I did this:
https://github.com/rhester72/c64_universal_usb_kb
(with a real C64 breadbin that had a very much broken motherboard)
I did this:
https://github.com/rhester72/c64_universal_usb_kb
(with a real C64 breadbin that had a very much broken motherboard)
Underwater sound appears to be fixed in Tomb Raider, and known play issues in Sega AGES appear to be resolved.
One thing I have noticed for the first time is how broken audio is underwater in Tomb Raider. Still, every few days, there's improvement!
Chris23235 wrote: ↑Fri Mar 08, 2024 12:11 pmNot fully fixed for me, but much improved. I still get some cracking whenever the sound is inititalised (e.g. after loading). It's very short, but audible (only tried DualSDRAM now).
I was referring to the menu sounds...never heard it on load, but wasn't listening for it, either.
Crackle in Exhumed is fixed!
Does it work on VICE?
MadDog wrote: ↑Wed Mar 06, 2024 1:45 amHmm... You can find the output on the build and associate it to the commit. For instance, this commit is associated to this build.
Perfect, this is exactly what I was looking for! Thank you!
I still can't tell the difference between unstable cores from here:
https://github.com/MiSTer-devel/Saturn_ ... mits/main/
I know the hex at the end of the filename corresponds to a github commit, but when I look at the shortnames for the commits, none of the IDs ever seem to match. What am I missing?
segamemister wrote: ↑Tue Feb 27, 2024 9:55 pmthe unstable release is not needed anymore?
is this true?
Are you talking about MiSTer Main? If so, no, unstable is not needed any longer.
mrchrister wrote: ↑Mon Feb 26, 2024 12:36 amIt will be overwritten. If you want to exclude games, follow instructions from the GitHub page :
Thank you!
Chris23235 wrote: ↑Fri Feb 23, 2024 11:18 pmJust tried Exhumed on the 20240222 nightly and sadly it's not fixed in the DualRam or the SingleRam core.
Very interesting - confirmed. That means whatever is causing that click is something different.
Cool game, too. =)
If <core>_blacklist.txt files are (deliberately) altered, will the changes 'stick' after updates or be overwritten?
The clicking may be fixed now:
https://github.com/MiSTer-devel/Saturn_ ... mits/main/
EDIT: OutRun also works properly again.
Stuttering sound isn't fixable by code, it's your RAM.
I let Daytona USA run through the demo loop twice and didn't hear any audio abnormalities.
It is indeed louder by intention (see "fix output levels"):
MiSTer Consoles wrote: ↑Sat Feb 17, 2024 8:36 pmDo you happen to know where those per core settings are stored on the SD card? It would be nice to be able to fix them in a text editor vs. having to go into each core while it's running and make the updates.
They are in /media/fat/config, but are binary and subject to change with core updates.
Maybe not, as a lot of Next games are sold.
mrchrister wrote: ↑Fri Feb 16, 2024 11:58 pmSo far it was only supporting cue format. I just updated SAM to support chd, but don't have any roms to test. Please let me know if it works. I might also have to recompile wizzo's samindex tool to get it working.
Works! Thank you!
What exactly is SAM looking for with respect to Saturn games? Mine says none were detected, despite mine being separated in directories (just like PSX, to properly support multi-disc games) and are all in CHD format.
Bren McGuire wrote: ↑Fri Feb 16, 2024 1:44 pmWhat's the difference? Aren't they both MiSTer input methods? Why did they need to differentiate?
Daemonbite has nothing to do with MiSTer, it will work with any system allowing USB input.
@pomegran That would be the fix, yes.
MiSTer Consoles wrote: ↑Wed Feb 14, 2024 4:57 pmI thought I read somewhere that v3.0 ram might even have a slight improvement in compatibility compared to v2.9. Is that not the case?
That is not the case.
@CartoonDonkey Sounds like quite the argument for buying the real thing to me.