is missing, it looks like the turret should rotate too!!

Do we know who built this core, it'd be good to get the extra controls implemented as this looks a really good Robotron type game.
Grobda_Turret.JPG
Grobda_Turret.JPG (26.56 KiB) Viewed 5656 times
by Hetzen
Fri Aug 05, 2022 9:48 pm
Forum: MiSTer Community Game Club
Topic: CGC Inaugural Game: Lupin III [Arcade]
Replies: 16
Views: 6876

Re: CGC Inaugural Game: Lupin III [Arcade]

Yeah I think one bag is faster than carrying two. I played on a cheap Hori Fighting stick. It certainly helped on the 90 degree turns. I kinda liked the games premise. An illusionist thief with a random warp mechanic. The cabinet artwork fills in the plot. After watching the youtube play through, it'd be good if the levels changed. But with ram res...
by Hetzen
Fri Aug 05, 2022 9:26 pm
Forum: MiSTer Community Game Club
Topic: CGC Round 3 core: TurboDuo!
Replies: 14
Views: 6265

Re: CGC Round 3 core: TurboDuo!

Happy to play a strat game. Some of the best turn based games are up rez'd versions of their originals.
by Hetzen
Fri Aug 05, 2022 8:41 pm
Forum: MiSTer Community Game Club
Topic: CGC Round 3 core: TurboDuo!
Replies: 14
Views: 6265

Re: CGC Round 3 core: TurboDuo!

This a system I know nothing about. Happy to see what people nominate to second.
by Hetzen
Fri Aug 05, 2022 8:32 pm
Forum: General Discussions
Topic: What Do You Think Will Happen Once MiSTer Reaches It's Limits?
Replies: 92
Views: 57308

Re: What Do You Think Will Happen Once MiSTer Reaches It's Limits?

Consoles were always going to be behind and compared to 'then' current PC hardware. Doom changed home and arcade gaming forever for me in 1994. What the PS1 core does and the ao486 can't do, is show off that early development in 3d gaming well on the MiSTer. I think there's a natural break at PS1 and Saturn cores for the DE-10. Plenty of Arcade cor...
by Hetzen
Wed Aug 03, 2022 10:46 pm
Forum: General Discussions
Topic: What Do You Think Will Happen Once MiSTer Reaches It's Limits?
Replies: 92
Views: 57308

Re: What Do You Think Will Happen Once MiSTer Reaches It's Limits?

There's a hardware context here. Those PS1 games look much better with interlace fields the system was designed around.
by Hetzen
Sun Jul 31, 2022 8:04 pm
Forum: MiSTer Community Game Club
Topic: Community Game Club Structure & Feedback
Replies: 21
Views: 8749

Re: Community Game Club Structure & Feedback

I've got to agree that they will come up relatively sparsely compared to an arcade game. Maybe it could rotate between Arcade, Computer, Console each week?
by Hetzen
Sun Jul 31, 2022 6:20 pm
Forum: MiSTer Community Game Club
Topic: CGC Round 2 core: The Tower of Druaga!
Replies: 7
Views: 1121

Re: CGC Round 2 core: The Tower of Druaga!

I'll second Mappy.

Super Pacman would be my next choice.
Grodba third.
by Hetzen
Sun Jul 31, 2022 6:03 pm
Forum: MiSTer Community Game Club
Topic: CGC Inaugural Game: Lupin III [Arcade]
Replies: 16
Views: 6876

Re: CGC Inaugural Game: Lupin III [Arcade]

Got mid way through the second stage so far. 4920 points.

You only have so many magic points that allow you to teleport randomly in the maze by pressing fire when you're cornered.
by Hetzen
Thu Jul 21, 2022 11:51 pm
Forum: MiSTer Community Game Club
Topic: CGC Inaugural Random Core: Space Invaders!
Replies: 8
Views: 1250

Re: CGC Inaugural Random Core: Space Invaders!

No I'll stick to three I've chosen and let others chime in.

I think the initial parameters are good, as this is basically the beginning of arcade type machines. And well, it's always good to start from the beginning. 8-)