Search found 111 matches
- Sun Aug 28, 2022 11:36 am
- Forum: Arcade Cores
- Topic: Is It Possible to Adjust Arcade Core Screen Sizes for CRT Displays
- Replies: 7
- Views: 1385
Re: Is It Possible to Adjust Arcade Core Screen Sizes for CRT Displays
The real question is of course: which of the two cores does have the aspect ratio correct?
- Fri Aug 26, 2022 9:46 am
- Forum: Arcade Cores
- Topic: JTSF Street Fighter 1 Core
- Replies: 7
- Views: 1456
Re: JTSF Street Fighter 1 Core
thanks very much for reply, I have done the mem test at 150MHhtz auto on the 128mb and all passed, I bought 2 full mister kits from mister add-ons and the parts look solid, no errors, getting the same behaviour with sf1 only all other games work fine, can someone please verify mame rom version etc and confirm latest core rbf and mra are working fo...
- Wed Aug 24, 2022 1:21 pm
- Forum: Input Devices
- Topic: How to Map a Atari Style Joystick and Keyboard Simultaneously?
- Replies: 8
- Views: 1238
Re: How to Map a Atari Style Joystick and Keyboard Simultaneously?
Just remap everything with the keyboard only. It will keep the joystick maps. It will not overwrite them. It works fine here. I tried that also, but unfortuntaly it does not work. Coin button (no matter where I map it on the keyboard) does not do anything. For some cores yes, for some not. Is this somekind of "cores not being compatible with ...
- Wed Aug 24, 2022 9:30 am
- Forum: Other Computer / System Cores
- Topic: Microcomputer Cores Feature Wishlist
- Replies: 68
- Views: 30820
Re: Microcomputer Cores Feature Wishlist
There's at least one USB-attached floppy drive that reads Amiga disks, and IIRC, WinUAE already has a driver for it. Getting Minimig to talk to it might not be that difficult. The RMC channel (originally Retro Man Cave) has a video about it. Lemme scare it up. It's not true that there is native usb floppy support - you still need a bridgedevice (a...
- Tue Aug 23, 2022 6:58 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: Feature Request Add .Tap File Counter (Datassatte Counter) and Jump to the Correct Position
- Replies: 19
- Views: 11432
Re: Feature Request Add .Tap File Counter (Datassatte Counter) and Jump to the Correct Position
Hi, Index is supported on Tapuino too. Ultimate 64 is a FPGA, then this function is implemented. Regards, Shark Yes, that is what I said. It is implemented in non-native devices. They have their own hardware/firmware. Of course, but it's implemented in a FPGA (Ultimate 64 Elite board). The Ultimate64 is not open source, and will not become so for ...
- Tue Aug 23, 2022 6:54 pm
- Forum: Input Devices
- Topic: How to Map a Atari Style Joystick and Keyboard Simultaneously?
- Replies: 8
- Views: 1238
Re: How to Map a Atari Style Joystick and Keyboard Simultaneously?
Try mapping both keyboard and joystick from within the core. MiSTer will store the mapping for your joystick, it will not delete it when you remap again for the keyboard. It really works. I use atari one button joysticks as well. Sorry, but for some reason it does not work at least for Track & field and DDII. I noticed that Track & field w...
- Tue Aug 23, 2022 2:36 pm
- Forum: Input Devices
- Topic: How to Map a Atari Style Joystick and Keyboard Simultaneously?
- Replies: 8
- Views: 1238
Re: How to Map a Atari Style Joystick and Keyboard Simultaneously?
It's pretty straighforward, albeit slightly confusing at first. Map joystick and when finished mapping, simply remap again using keyboard only. Your joystick mapping will stay intact and you can use them both at the same time. Thank you, unfortunately I cannot get it to work for some reason. This is what I do: 1. I first map the joystick (one butt...
- Mon Aug 22, 2022 4:58 pm
- Forum: Input Devices
- Topic: MAS Classic (American Style Real Arcade Joystick)
- Replies: 3
- Views: 987
Re: MAS Classic (American Style Real Arcade Joystick)
The buttons and stick look like standard Sanwa components to me, and since they don't mention anything about the controller board, I suspect that is arduino based. Nothing bad with that by itself - but yes indeed: you will be paying for the woodwork and finishing mostly. (and I suspect they want to have a return on their investment for the vinyl cu...
- Mon Aug 22, 2022 4:28 pm
- Forum: Input Devices
- Topic: How to Map a Atari Style Joystick and Keyboard Simultaneously?
- Replies: 8
- Views: 1238
Re: How to Map a Atari Style Joystick and Keyboard Simultaneously?
It's pretty straighforward, albeit slightly confusing at first. Map joystick and when finished mapping, simply remap again using keyboard only. Your joystick mapping will stay intact and you can use them both at the same time.
- Mon Aug 22, 2022 8:12 am
- Forum: Arcade Cores
- Topic: IREM M72 & M84 Core (R-Type, R-Type II, Image Fight, Ninja Spirit, Gallop : Armed Police Unit)
- Replies: 59
- Views: 27583
Re: IREM M72 & M84 Core (R-Type, R-Type II, Image Fight, Ninja Spirit, Gallop : Armed Police Unit)
I am having an issue with the in-core 57/60hz option. When I enable these the game works and get a display, but there is like noise in the picture. I tried on 2 different panels. Issue very visible when enabling a crt shader like Trinitron or PVM. Keep in mind that the core is still in an alpha status. Just wait it out. Core works fine on a crt wi...
- Fri Aug 19, 2022 9:35 am
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: Feature Request Add .Tap File Counter (Datassatte Counter) and Jump to the Correct Position
- Replies: 19
- Views: 11432
Re: Feature Request Add .Tap File Counter (Datassatte Counter) and Jump to the Correct Position
While it is a good idea, the implementation of index files is specific for non-native devices like u64. Addons like 1541u do not support .idx and it is not even complete in VICE as yet, so I don't think it would be a very straightforward job to undertake. Hi, Index is supported on Tapuino too. Ultimate 64 is a FPGA, then this function is implement...
- Thu Aug 18, 2022 5:03 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: Steel Ranger : Saving Issues
- Replies: 7
- Views: 1410
Re: Steel Ranger : Saving Issues
The behaviour for easyflash crt images is expected - you need to save the crt state from within the osd menu to make saves permanent.
As for the .d64 saving issue: did you format the diskimage first?
Also, where did you find an easyflash release for this game? it was never done in ef format I think
As for the .d64 saving issue: did you format the diskimage first?
Also, where did you find an easyflash release for this game? it was never done in ef format I think
- Wed Aug 17, 2022 5:00 pm
- Forum: Amiga (Minimig)
- Topic: The other kind of PAL on Amiga
- Replies: 2
- Views: 1177
Re: The other kind of PAL on Amiga
Most searches come up with PAL the video standard, but didn't the Amiga 1000 use Programmable Array Logic (PAL) chips (just for some small purpose, not the customs), a predecessor of FPGA? I always thought that was cool. Almost every machine has been using those since early 80s. Not just amiga. For a an amiga specific list, see https://www.amigawi...
- Wed Aug 17, 2022 10:47 am
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: Feature Request Add .Tap File Counter (Datassatte Counter) and Jump to the Correct Position
- Replies: 19
- Views: 11432
Re: Feature Request Add .Tap File Counter (Datassatte Counter) and Jump to the Correct Position
While it is a good idea, the implementation of index files is specific for non-native devices like u64. Addons like 1541u do not support .idx and it is not even complete in VICE as yet, so I don't think it would be a very straightforward job to undertake.
- Mon Aug 15, 2022 9:19 am
- Forum: Hardware Setups
- Topic: Arcade Cabinet builds and MisterCades: DIY, custom made orders, conversions, etc.
- Replies: 32
- Views: 10152
Re: Arcade Cabinet builds and MisterCades: DIY, custom made orders, conversions, etc.
Making cabinet plans freely available, and open sourcing schematics, layouts and drawings is something that everyone supports I think. I also love doing stuff like this completely DIY.
There are quite a few resources scattered online. https://www.classicarcadecabinets.com/ and http://www.arcadecab.com spring to mind.
There are quite a few resources scattered online. https://www.classicarcadecabinets.com/ and http://www.arcadecab.com spring to mind.
- Sat Aug 13, 2022 5:55 pm
- Forum: Display Devices
- Topic: Best Solution for Composite Signal?
- Replies: 13
- Views: 2784
Re: Best Solution for Composite Signal?
This one for instance. https://www.axunworks.com/RGB-to-Compos ... 41706.html
- Fri Aug 12, 2022 1:50 pm
- Forum: Arcade Cores
- Topic: SNK Ikari Warriors Arcade Core
- Replies: 149
- Views: 23620
- Fri Aug 12, 2022 12:22 pm
- Forum: Display Devices
- Topic: Best Solution for Composite Signal?
- Replies: 13
- Views: 2784
Re: Best Solution for Composite Signal?
I'd avoid using RGB adapters alltogether indeed. Proper rgb-composite solutions do exist - but they would cost you more than a nice secondhand crt which does accept RGB.
- Fri Aug 12, 2022 9:48 am
- Forum: Arcade Cores
- Topic: SNK Ikari Warriors Arcade Core
- Replies: 149
- Views: 23620
- Wed Aug 10, 2022 3:24 pm
- Forum: Amiga (Minimig)
- Topic: Vampire V4 core for MiSTer Real?
- Replies: 30
- Views: 7159
Re: Vampire V4 core for MiSTer Real?
I'm just saying... if we ever did for some reason get the Vampire VHDL for free, Never ever going to happen, seeing the history of the Amiga 'community'. I can't think of any project in the last 30 years that was not tainted by quarrels or legalese over intellectual rights and money. The most recent courtcase over Amiga related IP was just one yea...
- Mon Aug 08, 2022 5:00 pm
- Forum: Arcade Cores
- Topic: SNK Ikari Warriors Arcade Core
- Replies: 149
- Views: 23620
Re: SNK Ikari Warriors Arcade Core
Is it correct to assume that rotating the screen is not possible in analogue mode? Unlike TNKIII, Ikari Warriors and Victory Road don't have a rotate option in the dipswitch settings. (These games are rotated counterclockwise, instead of cw like most games - making setup a bit more of a chore than usual. )
- Mon Aug 08, 2022 10:24 am
- Forum: Input Devices
- Topic: Arcade Stick Recommendations Inside EU?
- Replies: 5
- Views: 1265
Re: Arcade Stick Recommendations Inside EU?
Do note that you really want to modify the 8bitdo arcade stick with a restrictor plate or similar if you want to play 4-way games. Without modification games like Pacman are unplayable.
- Sun Aug 07, 2022 10:55 am
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: SuperCPU128DX MiSTer
- Replies: 87
- Views: 23615
Re: SuperCPU128DX MiSTer
If the core would be incompatible with the handful of C128 only releases existing in the wild, naming it C128 would make zero sense. That doesn't sound logical to me. See: 2) The 85832 CPU should be entirely replacing t65. The side effects are No illegal opcodes will work. They will all have new functions. Wont that break compatibility ? Only with...
- Sun Aug 07, 2022 10:13 am
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: SuperCPU128DX MiSTer
- Replies: 87
- Views: 23615
Re: SuperCPU128DX MiSTer
If the core would be incompatible with the handful of C128 only releases existing in the wild, naming it C128 would make zero sense.LamerDeluxe wrote: ↑Sun Aug 07, 2022 10:04 am Removing C128 from the name makes no sense IMO and would only cause confusion.
- Sun Aug 07, 2022 9:58 am
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: SuperCPU128DX MiSTer
- Replies: 87
- Views: 23615
Re: SuperCPU128DX MiSTer
Removal of illegal opcodes might break the few existing C128-only releases. It could be worthwhile checking your work against productions like these:
https://csdb.dk/release/?id=44983
https://csdb.dk/release/?id=218365
https://csdb.dk/release/?id=44983
https://csdb.dk/release/?id=218365
- Sun Jul 17, 2022 1:16 pm
- Forum: Amiga (Minimig)
- Topic: Vampire V4 core for MiSTer Real?
- Replies: 30
- Views: 7159
Re: Vampire V4 core for MiSTer Real?
Hoax indeed. The real thing is not even properly finished yet, and no way they are going to allow ports to other platforms. If that would be possible anyway.
- Fri Jul 01, 2022 3:33 pm
- Forum: Hardware Setups
- Topic: My New Favourite Gadget
- Replies: 12
- Views: 2336
- Tue Jun 07, 2022 7:43 am
- Forum: Arcade Cores
- Topic: Cave Cores Not Compatible With Direct Video on CRT?
- Replies: 11
- Views: 2540
Re: Cave Cores Not Compatible With Direct Video on CRT?
I've tried the latest nightly unstable main too, and no change. What I mean by black screen is that the TV goes completely black, and I cannot even bring up the menu. I have to restart the entire Mister. This doesn't happen with any other core, regardless of refresh rate. If it's incompatible it usually makes the screen flicker, not crash the Mist...
- Thu Jun 02, 2022 1:51 pm
- Forum: Input Devices
- Topic: Daemonbite Saturn Not Working With 3D Controller?
- Replies: 8
- Views: 1552
Re: Daemonbite Saturn Not Working With 3D Controller?
Thanks for pointing that out. Followup question then: After a bit of googling around I've found this https://github.com/sonik-br/SaturnLib which seems to support the 3d controller and a bunch of other stuff to boot. Can anyone experienced with arduino tell if this code is even remotely compatible with the deamonbite adapter? I might try and take a...
- Sat May 28, 2022 5:09 pm
- Forum: Display Devices
- Topic: S-Video and Composite Over Component Output! (Custom Cores)
- Replies: 186
- Views: 39619
Re: S-Video and Composite Over Component Output! (Custom Cores)
Really depends on the monitor it seems. On a Sony PVM14 the signal seems to be too strong, on Barco it works perfectly. I am impressed, everything looks great. Thanks!