Search found 158 matches
- Tue Mar 01, 2022 12:38 pm
- Forum: Linux
- Topic: MiSTerArch
- Replies: 72
- Views: 13497
Re: MiSTerArch
Interesting. What are the benefits for end-users, or is this mainly for developers? Is this a drop-in replacement for MiSTer's own distro? What are boot times like? Does BTRFS work with all cores out-of-the-box?
- Sat Feb 26, 2022 12:21 am
- Forum: Sony PlayStation (PSX)
- Topic: Nightly Public Builds for the PlayStation Core
- Replies: 278
- Views: 124808
Re: Nightly Public Builds for the PlayStation Core
Well there's quite a few options and the default options aren't marked as such, but I'll have a look. Thanks!
- Sat Feb 26, 2022 12:16 am
- Forum: Sony PlayStation (PSX)
- Topic: Where to post bugs and technical issues concerning the PSX core?
- Replies: 5
- Views: 2080
Re: Where to post bugs and technical issues concerning the PSX core?
I don't think that we are supposed to report bugs yet. The README still says:
"Work in progress, don't report any bugs!"
So let's be patient and wait for an official release.
"Work in progress, don't report any bugs!"
So let's be patient and wait for an official release.
- Fri Feb 25, 2022 8:07 pm
- Forum: Sony PlayStation (PSX)
- Topic: Nightly Public Builds for the PlayStation Core
- Replies: 278
- Views: 124808
Re: Nightly Public Builds for the PlayStation Core
I was just wondering if the DBG message at the top-left can be disabled in the nightly builds? Is there a setting that I missed? I feel that the core is good enough that I can use it for my regular PS1 gaming, but this part is a little distracting.
- Wed Feb 23, 2022 5:32 pm
- Forum: Sony PlayStation (PSX)
- Topic: ISO support has gone - for good?
- Replies: 19
- Views: 6223
Re: ISO support has gone - for good?
Did you try converting those images into cue/bin or chd?
- Wed Feb 23, 2022 3:14 pm
- Forum: Sony PlayStation (PSX)
- Topic: does psx support analog pads?
- Replies: 10
- Views: 3024
Re: does psx support analog pads?
We would probably need a database of title IDs for games that support analog mode. Then when the user tries to load a game with a matching title ID, analog mode could be turned on automatically. Creating such a database with the PS1's massive library is no small feat however.
- Mon Feb 21, 2022 5:07 pm
- Forum: Sony PlayStation (PSX)
- Topic: Z-Buffer emulation. Is it possible ?
- Replies: 8
- Views: 3128
Re: Z-Buffer emulation. Is it possible ?
You can add a Z-buffer, but the PS1 library was not programmed with a Z-buffer in mind. Chances are that the Z-buffer either wouldn't do anything at all with the existing game library, or it would create annoying glitches in most games. Some emulators have what they call PGXP which tries to fix the wobbliness, with mixed results. When it works corr...
- Sun Feb 13, 2022 6:55 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: 32X
- Replies: 58
- Views: 37436
- Sun Feb 13, 2022 6:50 pm
- Forum: Sony PlayStation (PSX)
- Topic: Prevent bios from loading upon starting the core
- Replies: 17
- Views: 5030
Re: Prevent bios from loading upon starting the core
What is the use-case for not resetting the console when inserting a disc? The only thing I can think of is multi-disc games, which is already covered.
- Sun Feb 13, 2022 1:05 pm
- Forum: Sony PlayStation (PSX)
- Topic: Prevent bios from loading upon starting the core
- Replies: 17
- Views: 5030
Re: Prevent bios from loading upon starting the core
In most cases, the user is trying to load a new game when selecting a CD. I believe the reset is also skipped if you have a folder with a multi-disc game. To me, this setup makes the most sense and is very convenient. About the BIOS, did you try one of the alternative BIOS'es? There is one on the PSP's PS1 emulator that finishes the animation faste...
- Fri Feb 11, 2022 11:12 pm
- Forum: Linux
- Topic: Some Scripts Stop Working For No Reason At All From Time To Time
- Replies: 9
- Views: 1736
Re: Some Scripts Stop Working For No Reason At All From Time To Time
You can just connect your MiSTer's SD card or USB drive to your PC and copy over the cores/filters/shadow masks that you need to update. It really doesn't take that long.
- Wed Feb 09, 2022 4:22 pm
- Forum: Sony PlayStation (PSX)
- Topic: PSX off external hard drive
- Replies: 18
- Views: 5737
Re: PSX off external hard drive
I've been using my external SSD exclusively for over a year with the MiSTer, and the PSX nightly builds work fine with it as well. Like the other posters, I have the games in the games/PSX directory. Also, would you happen to have game folders on both the SD card and the external drive? Could there be a conflict between the two?
- Sun Feb 06, 2022 8:18 pm
- Forum: Sony PlayStation (PSX)
- Topic: PSX Games that had Enhanced Ports
- Replies: 8
- Views: 3641
Re: PSX Games that had Enhanced Ports
Final Fantasy I and II have had quite a few ports but the best versions remain on the PS1.
The X68000 Castlevania game also received a PS1 port with some graphical tweaks and some new soundtrack options, including an SC-55 soundtrack (no real SC-55 needed).
The X68000 Castlevania game also received a PS1 port with some graphical tweaks and some new soundtrack options, including an SC-55 soundtrack (no real SC-55 needed).
- Tue Feb 01, 2022 8:25 pm
- Forum: Sony PlayStation (PSX)
- Topic: CD XA Audio Now Added to the PSX Core
- Replies: 27
- Views: 14012
Re: CD XA Audio Now Added to the PSX Core
I tried reading about CD-XA and CD-DA and the information I got is that CD-XA is mixed mode (data + audio tracks) but CD-DA is a pure audio CD. But this doesn't make sense if there are PS1 games that are CD-DA (they wouldn't have any data). Does anyone have more information about this?
- Fri Jan 28, 2022 9:11 pm
- Forum: Sony PlayStation (PSX)
- Topic: Question about CD audio
- Replies: 7
- Views: 4659
Re: Question about CD audio
The SPU allows for sequenced (MIDI-like) music with ADPCM/BRR compressed samples. It is kind of a successor to the SPC700 in the SNES (both chips designed by Sony). A lot of games make use of this feature, and then there are also prerecorded compressed music formats like ADX used in some games. As for CD audio, we already have it with PC-Engine CD ...
- Fri Jan 28, 2022 2:31 am
- Forum: Sony PlayStation (PSX)
- Topic: PlayStation Core SPU audio For Single SDRAM Released
- Replies: 33
- Views: 20596
Re: PlayStation Core SPU audio For Single SDRAM Released
Last night I could not resist and I decided to try a nightly build. The SPU sounds so much better than what I'm used to with software emulators. Graphics are pixel perfect (barring bugs) and have perfect scrolling. The fast CDROM option makes a huge difference for some games like Tomba that have long load times on real hardware. The core is already...
- Thu Jan 20, 2022 10:45 am
- Forum: Sony PlayStation (PSX)
- Topic: About the temperatures of this new PSX core
- Replies: 15
- Views: 8771
Re: About the temperatures of this new PSX core
Whatever heat you get is from the ARM part of the chip and it should remain constant regardless of which core you're using.
- Mon Jan 17, 2022 11:04 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Autosave
- Replies: 44
- Views: 66830
Re: Autosave
What if the core would place a limit on how many times the SRAM can be flushed to disk per second? So initially, saving would be instantaneous, but if the game is saving at an unreasonable rate, flushing to disk would then be intentionally delayed to something like once every 5 seconds. The game's behavior would be observed in real-time, negating t...
- Mon Jan 17, 2022 10:28 pm
- Forum: PC 486SX (ao486)
- Topic: Hybrid AO486 core?
- Replies: 88
- Views: 32203
Re: Hybrid AO486 core?
Yeah, and this is a real problem... and also part of why I hope to see this being worked on. Box86 might help I think. Box86 is a wrapper instead of an emulator, or maybe its both. So its a bit like Wine, but instead of making Windows stuff run on Linux, it makes x86 stuff run on ARM. It maps calls directly from x86 to ARM if I understand it corre...
- Mon Jan 17, 2022 2:31 pm
- Forum: PC 486SX (ao486)
- Topic: Hybrid AO486 core?
- Replies: 88
- Views: 32203
Re: Hybrid AO486 core?
x86 emulation is still quite flaky. PCem will fluctuate between 30% and 100% speed regularly, even when emulating CPUs that are seemingly not so demanding. QEMU will try to emulate the CPU as fast as possible at all times and you can't limit the speed at all, which also isn't great. The emulator that has the most stable performance is probably DOSB...
- Mon Jan 10, 2022 9:36 pm
- Forum: Sony PlayStation (PSX)
- Topic: Ridge Racer - Slowdown
- Replies: 13
- Views: 8401
Re: Ridge Racer - Slowdown
From the readme at https://github.com/MiSTer-devel/PSX_MiSTer
"Work in progress, don't report any bugs!"
It can't really get any more clear than that. Please give the developer time to make a proper release. Even I am getting annoyed at some users' impatience and I made this account specifically to report issues.
"Work in progress, don't report any bugs!"
It can't really get any more clear than that. Please give the developer time to make a proper release. Even I am getting annoyed at some users' impatience and I made this account specifically to report issues.
- Sun Jan 09, 2022 11:32 am
- Forum: Sony PlayStation (PSX)
- Topic: First 2022 PSX Development Update
- Replies: 4
- Views: 6604
Re: First 2022 PSX Development Update
I can't wait, I love the SPU. Hopefully we'll get .psf playback at some point.
- Sun Jan 09, 2022 11:28 am
- Forum: X68000, PC88, PC98
- Topic: PC98 Core
- Replies: 203
- Views: 616063
Re: PC98 Core
Is the floppy code on the FPGA or ARM side? If it's on the ARM side, perhaps a software developer could take a look. Emulators generally support multiple formats and some of them are open-source.
- Thu Dec 30, 2021 6:16 pm
- Forum: General Discussions
- Topic: Thoughts about support for under/over clock 60hz adjustment mode for more cores.
- Replies: 9
- Views: 6958
Re: Thoughts about support for under/over clock 60hz adjustment mode for more cores.
If the TV can't do what you want it to do, is it not a bad TV for your use-case?
- Thu Dec 30, 2021 6:09 pm
- Forum: Other Console Cores
- Topic: Atari Jaguar Core
- Replies: 163
- Views: 159344
Re: Atari Jaguar Core
An N-Gage core would just use the same firmware/OS that a real N-Gage uses. No need to reimplement Symbian.
- Sun Dec 26, 2021 9:53 pm
- Forum: X68000, PC88, PC98
- Topic: X68000 Beta - Updates and Releases
- Replies: 520
- Views: 316794
- Thu Dec 23, 2021 10:44 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Noticed an error in Sonic the hedgehog
- Replies: 7
- Views: 8023
Re: Noticed an error in Sonic the hedgehog
Oops, my bad.
- Thu Dec 23, 2021 10:39 pm
- Forum: General Discussions
- Topic: Media players on the MiSTer?
- Replies: 8
- Views: 7274
Re: Media players on the MiSTer?
I was able to transfer files from that SCSI image into an existing SASI image. The short video is in there and it plays fine, but I had to leave out the long video due to running out of space. Unfortunately I was unable to make a clean image due to a parameter error during Human68k's install process. Anyway, here is the SASI image if anyone would l...
- Mon Dec 20, 2021 6:10 pm
- Forum: General Discussions
- Topic: Media players on the MiSTer?
- Replies: 8
- Views: 7274
Re: Media players on the MiSTer?
I'm going for classic codecs like MPEG-1, Cinepak and WAV, as well as MIDI and a bit of FM music. Video quality will be a bit limited, but it might still be watchable.
Running a desktop Linux distro on the ARM chip is no fun for me. I got desktop PCs for that.
Running a desktop Linux distro on the ARM chip is no fun for me. I got desktop PCs for that.
- Mon Dec 20, 2021 10:28 am
- Forum: General Discussions
- Topic: Media players on the MiSTer?
- Replies: 8
- Views: 7274
Re: Media players on the MiSTer?
I don't think a special chip or hardware peripheral is necessary for PS1. The console itself already has an MPEG chip, so we just need a video player that can boot from CD-ROM on a PS1. It may not be enough for VCD specifically, but some kind of video playback should be possible. As for ao486, we are all probably familiar with Windows and it is und...