Search found 830 matches

by Newsdee
Mon Dec 04, 2023 11:52 pm
Forum: PC 486SX (ao486)
Topic: Individually Bootable VHDs for Each Game
Replies: 191
Views: 144790

Re: Individually Bootable VHDs for Each Game

flynnsbit wrote: Thu Nov 30, 2023 5:11 pm

Out of anyone on the planet. I know this pain. ;)

The ExoDOS comverter was quite useful, but I suppose automating all of it is more work than a fresh install?

by Newsdee
Sat Nov 18, 2023 2:10 pm
Forum: General Discussions
Topic: Forked cores with 4K horizontal resolution support
Replies: 20
Views: 26283

Re: Forked cores with 4K horizontal resolution support

Sadly it doesn't work with my TV :(

by Newsdee
Sat Nov 18, 2023 9:27 am
Forum: General Discussions
Topic: Forked cores with 4K horizontal resolution support
Replies: 20
Views: 26283

Re: Forked cores with 4K horizontal resolution support

Would it be possible to support 3440 x 720 resolutions? What modeline and filter should I use for that? (it would need 2x scanlines) The problem is that increasing the max horizontal resolution from 2048 to 4096 can cause timing issues and compilation failures due to resource limitations. I addressed these issues by removing features, but that woul...
by Newsdee
Fri Nov 17, 2023 5:49 am
Forum: General Discussions
Topic: Forked cores with 4K horizontal resolution support
Replies: 20
Views: 26283

Re: Forked cores with 4K horizontal resolution support

I'd like to do that, but there's a good deal of core-specific logic in main that looks for an exact name match, to the extent that changing the name can completely break the core. For instance, the PSX core can't boot games if it isn't named "PSX". You're absolutely right, I forgot about those! They are needed by most cores with a CD at ...
by Newsdee
Fri Nov 17, 2023 12:31 am
Forum: General Discussions
Topic: Forked cores with 4K horizontal resolution support
Replies: 20
Views: 26283

Re: Forked cores with 4K horizontal resolution support

Interesting. So this allows geting 4K by letting the TV do the vertical scandoubling (technically quadrupling) This should work great for horizontal scrolling games, they often suffer from shimmering if they are not stretched properly. Small suggestion, could you change the name of the core in config string (e.g. NES4k) so that settings can be save...
by Newsdee
Sun Nov 12, 2023 6:38 am
Forum: Input Devices
Topic: Taito Egret II Mini Rollerball/Spinner Controller
Replies: 140
Views: 51726

Re: Taito Egret II Mini Rollerball/Spinner Controller

Can anyone confirm its functionality with mister (or mame). Thanks! Yes it works after a few tweaks. The controller is recognized by default by MiSTer only with the trackball. You will need to change some INI settings to get the spinner to work as well. So far I tried it successfully with: Apple II core (set "Paddle as Analog" to "X...
by Newsdee
Tue Nov 07, 2023 3:41 pm
Forum: Other Computer / System Cores
Topic: Electronic Games/Electronic Board Games + MADrigal Simulators
Replies: 6
Views: 7351

Re: Electronic Games/Electronic Board Games + MADrigal Simulators

I'd say its worth preserving what you can, especially if nothing can be found online already.

by Newsdee
Sun Nov 05, 2023 5:14 am
Forum: Other Computer / System Cores
Topic: Electronic Games/Electronic Board Games + MADrigal Simulators
Replies: 6
Views: 7351

Re: Electronic Games/Electronic Board Games + MADrigal Simulators

For MADrigal's simulators, best to use a RaspberryPi with RetroPie. The DE-10 Nano is not a good substitute for a recent RPi, and the installation will be streamlined for you. Anything else will require work to port and that same time and effort could be put towards more suitable alternatives such as: Emulate the game with the proper CPU and ROM da...
by Newsdee
Sun Nov 05, 2023 1:25 am
Forum: Other Computer / System Cores
Topic: Ti Calculators? (Ti 83/84)
Replies: 5
Views: 2348

Re: Ti Calculators? (Ti 83/84)

You had the Ti83/84 line, the Ti89 was more powerful. And then there were also good games in grayscale for the HP48/49... all of those would be gteat to have as cores

by Newsdee
Tue Oct 24, 2023 12:55 am
Forum: General Discussions
Topic: My only minor side to the MiSTer
Replies: 16
Views: 6861

Re: My only minor side to the MiSTer

bbond007 wrote: Mon Oct 23, 2023 8:57 pm

It comes from the MiST project which is named for Amiga/ST

Yep and Ter for Terasic (aMIga ST TERasic)

by Newsdee
Sat Oct 21, 2023 6:57 am
Forum: General Discussions
Topic: My only minor side to the MiSTer
Replies: 16
Views: 6861

Re: My only minor side to the MiSTer

Just call it MiSTer FPGA...

by Newsdee
Tue Oct 17, 2023 3:24 am
Forum: General Discussions
Topic: Analogue N64 Product
Replies: 32
Views: 14766

Re: Analogue N64 Product

PikWik wrote: Tue Oct 17, 2023 1:03 am

if this is openFPGA, and people get a bunch of MiSTer cores ported over

It won't be supported, according to the small print (I missed it at first). Same as what was said for the Duo.

by Newsdee
Sun Oct 15, 2023 9:55 am
Forum: General Discussions
Topic: KVM Swtiches
Replies: 6
Views: 2976

Re: KVM Swtiches

I have a USB3 switch... i.e. it does not have viseo. But it works fine. I use a separate switch for VGA in reverse (i.e. single source from MiSter into either a monitor or a capture card)

by Newsdee
Sun Oct 08, 2023 9:18 am
Forum: General Discussions
Topic: So What Happened in 2023?
Replies: 15
Views: 5340

Re: So What Happened in 2023?

I've used the shapehifter image with the Minimig core a while back, and it runs great at 1080p

by Newsdee
Sat Oct 07, 2023 10:33 am
Forum: General Discussions
Topic: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?
Replies: 78
Views: 19435

Re: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?

There are some cores that overclock (e.g. SNES with SuperFX) or that allow removing some hardware limitations (hardware sprite flickering).
So yes, there are some cases where an FPGA core can enhance the original.

by Newsdee
Sun Oct 01, 2023 11:20 pm
Forum: Development for MiSTer
Topic: How Difficult Is It to Add Vertical Flip to a Core?
Replies: 15
Views: 5343

Re: How Difficult Is It to Add Vertical Flip to a Core?

I know a way to use the MiSTer scaler, but it's hacky and I do not recommend it unless it is for a custom builds It introduces a frame of latency as it relies on the MiSTer framebuffer. I don't care if I use it for an Apple II or 2600 cores, but it would be problematic for some other systems. Aspect ratio is also hard to get right. I didn't bother ...
by Newsdee
Sun Oct 01, 2023 11:14 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 566
Views: 1282701

Re: N64 Core

HarborSeal wrote: Sun Oct 01, 2023 4:13 pm

We don't have BlissBox or the GamerPro Advanced here in the USA apparently.

Have you checked their store? http://bliss-box.net
I thought it was a US Company.

by Newsdee
Thu Sep 28, 2023 2:52 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 566
Views: 1282701

Re: N64 Core

SegaMan wrote: Tue Sep 26, 2023 7:20 pm

8bitdo Ultimate via 2.4Ghz dongle ... no up/down on analog Stick.

Try remapping the controller again in the startup menu core, then again in the n64 core.

I had the exact same problem with another controller (USB adapter with the original N64 pad). I figure the Y axis got mapped wrong somehow.

by Newsdee
Thu Sep 28, 2023 12:40 am
Forum: General Discussions
Topic: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?
Replies: 78
Views: 19435

Re: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?

Even hardware revisions of OG consoles and computers were not cycle or behavior accurate to their predecessors Famous examples are the SiD chip revisions (the original ASIC was never remade exactly), 8088 and x86 clone CPUs, Megadrive/Genesis sound chips, etc. This is why projects like Artemio's MDFourier are important. It's an analysis tool compar...
by Newsdee
Mon Sep 25, 2023 3:45 am
Forum: General Discussions
Topic: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?
Replies: 78
Views: 19435

Re: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?

I also thought up the silly notion that what i have here is a thing that allows me to get into electronics and breadboarding without the need to spend my meagre funds on components, expensive soldering kits and leftover throwaway garbage, 6502 and other chips and can just try to create virtual ghosts inthere (once i wrap my head around it a little...
by Newsdee
Sun Sep 24, 2023 11:14 pm
Forum: General Discussions
Topic: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?
Replies: 78
Views: 19435

Re: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?

Fair enough. I notice the aurhor of MCL86 cleverly mentions the CPU is "cycle accurate but nof cycle exact" :mrgreen: But then I wonder how many emulators are cycle exact for the same CPU (if any). The truth often comes in shades of gray though. Would it be fair to say that cycle accuracy is a spectrum? With that metric, are FPGA cores in...
by Newsdee
Sat Sep 23, 2023 1:15 pm
Forum: General Discussions
Topic: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?
Replies: 78
Views: 19435

Re: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?

The PCXT core is cycle accurate in its 4.77 MHz, 7.16 MHz, and 9.54 MHz modes, but is no longer cycle accurate at maximum speed (AT like performance).

by Newsdee
Sat Sep 23, 2023 3:32 am
Forum: General Discussions
Topic: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?
Replies: 78
Views: 19435

Re: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?

For most software emulation means running on a general purpose computer system, with hardware shared between processes. The main issue I have with software emulation is commercial devices. Most of them are "good enough" setups, with often bad upscaling and lag, running on cheap phone SoC boards barely suited for the task. So in a commerc...
by Newsdee
Sat Sep 23, 2023 3:16 am
Forum: General Discussions
Topic: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?
Replies: 78
Views: 19435

Re: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?

What's missing from the "debate" (which is really marketing hype) is to clearly define what is being measured, and what do we mean by "better". FPGAs are much better at having high throughput of signals (data transmission/conversion). That makes it great for replicating low level electronics, interfacing with CRTs, original peri...
by Newsdee
Fri Sep 22, 2023 2:32 am
Forum: General Discussions
Topic: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?
Replies: 78
Views: 19435

Re: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?

The term is thrown around but doesnt mean that much when talking of an overall system. Maybe the disk drive is not cycle accurate, but the CPU may be. That means some niche uses may not work but all games and demos work perfeclty anyway. To me one thing that that matters is how close we are of accuracy for the power consumed. FPGAs beat hands down ...
by Newsdee
Thu Sep 21, 2023 2:58 am
Forum: Input Devices
Topic: Edit .map Files?
Replies: 2
Views: 2010

Re: Edit .map Files?

What are you trying to do? This may help: https://github.com/MiSTer-devel/Gamecontrollerdb_MiSTer There is a central configuration for each VID:PID (which this db helps handle by default) and then an option to map per core. Cores can specify default mappings based on central config. The .map file format is very simple (its just a binary dump), I fo...
by Newsdee
Wed Sep 20, 2023 8:32 pm
Forum: General Discussions
Topic: RBF File Structure
Replies: 5
Views: 3150

Re: RBF File Structure

What do you want to do exactly? You can use MGL files to customize a core name and change default values without recompiling. For example you can have an "Amiga 500" and "Amiga 1200" MGL files, both uaing rhe same exact RBF for Minimig, but starting with differemt options, and saving settings separately. https://mister-devel.git...
by Newsdee
Tue Sep 19, 2023 11:48 pm
Forum: Amiga (Minimig)
Topic: Mapping Keyboard to Gamepad?
Replies: 13
Views: 4803

Re: Mapping Keyboard to Gamepad?

If that means direction keys already mapped, then 4 is not ideal but way better than nothing. It could work well for a lot of games, barring some key-heavy ones such as flight sims (even with these it'd shorten the time it takes to remap everything though). Just to clarify, this approach does not use the MiSTer feature at all, but instead maps to ...
by Newsdee
Sat Sep 16, 2023 5:37 am
Forum: Other Computer / System Cores
Topic: Apple II Core
Replies: 251
Views: 151793

Re: Apple II Core

10 print pdl(0),pdl(1): goto 10 This will let you see the range of values while the joystick is moved around. If all you see is 255 then that's why your character just moves right. This, exactly. Apple II joysticks have physical knobs to help center them, and the core seems to be sligthtly off center by default. This can cause some controllers tk ...
by Newsdee
Sat Sep 16, 2023 3:46 am
Forum: Amiga (Minimig)
Topic: Mapping Keyboard to Gamepad?
Replies: 13
Views: 4803

Re: Mapping Keyboard to Gamepad?

The C64 (and Mini) / The VIC-20 have functionality to map keys to controller buttons per game. They can only map a preset collection of keys though. It is really handy though and used with a lot of games. That's because they have a fixed list of games with predefined settings. As a comparison, on MiSTer you could use MGL files to boot each core pr...