Search found 1119 matches

by rhester72
Wed Feb 14, 2024 6:55 pm
Forum: ZX Spectrum, ZX81, SAM Coupé, TSConf, QL, Next
Topic: Latest ZXNext OS Core Not Working with MiSTer Core
Replies: 20
Views: 3530

Re: Latest ZXNext OS Core Not Working with MiSTer Core

@CartoonDonkey Sounds like quite the argument for buying the real thing to me.

by rhester72
Tue Feb 13, 2024 5:58 pm
Forum: Arcade Cores
Topic: Atari System 1 & 2
Replies: 102
Views: 40346

Re: Atari System 1 & 2

There wouldn't be any ROMs in that folder because it's not valid. Can't say what's going on otherwise.

by rhester72
Thu Feb 08, 2024 3:57 pm
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 110640

Re: Donkey Kong: Walking Sound Hack?

I'd be very surprised if it's a core issue - sounds like that would be entirely governed by the game code itself.

by rhester72
Wed Feb 07, 2024 2:26 pm
Forum: Amiga (Minimig)
Topic: AmigaVision (MegaAGS) 2023.12.25 Released with Updated Game Configurations
Replies: 79
Views: 13302

Re: AmigaVision (MegaAGS) 2023.12.25 Released with Updated Game Configurations

I was working up a list of NTSC-only titles for years, so I may work backward and derive things from there.

That being said...what is the current intention for PAL titles? Will/should they be run at 50Hz? What about scaling?

by rhester72
Wed Feb 07, 2024 12:44 pm
Forum: Amiga (Minimig)
Topic: AmigaVision (MegaAGS) 2023.12.25 Released with Updated Game Configurations
Replies: 79
Views: 13302

Re: AmigaVision (MegaAGS) 2023.12.25 Released with Updated Game Configurations

@limi Is there any way of doing so without necessarily being familiar with the games? I'm afraid I grew up in NTSC-land and wouldn't necessarily know whether music is correct at PAL timings. (For example, the way I remember the Powermonger opening theme is WAY different than my European brethren!)

by rhester72
Tue Feb 06, 2024 12:55 pm
Forum: Amiga (Minimig)
Topic: AmigaVision (MegaAGS) 2023.12.25 Released with Updated Game Configurations
Replies: 79
Views: 13302

Re: AmigaVision (MegaAGS) 2023.12.25 Released with Updated Game Configurations

thats a good point. Recently checked Bill's Tomato Game and music was way to fast. Now i know the reason. I think that approach is not true to the original. Why was it done this way? I'm speculating a bit, but I suspect it was to achieve maximum display compatibility with monitors that can't sync to PAL. Whatever the case, I agree with the masses ...
by rhester72
Mon Feb 05, 2024 12:36 pm
Forum: Nintendo 64 (N64)
Topic: Nintendo 64 Input Situation
Replies: 91
Views: 29674

Re: Nintendo 64 Input Situation

@Cyberdonks I don't know about the NSO controller, but I can tell you that after very heavy testing, I find the 8BitDo hall effect stick to be vastly inferior to the Retro-Bit one. The former has a completely square range of motion, where the latter is circular (and thus also able to be properly constrained by the gate mechanism, coming much closer...
by rhester72
Sat Jan 27, 2024 1:21 am
Forum: Amiga (Minimig)
Topic: AmigaVision (MegaAGS) 2023.12.25 Released with Updated Game Configurations
Replies: 79
Views: 13302

Re: AmigaVision (MegaAGS) 2023.12.25 Released with Updated Game Configurations

When running this collection on my Mister any game labeled NTSC or PAL60 runs music way too fast. What am I doing wrong? Either remembering wrong or never having played the game correctly in the first place, in all likelihood. =) NTSC games were 20% faster than PAL in many cases (depending on the timing mechanism used). If you were playing intende...
by rhester72
Wed Jan 24, 2024 10:17 pm
Forum: Other Computer / System Cores
Topic: TRS-80 Model 1 - Microsoft Adventure
Replies: 0
Views: 1238

TRS-80 Model 1 - Microsoft Adventure

I've been interacting with the individual who cracked the very first commercial copy-protected title, Microsoft Adventure, for some time now. (See https://www.filfre.net/2011/07/microsoft-adventure/ and a great many other writings for details). After all this time, and having VERY thoroughly reverse-engineering the game, this very same individual h...
by rhester72
Mon Jan 22, 2024 3:36 pm
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: Ballblazer C64 NTSC
Replies: 16
Views: 5784

Re: Ballblazer C64 NTSC

rcade wrote: Sun Jan 21, 2024 10:10 pm

Which is odd, because OneLoad is all PAL versions.

Not sure that's universally true, but in this case in particular I suspect they may have 'borrowed' Remember's release.

by rhester72
Sun Jan 21, 2024 9:58 pm
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: Ballblazer C64 NTSC
Replies: 16
Views: 5784

Re: Ballblazer C64 NTSC

The OneLoad64 version also works perfectly in NTSC =)

by rhester72
Sat Jan 20, 2024 12:25 am
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 945
Views: 493539

Re: Sega Saturn Core in Development

FPGA64 wrote: Fri Jan 19, 2024 7:52 pm

is the current tip

https://github.com/MiSTer-unstable-nigh ... 161247.rbf

Oh duh - thanks =)

by rhester72
Fri Jan 19, 2024 7:35 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 945
Views: 493539

Re: Sega Saturn Core in Development

C-R-T wrote: Thu Jan 18, 2024 8:16 pm

Damn, son. Core's getting updated daily these days! Get the latest one right here:

https://github.com/MiSTer-unstable-nigh ... ble-builds

Which build ID is more current? I can't tell between the two latest, the lowest resolution appears to be the day/date.

by rhester72
Thu Jan 18, 2024 6:58 pm
Forum: General Discussions
Topic: Expanding the forum to include other retro gaming?
Replies: 24
Views: 2745

Re: Expanding the forum to include other retro gaming?

My feeling is, that with the start of discord the traffic became lower. I personally don't like discord as a "support" platform. Nothing is sorted, you don't find things, it's a chat. But many ppl seem to see this different. (Or I don't understand discord correctly) :-) Then I don't understand either. I'm well aware of the Discord obsess...
by rhester72
Thu Jan 18, 2024 4:30 pm
Forum: Hardware Setups
Topic: "prong" USB hub causing issues?
Replies: 1
Views: 859

Re: "prong" USB hub causing issues?

The connection is likely the issue, as I had this as well. Opening it up and repositioning the prong did it for me, but if you want absolute assurance you can always just solder it.

by rhester72
Thu Jan 18, 2024 4:13 pm
Forum: General Discussions
Topic: Expanding the forum to include other retro gaming?
Replies: 24
Views: 2745

Re: Expanding the forum to include other retro gaming?

I guess the real question is how underserved those communities are.

TI-99/4A, for example, has LONG had a very active home at AtariAge, of all places. I don't know where Analogue customers tend to congregate currently.

by rhester72
Wed Jan 17, 2024 10:40 pm
Forum: Amiga (Minimig)
Topic: AmigaVision (MegaAGS) 2023.07.17 Released with Improved Launcher Reliability
Replies: 90
Views: 48620

Re: AmigaVision (MegaAGS) 2023.07.17 Released with Improved Launcher Reliability

I strongly suspect you have two controllers both reporting as Xbox controllers but with different actual button layouts.

The only solution there is to switch at least one of them to D-input if possible.

by rhester72
Sun Jan 14, 2024 10:19 pm
Forum: Other Console Cores
Topic: Atari 7800 / 2600
Replies: 508
Views: 545290

Re: Atari 7800 / 2600

You want PDL adapters to avoid grounding issues.

by rhester72
Sun Jan 14, 2024 10:17 pm
Forum: Other Computer / System Cores
Topic: Can You Resize The OSD?
Replies: 2
Views: 1229

Re: Can You Resize The OSD?

[Main] is technically a "core" - whatever resolution you set for it is what it will use.

by rhester72
Sat Jan 13, 2024 11:48 pm
Forum: Other Computer / System Cores
Topic: Apple II Core
Replies: 253
Views: 155508

Re: Apple II Core

@riblad_om Are you using the unpublished core that actually saves NIBs? The 'official' one doesn't AFAIK.

by rhester72
Fri Jan 12, 2024 1:13 pm
Forum: General Discussions
Topic: Has anyone tried a 1TB MicroSD card in their MiSTer?
Replies: 39
Views: 12124

Re: Has anyone tried a 1TB MicroSD card in their MiSTer?

@bonko I'd assume so, my 1TB equivalent is fine.

@AngelicLiver Ease of transport and higher speeds than flash drives.

by rhester72
Thu Jan 11, 2024 2:30 pm
Forum: PC 486SX (ao486)
Topic: OS/2 - Any known compatible versions?
Replies: 26
Views: 13698

Re: OS/2 - Any known compatible versions?

RIP Hobbes. It's almost as famous as Aminet.

by rhester72
Wed Jan 10, 2024 2:56 pm
Forum: Nintendo 64 (N64)
Topic: Nintendo 64 Input Situation
Replies: 91
Views: 29674

Re: Nintendo 64 Input Situation

@nonono. Where can one find this test ROM please? I’m using a NSO controller as I can’t seem to get SNAC to work on my Mistercade. The range is spot on but I find it is a little too sensitive. It is hard to get Mario to creep or walk slowly and he launches into a sprint too soon. It’s really hard to aim the cannon for example. Is there anything I ...
by rhester72
Tue Jan 09, 2024 3:33 am
Forum: Nintendo 64 (N64)
Topic: Nintendo 64 Input Situation
Replies: 91
Views: 29674

Re: Nintendo 64 Input Situation

antibolo wrote: Mon Jan 08, 2024 9:48 pm

So outside of SNAC, it sounds like the best possible controller for MiSTer is Nintendo's own NSO N64 controller for Switch, right?

If you're looking for the OG look and feel of the controller, yes.

by rhester72
Mon Jan 08, 2024 7:08 pm
Forum: Nintendo 64 (N64)
Topic: Nintendo 64 Input Situation
Replies: 91
Views: 29674

Re: Nintendo 64 Input Situation

@parawizard Sadly, I've yet to see a single rebuild kit that even approaches the quality of the shitty Nintendo plastic...I got very tired of annual rebuilds and just wanted something reliable and trouble-free. That joystick definitely hit the sweet spot. Have you seen the kitsch bent replacement parts? Yes. They are made of the highest quality un...
by rhester72
Sun Jan 07, 2024 9:32 pm
Forum: Sega Saturn
Topic: Saturn Core Does Not Launch Games
Replies: 60
Views: 41393

Re: Saturn Core Does Not Launch Games

pbsk8 wrote: Sun Jan 07, 2024 9:19 pm

do you have example of games with scratchy sounds? I would like to test with my v2.5 ram

viewtopic.php?p=80477#p80477

by rhester72
Sun Jan 07, 2024 12:40 am
Forum: Nintendo 64 (N64)
Topic: Nintendo 64 Input Situation
Replies: 91
Views: 29674

Re: Nintendo 64 Input Situation

@parawizard Sadly, I've yet to see a single rebuild kit that even approaches the quality of the shitty Nintendo plastic...I got very tired of annual rebuilds and just wanted something reliable and trouble-free. That joystick definitely hit the sweet spot.

Why USB, though? SNAC is fantastic.

by rhester72
Sat Jan 06, 2024 7:53 pm
Forum: Nintendo 64 (N64)
Topic: Nintendo 64 Input Situation
Replies: 91
Views: 29674

Re: Nintendo 64 Input Situation

For anyone using SNAC and on the fence about the new hall effect replacement sticks: https://retro-bit.com/n64-stick/ they are EXCELLENT ! I just received mine today. Installation is very straightforward, it comes pre-assembled. Range is the most similar to OEM I've seen yet, the directions/diagonals are perfect (they are nothing like the GameCube ...
by rhester72
Thu Jan 04, 2024 10:21 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: MiSTer Nuked-MD MegaDrive Core
Replies: 117
Views: 41746

Re: MiSTer Nuked-MD MegaDrive Core

Obviously I'm referring to the former, because quite literally nobody cares about the latter. If you read the thread on the software vs. hardware emulation topic, parallelism is the first (and basically only) advantage I give to FPGA.

by rhester72
Thu Jan 04, 2024 6:01 pm
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: MiSTer Nuked-MD MegaDrive Core
Replies: 117
Views: 41746

Re: MiSTer Nuked-MD MegaDrive Core

You can do things with an FPGA simulation that need an unreasonable ammount of raw processing power in software. Within an FPGA you can let the chips run in parallel like it was on the original software. Nothing you emulate in software will run in parallel as on the original hardware and in some cases this limits the accuracy of the emulation. You...