Search found 271 matches
- Mon Jun 28, 2021 3:06 am
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Is CD+G possible?
- Replies: 69
- Views: 27328
Re: Is CD+G possible?
That one is a bad rip/image. Almost all of the R-W channel data is just repeating 0xFF bytes
- Sun Jun 27, 2021 2:23 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Is CD+G possible?
- Replies: 69
- Views: 27328
Re: Is CD+G possible?
I got it working! Turns out the subcode handling in the core was slightly wrong and wasn't writing into the subcode buffer properly. I may have a lingering off-by-one error but that's a task for tomorrow...
- Sun Jun 27, 2021 3:54 am
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Is CD+G possible?
- Replies: 69
- Views: 27328
Re: Is CD+G possible?
It's probably pretty annoying, you have to find a ripper that even cares about subchannel data. I think cdrdao and derivates should be able to do it with the proper flags. Once you have the toc/bin, I think chdman can convert it. Before you go too far along: you will never get consistent reads of R-W subchannel data on real hardware. That part has ...
- Sun Jun 27, 2021 3:41 am
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Final Fight CD
- Replies: 14
- Views: 6234
Re: Final Fight CD
My CHD image (which was converted from a bin/cue) works.
Just to rule out a common error: did you transfer it to the mister by using FileZilla?
Just to rule out a common error: did you transfer it to the mister by using FileZilla?
- Sat Jun 26, 2021 11:05 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Is CD+G possible?
- Replies: 69
- Views: 27328
Re: Is CD+G possible?
The core had some subcode handling commented out, so I uncommented that and re-built the core. I then extracted the subcode data out of the chd for each sector, and sent it to the core using the existing subcode data index. And it...sorta works. The BIOS player TRIES to do something, but it never draws a coherent image. So I'm not sure if it's a bu...
- Thu Jun 24, 2021 8:43 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Is CD+G possible?
- Replies: 69
- Views: 27328
Re: Is CD+G possible?
No, there is not. The cd image handling code in Main doesn't deal with subcode data at all. It looks like there may have been some thought of doing so, as there's some subcode related stuff in main, but it was all commented out and referenced other functions that don't exist. It looks like there may be support in the core itself, but I'm not sure h...
- Tue Jun 22, 2021 4:23 am
- Forum: Arcade Cores
- Topic: Has anyone been able to get Donkey Kong 2 to run?
- Replies: 7
- Views: 2577
Re: Has anyone been able to get Donkey Kong 2 to run?
It's not 'real' encryption. It's just some bit shifting/swapping. There's no key or anything like that. The mame driver comments say it appears to just be a 'coincidence of easy pcb design'. I'm not sure modifying the rom to 'decrypt' it will work. The Braze board also has a pal/gal that toggles the A15 line on the Z80, which if I'm skimming the ma...
- Fri Jun 18, 2021 6:15 pm
- Forum: Arcade Cores
- Topic: CPS 2 Release to Public ?
- Replies: 87
- Views: 31925
Re: CPS 2 Release to Public ?
Just so no one gets confused: the core is still beta/patreon-only. There is no public release yet.
- Fri Jun 18, 2021 3:21 pm
- Forum: Arcade Cores
- Topic: Update all script and Jotego cores
- Replies: 22
- Views: 9957
Re: Update all script and Jotego cores
With JTSTABLE having an update cadence of 'a few times a year', almost everyone is going to activate the beta setting in update_all to get current bugfixes for public cores. So the patreon-only content is technically opt-in, but in practice almost everyone will. At this point if you're really adamant about not getting patreon-only cores someone is ...
- Fri Jun 18, 2021 3:10 pm
- Forum: Other Computer / System Cores
- Topic: Spectravideo SV-328
- Replies: 77
- Views: 40150
Re: Spectravideo SV-328
It is part of the normal update/update_all. If you run that you should have it.
- Thu Jun 17, 2021 1:07 pm
- Forum: X68000, PC88, PC98
- Topic: X68000 Beta - Updates and Releases
- Replies: 520
- Views: 328995
Re: X68000 Beta - Updates and Releases
You should also be aware that in the current state of this core, Cho Ren Sha doesn't run at the proper framerate
- Wed Jun 16, 2021 10:51 pm
- Forum: Arcade Cores
- Topic: CPS2 "Load X. ROM"
- Replies: 6
- Views: 2642
Re: CPS2 "Load X. ROM"
You didn't screw anything up. That option is likely there for his debugging purposes. You should be loading arcade games via MRA files. The 'rom load' option would only be relevant if you specifically created a rom file by extracting mame roms and recombining them into a single file. Since you just used update_all you didn't do that, so it's not re...
- Wed Jun 16, 2021 3:16 pm
- Forum: Arcade Cores
- Topic: CPS2 "Load X. ROM"
- Replies: 6
- Views: 2642
Re: CPS2 "Load X. ROM"
If you loaded via an MRA file, it's probably trying to use the 'setname' as the base directory, which likely doesn't exist.
I'm not sure why you'd use that menu entry; you should be loading games via MRA files. Unless for some reason you hand-assembled rom files with all the proper interleaving etc?
I'm not sure why you'd use that menu entry; you should be loading games via MRA files. Unless for some reason you hand-assembled rom files with all the proper interleaving etc?
- Mon Jun 14, 2021 2:59 pm
- Forum: Sega Saturn
- Topic: Saturn
- Replies: 108
- Views: 97493
Re: Saturn
Imagine being the developer on July 2nd and getting a bunch of messages asking where the core is...
- Sat Jun 12, 2021 9:35 am
- Forum: Other Console Cores
- Topic: Bandai WonderSwan Core Released
- Replies: 87
- Views: 73440
Re: Bandai WonderSwan Core in Development
In /media/fat/games/WonderSwan:Felix Andrews wrote: ↑Sat Jun 12, 2021 9:22 am I can't get the BIOS files to read at all. The ones I've got have the correct checksum, but I can't seem to get the location and/or filename correct. Finding the readme instructions a little confusing - can anyone give me any pointers?
wonderswan bios: name it boot.rom
wonderswan color bios: name it boot1.rom
- Fri May 21, 2021 5:51 pm
- Forum: Input Devices
- Topic: Xinput on JPAC crashes MiSTer
- Replies: 5
- Views: 3326
Re: Xinput on JPAC crashes MiSTer
Does it work with today's mister release? I noticed there was a commit a few days ago specifically addressing a crash related to jamma devices
- Thu May 20, 2021 12:35 am
- Forum: Arcade Cores
- Topic: Why do some cores play a very loud BEEP when booting?
- Replies: 22
- Views: 7582
Re: Why do some cores play a very loud BEEP when booting?
The problem is changing the audio settings require the core to be loaded. The audio outputs are connected directly to the FPGA side, not the linux side. So there's no real way to initialize audio before the core 'starts'. The FPGA is programmed, immediately starts executing once it initializes and enters 'user mode', THEN the linux side/main Mister...
- Tue May 18, 2021 3:48 pm
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: CD ROM ROMs requires RAM?
- Replies: 14
- Views: 12416
Re: CD ROM ROMs requires RAM?
From the README for the core:
"This core may work without SDRAM (using on-board DDR3), but it may have different kinds of issues/glitches due to high latency of DDR3 memory. Thus SDRAM module is highly recommended for maximum accuracy."
"This core may work without SDRAM (using on-board DDR3), but it may have different kinds of issues/glitches due to high latency of DDR3 memory. Thus SDRAM module is highly recommended for maximum accuracy."
- Sun May 16, 2021 8:21 pm
- Forum: General Discussions
- Topic: Just a thought on Downscaler/GBS Control and MiSTer
- Replies: 14
- Views: 5236
Re: Just a thought on Downscaler/GBS Control and MiSTer
Wasn't there a version of OSSC that ran off a DE10? Or was that canceled? The DE 10 OSSC was a prototype for the (at the time of writing) yet unreleased OSSC Pro Its going to use the same Cyclone V FPGA, but they needed to move away from the DE 10 dev board to do what they wanted. I think they were going to produce add-on boards for the de-10 so y...
- Sun May 16, 2021 6:22 am
- Forum: General Discussions
- Topic: Just a thought on Downscaler/GBS Control and MiSTer
- Replies: 14
- Views: 5236
Re: Just a thought on Downscaler/GBS Control and MiSTer
Wasn't there a version of OSSC that ran off a DE10? Or was that canceled? I don't think they ever produced it. It was part of the OSSC-Pro 'announcement', since that product is based on the same Cyclone-V as the DE-10. I think they were going to produce add-on boards for the de-10 so you could run at least some of the OSSC-Pro features on it, but ...
- Thu May 13, 2021 6:43 pm
- Forum: Linux
- Topic: Retrodriven Script Alternative?
- Replies: 11
- Views: 6233
Re: Retrodriven Script Alternative?
(I know nothing about Mame etc and split/merged/etc roms - it's all a foreign language to me) This is really simple. Split means that every variant of every game has all ROMs in a single zip. Since many variants share common ROMs, this is typically a waste of space, both storage and download bandwidth. Merged means that all variants of a certain g...
- Wed May 12, 2021 3:42 pm
- Forum: Arcade Cores
- Topic: Unofficial Arcade Core Updates
- Replies: 6
- Views: 3992
Re: Unofficial Arcade Core Updates
These releases are weird and maybe someone needs to engage this person on twitter and ask why they aren't releasing ANY source code with these updates and releasing them in a way that they'll never work with any existing updater scripts.
- Mon May 10, 2021 8:23 pm
- Forum: Arcade Cores
- Topic: 68705 MCU - Arkanoid, Bubble Bobble, Elevator Action etc
- Replies: 10
- Views: 5144
Re: 68705 MCU - Arkanoid, Bubble Bobble, Elevator Action etc
I assume you are looking at his jtbubl repo? The only cpp files there are in the documentation directory, which is not part of the built core. As a matter of fact, those are just copies of some mame source code.
If you are talking about something else please link to it.
If you are talking about something else please link to it.
- Mon May 10, 2021 6:12 pm
- Forum: Arcade Cores
- Topic: 68705 MCU - Arkanoid, Bubble Bobble, Elevator Action etc
- Replies: 10
- Views: 5144
Re: 68705 MCU - Arkanoid, Bubble Bobble, Elevator Action etc
Hey Jotego, having the 68705 implemented in C++ running on the ARM side works fine for MiSTer on the DE10-nano, and is likely good-enough for most people to simply enjoy playing the game, but I really want to pursue a pure HDL implementation for FPGA. I'd like the option to create a physical replacement for failing 68705s on real hardware (once a ...
- Thu May 06, 2021 10:58 am
- Forum: Display Devices
- Topic: PAL Compatibility Tip for LCDs
- Replies: 4
- Views: 2558
Re: PAL Compatibility Tip for LCDs
To quote the comments in the mister.ini for the vsync_adjust option
"Adjusting is done by changing pixel clock. Not every display supports variable pixel clock. For proper adjusting and to reduce possible out of range pixel clock, use 60Hz HDMI video modes as a base even for 50hz systems."
"Adjusting is done by changing pixel clock. Not every display supports variable pixel clock. For proper adjusting and to reduce possible out of range pixel clock, use 60Hz HDMI video modes as a base even for 50hz systems."
- Wed May 05, 2021 7:30 pm
- Forum: Display Devices
- Topic: MiSTer Freesync and LG CX TVs - Not Possible?
- Replies: 55
- Views: 17764
Re: MiSTer Freesync and LG CX TVs - Not Possible?
I have a 160hz VRR LG gaming monitor and Samurai Shodown IV scrolling looks good, SamSho II select screen scrolling looks good, shadows look good etc. There is one peculiar thing about my display though is that it seems to want to lock the input and output frame rate regardless of if it claims to have freesync on or not. There may be another settin...
- Wed May 05, 2021 6:40 am
- Forum: Display Devices
- Topic: MiSTer Freesync and LG CX TVs - Not Possible?
- Replies: 55
- Views: 17764
Re: MiSTer Freesync and LG CX TVs - Not Possible?
TVs tend to be weirder with stuff like this than PC monitor panels for some reason.
Try enabling game mode on that input, or setting it to a "PC" input. (Or maybe even just renaming it to "PC", which matters on some TVs).
Maybe see if there's a firmware update too.
Try enabling game mode on that input, or setting it to a "PC" input. (Or maybe even just renaming it to "PC", which matters on some TVs).
Maybe see if there's a firmware update too.
- Wed May 05, 2021 1:56 am
- Forum: Hardware Setups
- Topic: AIYIMA DAC-A2 + MiSTer FPGA, How to play sound?
- Replies: 7
- Views: 3493
Re: AIYIMA DAC-A2 + MiSTer FPGA, How to play sound?
I'm a bit confused by your post, are you connecting the red/white jacks to the dac, and the other end of that cable is connected to the mister? Exactly! The 3.5mm into the mister io board and the red/white essager cable to the dac Isn't this the correct way? The red/white plugs on the DAC are _outputs_. The DAC is supposed to take digital audio (f...
- Tue May 04, 2021 11:10 pm
- Forum: Hardware Setups
- Topic: AIYIMA DAC-A2 + MiSTer FPGA, How to play sound?
- Replies: 7
- Views: 3493
Re: AIYIMA DAC-A2 + MiSTer FPGA, How to play sound?
I'm a bit confused by your post, are you connecting the red/white jacks to the dac, and the other end of that cable is connected to the mister?
- Fri Apr 30, 2021 9:47 am
- Forum: Development for MiSTer
- Topic: MiSTer and polling
- Replies: 4
- Views: 2766
Re: MiSTer and polling
Based on all the digging around and modifications I've done in that source code, it seems like it would be a pretty large undertaking. That main loop handles a lot more than just input, it's responsible for things like polling some of the CD-based cores for cd/ide commands and responding to them, dealing with all the various 'timers' (UI "anim...