I've tried this OSRAM SFH300 phototransistor. Time Sleuth uses 300k resistor.
Due to the very high resistor, rise/fall times are quite slow. It's a bit faster with another NPN transistor as a Darlington.
The GUI with blinking rectangles was added to an existing core, keeping original resolution.
https://github.com/Grabulosaure/Genesis_MiSTer_latency
Search found 78 matches
- Mon Feb 22, 2021 8:53 pm
- Forum: Display Devices
- Topic: Video lag display.
- Replies: 4
- Views: 2371
- Mon Feb 22, 2021 11:43 am
- Forum: Display Devices
- Topic: Video lag display.
- Replies: 4
- Views: 2371
Re: Video lag display.
I have made some experiments with that idea https://misterfpga.org/viewtopic.php?f=33&t=80 https://www.atari-forum.com/viewtopic.php?f=117&t=38261 http://temlib.org/pub/mister/latest.jpg I've made various attempts for finding a suitable sensor, for example a PIN photodiode, a darlington-phototransistor,... but don't have yet a good solution...
- Fri Feb 12, 2021 9:41 pm
- Forum: General Discussions
- Topic: Can a core send messages to Linux Console?
- Replies: 10
- Views: 4251
Re: Can a core send messages to Linux Console?
There is a serial port interface in the cores (the UART_xxx signals) that you can use for communications with Linux though /dev/ttyS1.
- Sun Jan 10, 2021 11:13 pm
- Forum: Other Computer / System Cores
- Topic: Thomson MO5/MO6
- Replies: 20
- Views: 11954
Re: Thomson MO5/MO6
Just published the Thomson MO6 core sources :
https://github.com/Grabulosaure/MO_MiSTer
Current build :
https://github.com/Grabulosaure/MO_MiST ... ses/mo.rbf
https://github.com/Grabulosaure/MO_MiSTer
Current build :
https://github.com/Grabulosaure/MO_MiST ... ses/mo.rbf
- Sat Dec 19, 2020 7:13 pm
- Forum: Other Computer / System Cores
- Topic: 32-bit cores
- Replies: 50
- Views: 28851
Re: 32-bit cores
So here's a thought... Sparcstations could have up to 512MB ram on the SS20 (or 7x64MB + 8MB VSIMM to enable onboard graphics), there was also an nvsimm slot which could take another ram card out of the picture to provide nonvolatile memory to accelerate NFS etc... , (1GB on the Hyperstation 30), I was reading that nobody had an excuse for more th...
- Sat Nov 28, 2020 8:50 pm
- Forum: Other Computer / System Cores
- Topic: 32-bit cores
- Replies: 50
- Views: 28851
Re: 32-bit cores
@bigvalen Some cores support networking though serial port (PPP...) : Amiga, AO486. The SparcStation core also has an internal serial port accessible from Linux side, it can be used for the console and hardware debugger ("debug" ARM executable), it could be used for networking. Networking worked on the old Xilinx dev board with had an MII...
- Tue Oct 20, 2020 10:12 pm
- Forum: Amiga (Minimig)
- Topic: Amiga RTG support (Update: Released!)
- Replies: 229
- Views: 154040
Re: Sponsoring RTG support
Is this HDMI or VGA? It looks like there is some bad scaling going on. Does AGA 1280x720 work better? ScreenGrabbing using win+prtscr doesn't work properly with RTG, I get a file, but it is 1bit grayscale, 1280x241 (running 1280x720) and essentially black. RTG addition to Minimig use the scaler in "framebuffer" mode (this is also used fo...
- Wed Aug 26, 2020 4:42 pm
- Forum: Development for MiSTer
- Topic: More Configuration Bits?
- Replies: 10
- Views: 5601
Re: More Configuration Bits?
You can access bits 32 to 63 of the configuration string by using a lowercase "o" instead of uppercase "O".
(examples : GBA, Genesis...)
(examples : GBA, Genesis...)
- Sat Aug 08, 2020 5:45 pm
- Forum: General Discussions
- Topic: Use MiSTer as a video lag tester?
- Replies: 2
- Views: 2269
- Thu Jul 30, 2020 1:56 pm
- Forum: Amiga (Minimig)
- Topic: Amiga RTG support (Update: Released!)
- Replies: 229
- Views: 154040
Re: Sponsoring RTG support
Typically the analog out port can display "normal" Amiga video (OCS/ECS...) while HDMI will display the RTG output.
- Wed Jul 29, 2020 10:33 pm
- Forum: Amiga (Minimig)
- Topic: Amiga RTG support (Update: Released!)
- Replies: 229
- Views: 154040
Re: Sponsoring RTG support
@sorgelig @robinsonb5 Besides HSYNC/VSYNC, The DE "Display Enable" is needed for synchronisation (because the scaled image must be aligned with the top or bottom of the input image. The transparent multi-buffering done by the scaler isn't available in framebuffer mode. Many options are available, such as ignoring synchronization and allow...
- Wed Jul 29, 2020 11:44 am
- Forum: Amiga (Minimig)
- Topic: Amiga RTG support (Update: Released!)
- Replies: 229
- Views: 154040
Re: Sponsoring RTG support
@robinsonb5 @sorgelig When using vsync_adjust=2, the scaler (actually a separate block in sys) tries to synchronise input video with scaled output. If the framebuffer mode is used, that same block willl still try to synchronize video, even if the "input video" isn't displayed anymore. I don't know how RTG boards work, but if some boards u...
- Mon Jul 27, 2020 10:38 am
- Forum: Display Devices
- Topic: MiSTer on a Samsung Q80T at 1440p?
- Replies: 16
- Views: 8531
Re: MiSTer on a Samsung Q80T at 1440p?
@bootsector My own experience is that each screen behaves differently. video_mode=hp,ha,hb,hc,vp,va,vb,vc,vd,freq Vertical frequency is freq / (hp+ha+hb+hc) / (vp+va+vb+vc) : 60Hz or 50Hz. hp and vp are the desired resolution. ha , hb , hc , va , vb , vc are the sycnhro position and duration. It can sometimes be reduced in order to reduce freq .
- Sun Jul 26, 2020 10:22 pm
- Forum: Display Devices
- Topic: MiSTer on a Samsung Q80T at 1440p?
- Replies: 16
- Views: 8531
Re: MiSTer on a Samsung Q80T at 1440p?
@vibes
I'm surprised that it works with such ludicrous over-clocking. You can try to reduce frequency by reducing blanking times, or switch to 50Hz.
If you have Quartus installed, you can recompile the cores, adding in sys/sys_top.v :
after :
add the line :
And there will be no clipping.
I'm surprised that it works with such ludicrous over-clocking. You can try to reduce frequency by reducing blanking times, or switch to 50Hz.
If you have Quartus installed, you can recompile the cores, adding in sys/sys_top.v :
after :
Code: Select all
.RAMBASE(32,'h20000000),
Code: Select all
.OHRES(4096),
- Sun Jul 19, 2020 8:48 pm
- Forum: Amiga (Minimig)
- Topic: Amiga RTG support (Update: Released!)
- Replies: 229
- Views: 154040
Re: Sponsoring RTG support
@robinsonb5 The idea is to use the scaler to generate the image. You provide image size, colour depth, base address and a switch to activate the thing and it will display your framebuffer instead of the existing MiniMig core output. This is how the framebuffer mode (F9 from menu) works. (colour depths are 256c indexed, 16bits 565 RGB, 24bits RGB, 3...
- Mon Jul 06, 2020 9:17 pm
- Forum: Display Devices
- Topic: LG C9 OLED & 1920x1440p
- Replies: 38
- Views: 21751
Re: LG C9 OLED & 1920x1440p
It was just a test. @grizzly - Extract the archive - Rename menu.rbf to m.rbf - Copy m.rbf, edid, edid-decode to the SD card. - Launch the new "M" core from MiSTer menu - Type F9 for the console, then "root", "1" for login - Type "cd /media/fat" to get to the SD card root. - Type "./edid a | ./edid-decod...
- Mon Jul 06, 2020 8:11 pm
- Forum: Display Devices
- Topic: LG C9 OLED & 1920x1440p
- Replies: 38
- Views: 21751
Re: LG C9 OLED & 1920x1440p
I once made a version of the menu core with a link to the I2C DDC/EDID interface:
http://temlib.org/pub/mister/edid.tgz
Using the menu core to run "edid" code from MiSTer command line. Screen supported video modes will be listed.
http://temlib.org/pub/mister/edid.tgz
Using the menu core to run "edid" code from MiSTer command line. Screen supported video modes will be listed.
- Sun Jul 05, 2020 8:24 pm
- Forum: General Discussions
- Topic: If it's not limited to existing systems, how far can it go?
- Replies: 13
- Views: 6802
Re: If it's not limited to existing systems, how far can it go?
The MiSTer framework can also be used to implement things that are not old games consoles nor computers.
For example Conway's Game Of Life :
https://github.com/hrvach/Life_MiSTer
For example Conway's Game Of Life :
https://github.com/hrvach/Life_MiSTer
- Fri Jul 03, 2020 11:36 pm
- Forum: Other Computer / System Cores
- Topic: 32-bit cores
- Replies: 50
- Views: 28851
Re: 32-bit cores
IIRC 68K first external MMU, MC68451, was almost as wacky as x86 protected mode. Then Motorola went saner, removing features, to eventually leave in MC68040 only things used by UNIXes and MacOS. @xolod79 There is an Ethernet MAC (AMD LANCE based) that used to work with the PHY on the Xilinx board. A direct connection to a MII/RMII PHY (such as LAN8...
- Fri Jul 03, 2020 9:08 pm
- Forum: Other Computer / System Cores
- Topic: 32-bit cores
- Replies: 50
- Views: 28851
Re: 32-bit cores
@danielb There are old sources available for the Xilinx SP605 board. But many things have changed since then. I would like to clean-up sources and finish SMP mode before releasing them. For those really interested, there is also a debugger ("debug". Ha!) which can be run from MiSTer console (SSH or direct access). The debugger will show b...
- Fri Jul 03, 2020 8:59 pm
- Forum: Display Devices
- Topic: LG C9 OLED & 1920x1440p
- Replies: 38
- Views: 21751
Re: LG C9 OLED & 1920x1440p
Try everything. roll a dice. Read the screen EDID data.
CRTs needed long blanking delays to give time for moving back the spot to top/left. LCD don't have these constraints.
Reduced blanking allows to reduce clock frequency, which is far better for mister HDMI encoder which is officially limited to 165MHz
CRTs needed long blanking delays to give time for moving back the spot to top/left. LCD don't have these constraints.
Reduced blanking allows to reduce clock frequency, which is far better for mister HDMI encoder which is officially limited to 165MHz
- Fri Jul 03, 2020 7:34 pm
- Forum: Display Devices
- Topic: LG C9 OLED & 1920x1440p
- Replies: 38
- Views: 21751
Re: LG C9 OLED & 1920x1440p
Using this calculator : https://github.com/kevinlekiller/cvt_modeline_calculator_12 I get : 1920x1440 @60Hz : # 1920x1440 @ 60.000 Hz (CVT) field rate 59.968 Hz; hsync: 89.532 kHz; pclk: 233.50 MHz Modeline "1920x1440_60.00" 233.50 1920 2056 2264 2608 1440 1443 1447 1493 -hsync +vsync video_mode = 1920,136,208,344,1440,3,4,46,233500 1920x...
- Wed Jul 01, 2020 6:40 pm
- Forum: Display Devices
- Topic: Inconsistent refresh rate with vsync_adjust=2
- Replies: 5
- Views: 4445
Re: Inconsistent refresh rate with vsync_adjust=2
The PLL takes a few seconds to tune when vsync_adjust=2 is selected. During that time frequency is varying a lot and your TV may show incorrect frequency.
Here is an illustration :
https://www.youtube.com/watch?v=veRuXe2wN0g
Here is an illustration :
https://www.youtube.com/watch?v=veRuXe2wN0g
- Mon Jun 29, 2020 5:55 pm
- Forum: Hardware Setups
- Topic: I accidently destroyed a surface mount component from my DE10-Nano pcb
- Replies: 9
- Views: 6439
Re: I accidently destroyed a surface mount component from my DE10-Nano pcb
I would suggest to do nothing, unless the damaged capacitor is in short-circuit.
These are decoupling capacitors, they are in parallel to reduce noise.
These are decoupling capacitors, they are in parallel to reduce noise.
- Thu Jun 25, 2020 8:53 pm
- Forum: Sega Master System / Game Gear
- Topic: 3D Glasses Support via Anaglyph (3D Movie Red/Cyan) Glasses
- Replies: 24
- Views: 28674
Re: 3D Glasses Support via Anaglyph (3D Movie Red/Cyan) Glasses
@GammaDev Thank you for testing and reporting issues. These cores needs to be updated to latest fixes from official NES and SMS cores. The one big improvement would be to add 3D-packed frames support. The goal is for the TV to automatically switch between 2D and 3D modes? There seems to be registers in the HDMI transmitter to select 3D images, but ...
- Thu Jun 25, 2020 1:24 pm
- Forum: Other Console Cores
- Topic: Arcadia 2001 / Leisure Vision Core?
- Replies: 9
- Views: 11667
Re: Arcadia 2001 / Leisure Vision Core?
@kamshaft For Signetics 2650 stuff (Arcadia, Acetronic MPU & clones), this site is the most complete : http://amigan.yatho.com/ If you are looking for archaic game consoles, Fairchild "Channel F" is still missing : https://en.wikipedia.org/wiki/Fairchild_Channel_F Games are ugly but it's historically significant because it was the fir...
- Wed Jun 24, 2020 4:29 pm
- Forum: Sega Master System / Game Gear
- Topic: 3D Glasses Support via Anaglyph (3D Movie Red/Cyan) Glasses
- Replies: 24
- Views: 28674
Re: 3D Glasses Support via Anaglyph (3D Movie Red/Cyan) Glasses
@Moondandy
It's a bit difficult as these cores uses modified versions of the framework and scaler. Requires more work to keep in sync.
I should update these 3D cores anyway.
It's a bit difficult as these cores uses modified versions of the framework and scaler. Requires more work to keep in sync.
I should update these 3D cores anyway.
- Wed Jun 24, 2020 9:44 am
- Forum: Other Console Cores
- Topic: Acetronic MPU 1000 + Compatibles
- Replies: 8
- Views: 12173
Re: Acetronic MPU 1000 + Compatibles
I would love to see a core for this system. 1292 Advanced Programmable Video System, aka Acetronic MPU 1000, Interton 4000, OC-2000... Here it is : http://temlib.org/pub/mister/C2650.rbf Sources : https://github.com/Grabulosaure/C2650_MiSTer There is an "Interton" mode for this kind of game consoles and an "Arcadia" mode which ...
- Wed Jun 24, 2020 12:00 am
- Forum: Other Console Cores
- Topic: Intellivision Core (INTV)
- Replies: 171
- Views: 139743
Re: Intellivision Core (INTV)
Thank for your interest. Sources are there : https://github.com/Grabulosaure/Intv_MiSTer It needs to be reworked a bit before being part of "official" cores. There are still a few issues/bugs, but it should support most Intellivision games and homebrews, including "Intellivoice", "Intellicart", "ECS" extensio...
- Thu Jun 18, 2020 10:05 pm
- Forum: Sega Master System / Game Gear
- Topic: 3D Glasses Support via Anaglyph (3D Movie Red/Cyan) Glasses
- Replies: 24
- Views: 28674
Re: 3D Glasses Support via Anaglyph (3D Movie Red/Cyan) Glasses
The NES had a similar 3D accessory with LCD glasses. Only sold in Japan. At least 2 games for "Famicom 3D system" had an US version with Red/Blue anaglyph mode : https://en.wikipedia.org/wiki/Rad_Racer https://en.wikipedia.org/wiki/The_3-D_Battles_of_WorldRunner I have made a version of SMS and NES cores for "modern" 3D TV which...