As you say, it is not exactly what I would like.
I guess it is good enough though, thank you!
Search found 92 matches
- Sun Mar 12, 2023 1:55 pm
- Forum: NES (Nintendo Entertainment System)
- Topic: Set NES to PAL/NTSC/Dendy via .mgl?
- Replies: 2
- Views: 4603
Re: Set NES to PAL/NTSC/Dendy via .mgl?
- Sun Mar 12, 2023 11:37 am
- Forum: NES (Nintendo Entertainment System)
- Topic: Set NES to PAL/NTSC/Dendy via .mgl?
- Replies: 2
- Views: 4603
Set NES to PAL/NTSC/Dendy via .mgl?
I am using .mgl's as a shortcut to games.
Is it possible to set CPU/PPU to PAL or NTSC via an option in the .mgl so that I don't have to do it manually each time?
- Thu Aug 11, 2022 1:28 pm
- Forum: Display Devices
- Topic: New MiSTer Presets From Robby in Discord
- Replies: 23
- Views: 4710
Re: New MiSTer Presets From Robby in Discord
Thank you for posting these filters, i am currently using some of them as default in a couple of my cores!
- Sun Jul 11, 2021 11:30 am
- Forum: Arcade Cores
- Topic: CPS 2 Release to Public ?
- Replies: 87
- Views: 31921
Re: CPS 2 Release to Public ?
I think I actually solved it.
qsound.zip needs to be in the same folder as the games, effectively games/mame.
qsound.zip needs to be in the same folder as the games, effectively games/mame.
- Sun Jul 11, 2021 10:59 am
- Forum: Arcade Cores
- Topic: CPS 2 Release to Public ?
- Replies: 87
- Views: 31921
Re: CPS 2 Release to Public ?
I am also getting all black screens on the CPS2 games. I updated through the update_all script with beta on
- Sun Apr 11, 2021 3:03 pm
- Forum: X68000, PC88, PC98
- Topic: X68000 Beta - Updates and Releases
- Replies: 520
- Views: 328703
Re: X68000 Beta - Updates and Releases
I've been playing Akumajou Dracula on the X68000-JT51 core (date 20.09.13) and i've run into a bug with the core. With start at stage 13/14, the GAME OVER screen gets superimposed over the gameplay area (see attached photos). This hides parts of the background tiles, but sprites seems unaffected. This makes this level extremely hard :) Another part...
- Sat Apr 10, 2021 5:18 pm
- Forum: Display Devices
- Topic: VGA to SCART Cable no Sound [Solved]
- Replies: 2
- Views: 2098
Re: VGA to SCART Cable no Sound
I have this cable:
https://retro-access.com/products/mister-io-scart
No special ini settings except for vga video settings and sound works perfectly.
If you get picture on your crt, you should get sound if the sound part of the cable is connected to 3.5mm audio output on the io board.
https://retro-access.com/products/mister-io-scart
No special ini settings except for vga video settings and sound works perfectly.
If you get picture on your crt, you should get sound if the sound part of the cable is connected to 3.5mm audio output on the io board.
- Sun Apr 04, 2021 4:26 am
- Forum: PC 486SX (ao486)
- Topic: Best Windows 3.x games?
- Replies: 26
- Views: 10418
Re: Best Windows 3.x games?
I'll second Castle of Winds and add:
Sim Tower
Civilisation
Shadowgate
Sim Tower
Civilisation
Shadowgate
- Mon Mar 01, 2021 9:49 pm
- Forum: NES (Nintendo Entertainment System)
- Topic: Zelda - The Legend of Link romhack not working? [Solved]
- Replies: 33
- Views: 16851
Re: Zelda - The Legend of Link romhack not working? [Solved]
check the header in Mesen or other ines header software and change to the correct mapper.
If the mapper is not supported, you can always request it here: https://misterfpga.org/viewtopic.php?f=17&t=5
To change the actual mapper of a NES game, you'll need some serious 6502 assembler knowledge
If the mapper is not supported, you can always request it here: https://misterfpga.org/viewtopic.php?f=17&t=5
To change the actual mapper of a NES game, you'll need some serious 6502 assembler knowledge
- Mon Mar 01, 2021 8:04 pm
- Forum: NES (Nintendo Entertainment System)
- Topic: Zelda - The Legend of Link romhack not working? [Solved]
- Replies: 33
- Views: 16851
Re: Zelda - The Legend of Link romhack not working? [Solved]
Check out the MiSTer NES core page for supported mappers: https://github.com/MiSTer-devel/NES_MiSTer
Use this page to see what games have what mapper: https://nesdir.github.io/
Use this page to see what games have what mapper: https://nesdir.github.io/
- Mon Mar 01, 2021 6:21 pm
- Forum: NES (Nintendo Entertainment System)
- Topic: Zelda - The Legend of Link romhack not working? [Solved]
- Replies: 33
- Views: 16851
Re: Zelda - The Legend of Link romhack not working? [Solved]
no limit, if it doesn't process the .nes file, then its probably already ines2, a bad dump or not in the list
- Mon Mar 01, 2021 11:19 am
- Forum: NES (Nintendo Entertainment System)
- Topic: Zelda - The Legend of Link romhack not working? [Solved]
- Replies: 33
- Views: 16851
- Sun Feb 28, 2021 9:10 pm
- Forum: NES (Nintendo Entertainment System)
- Topic: Zelda - The Legend of Link romhack not working? [Solved]
- Replies: 33
- Views: 16851
Re: Zelda - The Legend of Link romhack not working? [Solved]
For my iNES2 header converter setup, I have nes20db.xml, nes_header_repair.py, .nes roms and iNES2CONVERT.bat in the same directory. The .BAT contains this line: c:\Python39\python.exe nes_header_repair.py change c:\Python39\python.exe to the correct location for your setup nes_header_repair.py needs to be edited change this code: TRIAL_RUN = 1 to ...
- Sun Feb 28, 2021 5:00 pm
- Forum: NES (Nintendo Entertainment System)
- Topic: Zelda - The Legend of Link romhack not working? [Solved]
- Replies: 33
- Views: 16851
Re: Zelda - The Legend of Link romhack not working? [Solved]
Just open the file in a text editor and search. iNES header entries looks like this: <game><!-- Licensed Japan\10-Yard Fight (rev0).nes --> <prgrom size="16384" crc32="D3D248C9" sha1="64185EDC4FD64B5F5E565B90B0DDC241592D899C" sum16="0339" /> <chrrom size="8192" crc32="9C124A53" sha1="...
- Sun Feb 28, 2021 2:23 am
- Forum: NES (Nintendo Entertainment System)
- Topic: Zelda - The Legend of Link romhack not working? [Solved]
- Replies: 33
- Views: 16851
Re: Zelda - The Legend of Link romhack not working? [Solved]
It works with .nes roms from all regions, if they are in the iNES2 .xml list.
I don't really know why you get that problem though..
- Sat Feb 27, 2021 3:01 pm
- Forum: NES (Nintendo Entertainment System)
- Topic: Commando problems?
- Replies: 2
- Views: 2482
Re: Commando problems?
I have the Japanese Famicom Commando cart, Senjou no Ookami, and it seems to exhibit the same weird glitches on a real console.
- Sun Jan 17, 2021 3:28 am
- Forum: NES (Nintendo Entertainment System)
- Topic: Zelda - The Legend of Link romhack not working? [Solved]
- Replies: 33
- Views: 16851
Re: Zelda - The Legend of Link romhack not working? [Solved]
Use kitrinx NES header repair https://github.com/Kitrinx/NES_Header_Repair with the INES header db http://forums.nesdev.com/viewtopic.php? ... pt#p248905 to make your nes headers up to date
- Thu Jan 14, 2021 5:10 pm
- Forum: NES (Nintendo Entertainment System)
- Topic: Shinsenden fan translation opening freeze
- Replies: 16
- Views: 6876
- Wed Jan 13, 2021 8:06 pm
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: .CHD out of sync - Rondo of Blood
- Replies: 15
- Views: 19486
Re: .CHD out of sync - Rondo of Blood
I don't think you'll have to worry about official games that has been checked against redump .dat, my jap Rondo of Blood works perfectly with sound and speach in .chd format.
Fanpatches or hacks was sometimes applied to bad rips, and some rips floating around the internet seems to be bad.
Fanpatches or hacks was sometimes applied to bad rips, and some rips floating around the internet seems to be bad.
- Wed Jan 13, 2021 7:48 pm
- Forum: NES (Nintendo Entertainment System)
- Topic: Shinsenden fan translation opening freeze
- Replies: 16
- Views: 6876
Re: Shinsenden fan translation opening freeze
I was refering to the hacked ROM ofc. Anyways, MMC1 doesnt care about the INES mirroring bit. The original Shinsenden ROM is actually also Vertical Mirroring, atleast at bootup. At MMC1 initialization, the game sets mirroring to vertical, PRG fixed bank at $C000 + 16kb Switch bank at $8000 and CHR bank mode to 2 seperate 4kb banks by writing bits 1...
- Wed Jan 13, 2021 10:38 am
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Correct folder structure for Sega CD images?
- Replies: 5
- Views: 7686
Re: Correct folder structure for Sega CD images?
I put my .chd files like this:
MegaCD\Japan\game.chd
MegaCD\Japan\game2.chd
MegaCD\Japan\bios.rom
MegaCD\Europe\... same as above
MegaCD\USA\... same as above
And it works perfectly.
MegaCD\Japan\game.chd
MegaCD\Japan\game2.chd
MegaCD\Japan\bios.rom
MegaCD\Europe\... same as above
MegaCD\USA\... same as above
And it works perfectly.
- Wed Jan 13, 2021 4:37 am
- Forum: NES (Nintendo Entertainment System)
- Topic: Shinsenden fan translation opening freeze
- Replies: 16
- Views: 6876
Re: Shinsenden fan translation opening freeze
The game is a MMC1 game with a 512k PRG ROM which should mean that the PCB is a SOROM, SUROM or SXROM. Those boards used the upper CHR Select bit on the mmc1 to select Adressline 18 om the PRG ROM (which allows access to the other half of the PRG ROM).
It could potentially be an issue with the ines header if it isnt configured correctly.
It could potentially be an issue with the ines header if it isnt configured correctly.
- Tue Jan 12, 2021 4:02 pm
- Forum: NES (Nintendo Entertainment System)
- Topic: Shinsenden fan translation opening freeze
- Replies: 16
- Views: 6876
Re: Shinsenden fan translation opening freeze
I checked the size of the translated ROM and it seems correct (513K) = HEX 8000F including header 16 bytes (7FFFF without). I tried the ROM on my Analogue NT Mini Noir and it also freezes at the first intro dialogue box. My guess would be that the translation relies on specific emulator behaviour, and thus doesn't work on real hardware. EDIT: check...
- Sun Nov 01, 2020 3:07 pm
- Forum: NES (Nintendo Entertainment System)
- Topic: Zelda - The Legend of Link romhack not working? [Solved]
- Replies: 33
- Views: 16851
- Sun Nov 01, 2020 9:54 am
- Forum: NES (Nintendo Entertainment System)
- Topic: Zelda - The Legend of Link romhack not working? [Solved]
- Replies: 33
- Views: 16851
Zelda - The Legend of Link romhack not working? [Solved]
*SOLVED* works in the latest NES core update 201102 Has anyone got an INES 2.0 header that makes this game work or is it not supported? It is an MMC5 EWROM with 1024kB PRG + 1024kB CHR and 32kB saveram. The same applies to Infidelitys' hack Super Mario All-Stars NES which also doesn't work. The header info from INES 2.0 db from nesdev contains thes...
- Tue Oct 13, 2020 4:26 pm
- Forum: PC 486SX (ao486)
- Topic: Help with imgset.exe
- Replies: 13
- Views: 7868
Re: Help with imgset.exe
Confirmed that there is a path character limit in IMGSET.EXE. I moved IMGSET.EXE ide10 "/CDs/TOSEC/Beneath a Steel Sky (USA) (En,Fr,De,Es,It,Pt,Sv) (Rerelease)/Beneath a Steel Sky (USA) (En,Fr,De,Es,It,Pt,Sv) (Rerelease).cue" to: IMGSET.EXE ide10 "/CDs/TOSEC/Beneath a Steel Sky (USA) (En,Fr,De,Es,It,Pt,Sv) (Rerelease).cue" and i...
- Mon Oct 12, 2020 3:18 am
- Forum: PC 486SX (ao486)
- Topic: Help with imgset.exe
- Replies: 13
- Views: 7868
Re: Help with imgset.exe
yeah that is a crazy path. Could be the !, could be the length, could be something inside the cue that isn't referencing the iso/bin correctly. The CD images are verified with the TOSEC IBM-PC CDROM .dat and they work if loaded manually, but not through IMGSET.EXE. The .cue are from the TOSEC .cue .zip collection from their site so they are correc...
- Sun Oct 11, 2020 6:00 pm
- Forum: PC 486SX (ao486)
- Topic: Help with imgset.exe
- Replies: 13
- Views: 7868
Re: Help with imgset.exe
OK, new problem: IMGSET.EXE ide10 "/CDs/TOSEC/Dig, The (USA) (Rerelease)/Dig, The (USA) (Rerelease).cue" IMGSET.EXE ide10 "/CDs/Other/Ringworld: Revenge of the Patriarch/RING.CUE" works but: IMGSET.EXE ide10 "/CDs/TOSEC/Beneath a Steel Sky (USA) (En,Fr,De,Es,It,Pt,Sv) (Rerelease)/Beneath a Steel Sky (USA) (En,Fr,De,Es,It,Pt...
- Sun Oct 11, 2020 4:21 pm
- Forum: PC 486SX (ao486)
- Topic: Help with imgset.exe
- Replies: 13
- Views: 7868
- Sun Oct 11, 2020 1:59 pm
- Forum: PC 486SX (ao486)
- Topic: Help with imgset.exe
- Replies: 13
- Views: 7868
Re: Help with imgset.exe
I am having some troubles loading CD images too. As NML32, I have my image in games\AO486\CDs\, but when I try to load IMGSET.EXE ide10 CDs/TOSEC/Dig, The (USA) (Rerelease)/Dig, The (USA) (Rerelease).cue it doesnt work. When I check the OSD, it says that it is loaded as Dig, The not Dig, The (USA) (Rerelease) as it does when loaded manually. Does a...