Search found 206 matches

by paulbnl
Fri Nov 12, 2021 11:44 am
Forum: Game Boy, Game Boy Color
Topic: Gameboy/Gameboy Color palettes do not work for me anymore
Replies: 7
Views: 9476

Re: Gameboy/Gameboy Color palettes do not work for me anymore

Which issue do you mean? If you are talking about the Super Mario Land 2 sprite issue then yes.
by paulbnl
Mon Nov 08, 2021 11:43 am
Forum: MiSTer Updates & Changelog
Topic: MiSTer updates and changelog
Replies: 781
Views: 3598302

Re: MiSTer updates and changelog

Gameboy:
- Rework cartridge bus.
- Fix unstable core pause.
- Other fixes.

Gameboy2P:
- Add Sachen & Rocket mappers.
- Rework cartridge bus.
- Other fixes.
by paulbnl
Tue Nov 02, 2021 4:48 am
Forum: Game Boy, Game Boy Color
Topic: Gameboy/Gameboy Color palettes do not work for me anymore
Replies: 7
Views: 9476

Re: Gameboy/Gameboy Color palettes do not work for me anymore

No idea, it depends on when Sorgelig makes a new release.
by paulbnl
Fri Oct 29, 2021 1:08 pm
Forum: NES (Nintendo Entertainment System)
Topic: Akuma-kun - Makai no Wana
Replies: 4
Views: 5114

Re: Akuma-kun - Makai no Wana

It is listed as mapper 16 submapper 4 in Nes20db.xml: <game><!-- Licensed Japan\悪魔くん꞉ 魔界の罠.nes --> <prgrom size="131072" crc32="E699A97C" sha1="6F3BBCE3D234A68747BCCCFD3909C5EDCF12C875" sum16="9915" /> <chrrom size="131072" crc32="DFA83B7E" sha1="AA9DFFC596924A05E90F5148A703095A51214A...
by paulbnl
Wed Oct 27, 2021 3:56 am
Forum: Game Boy, Game Boy Color
Topic: Gameboy/Gameboy Color palettes do not work for me anymore
Replies: 7
Views: 9476

Re: Gameboy/Gameboy Color palettes do not work for me anymore

You need to set System to Auto or Gameboy. Custom palettes don't work in Gameboy Color mode because then the Gameboy Color applies its own colors to background and sprites.
by paulbnl
Fri Oct 08, 2021 12:14 pm
Forum: NES (Nintendo Entertainment System)
Topic: Mapper Requests
Replies: 80
Views: 137514

Re: Mapper Requests

Lets do it.
I7SxIvfl.jpg
I7SxIvfl.jpg (44.22 KiB) Viewed 14104 times
by paulbnl
Mon Sep 27, 2021 10:43 am
Forum: Sega Master System / Game Gear
Topic: Issue Compared to Real Hardware PAL SMS Music at 60Hz, Gameplay at 50Hz
Replies: 9
Views: 10822

Re: Issue Compared to Real Hardware PAL SMS Music at 60Hz, Gameplay at 50Hz

I my have this wrong, but I think an NTSC console modded to PAL runs at a slightly different frequency to a PAL console. Maybe the MiSTer set to PAL is running like a modded NTSC console? Yeah the MiSTer core is currently only using the NTSC clock of 15x3.5795454Mhz = 53.693175Mhz. The SMS PAL clock is 12x4.43361875=53.203425MHz. The core will nee...
by paulbnl
Fri Sep 24, 2021 4:07 am
Forum: Display Devices
Topic: Issue Running PAL or EU Roms
Replies: 7
Views: 2442

Re: Issue Running PAL or EU Roms

If the Amiga core is working properly at 50Hz then your TV might not like the refresh rate of the consoles at 50Hz. They don't output a perfect 50.0Hz.

You can try to set video_mode=9 and vsync_adjust=0. That will make the standard video output 1080p50 which should work. Of course this is not optimal because you will get some stuttering and lag.
by paulbnl
Fri Sep 24, 2021 3:59 am
Forum: Display Devices
Topic: MiSTer Freesync and LG CX TVs - Not Possible?
Replies: 55
Views: 17463

Re: MiSTer Freesync and LG CX TVs - Not Possible?

NES 240p Test Suite (PD) v0.21 pinobatch.nes All scrolling tests are perfectly smooth, vertically and horizontally at every speed. Drop shadow test is perfect. It must be the games then. If the scrolling is perfect on the 240p test suite then the TV is not frame skipping. I am assuming the TV is on Game mode with Motion interpolation off. vsync_ad...
by paulbnl
Thu Sep 23, 2021 6:32 pm
Forum: Display Devices
Topic: Issue Running PAL or EU Roms
Replies: 7
Views: 2442

Re: Issue Running PAL or EU Roms

Did you remove the ; in front of video_mode_pal? Otherwise try with a clean MiSTer.ini.
by paulbnl
Thu Sep 23, 2021 11:58 am
Forum: Display Devices
Topic: MiSTer Freesync and LG CX TVs - Not Possible?
Replies: 55
Views: 17463

Re: MiSTer Freesync and LG CX TVs - Not Possible?

Has anyone figured out a fix to this? I just replaced my old Panasonic plasma with an LG C1 and am having this issue now. The old plasma handled NES/SNES and Neo-Geo refresh rates perfectly. But the LG converts to 60.0 for the NES/SNES and 59.94 for the Neo-Geo. Tried a bunch of things but could not get anywhere. So at this point I assume it's jus...
by paulbnl
Thu Sep 23, 2021 11:51 am
Forum: Display Devices
Topic: Issue Running PAL or EU Roms
Replies: 7
Views: 2442

Re: Issue Running PAL or EU Roms

You need to setup 'video_mode_pal' in MiSTer.ini to a PAL videomode. For example video_mode_pal=9 for 1080p50 or video_mode_pal=7 for 720p50.
by paulbnl
Thu Sep 23, 2021 11:45 am
Forum: Display Devices
Topic: Can't understand how to get pixel perfect resolution on my Philips CM8833 CRT
Replies: 53
Views: 10217

Re: Can't understand how to get pixel perfect resolution on my Philips CM8833 CRT

216p - 12 line borders above and below, 216p total. On a 1080p TV, this would give 5x integer scaling, so you can have a clean image with the border filling to the top and bottom. This is the setting I'll use once implemented, I think. That one isn't needed. This core already forces a crop to 216p with a 1080p resolution. https://github.com/MiSTer...
by paulbnl
Sat Sep 18, 2021 11:48 am
Forum: Newcomers Forum
Topic: Problem with new MiSTer
Replies: 47
Views: 18517

Re: Problem with new MiSTer

Try to download the SD Installer release .7z file and extract the Linux folder and MiSTer file to your SD card.

https://github.com/MiSTer-devel/SD-Inst ... n64_MiSTer
by paulbnl
Thu Sep 16, 2021 4:00 am
Forum: Neo Geo MVS / AES / CD
Topic: Problem displaying on CRT (Neo Geo Core)
Replies: 14
Views: 14383

Re: Problem displaying on CRT (Neo Geo Core)

You can try this rbf which has been changed to 60.00Hz. viewtopic.php?f=23&t=1438

Vertical flickering means your CRT might not like the refresh rate of the standard NeoGeo core.
by paulbnl
Mon Sep 13, 2021 11:55 am
Forum: Neo Geo MVS / AES / CD
Topic: Change core clock from 59.18 hz to 60 hz
Replies: 89
Views: 48155

Re: Change core clock from 59.18 hz to 60 hz

uberyoji wrote: Sat Jul 31, 2021 10:12 pm I finally decided to get back to this. How do you calculate the fractionnal? On my end I approximated to 3148289000 but I can use your constant instead.
I just changed the PLL to the higher clock and then the value is at Advanced Parameters -> K-Fractional Division Value (DSM).
by paulbnl
Thu Sep 09, 2021 5:51 pm
Forum: Linux
Topic: Powered USB hub and devices connected to it no longer functioning after update
Replies: 44
Views: 11847

Re: Powered USB hub and devices connected to it no longer functioning after update

NerdENerd wrote: Thu Sep 09, 2021 12:25 pm usbcore.autosuspend=-1 also fixed my issues.
Can you also try if usbcore.autosuspend=3 or 5 also fixes it?
by paulbnl
Thu Sep 09, 2021 11:45 am
Forum: Linux
Topic: Powered USB hub and devices connected to it no longer functioning after update
Replies: 44
Views: 11847

Re: Powered USB hub and devices connected to it no longer functioning after update

Nice! So something has changed with auto suspend in kernel version 5. I don't know what else is affected by disabling auto suspend or if it is even needed. If it is not needed then Sorgelig could disable it by default. You can also try to change usbcore.autosuspend=3 or higher to see if longer delay times also fix it. It says here that the default ...
by paulbnl
Thu Sep 09, 2021 11:28 am
Forum: Display Devices
Topic: How worth it is MiSTer on a modern TV?
Replies: 17
Views: 9278

Re: How worth it is MiSTer on a modern TV?

My LCD TV is supposed to have an input lag of around 45-60ms in game mode, so on a 60 Hz refresh that's 2.7 to 3.6 frames. Is that enough latency by itself to kill the idea that I could get a MiSTer, plug it into that TV, and have it feel a lot like my real NES and real SNES did 30-35 years ago? I know I'm not beating Mike Tyson in Punchout withou...
by paulbnl
Thu Sep 09, 2021 10:58 am
Forum: Linux
Topic: Powered USB hub and devices connected to it no longer functioning after update
Replies: 44
Views: 11847

Re: Powered USB hub and devices connected to it no longer functioning after update

If changing loglevel from 4 to 9 makes it work then that indicates a timing issue. The extra logging probably delays something that is normally too fast for the hub.

Try to turn off hub auto suspend with v=loglevel=4 usbcore.autosuspend=-1 in u-boot.txt.
by paulbnl
Wed Sep 08, 2021 5:20 pm
Forum: Linux
Topic: Powered USB hub and devices connected to it no longer functioning after update
Replies: 44
Views: 11847

Re: Powered USB hub and devices connected to it no longer functioning after update

Thanks. Strange, it looks like the hub is working correctly on the new kernel. I don't see any disconnection messages. NewLinux.txt shows a Sabrent mass storage device but the dmesg.txt files (Old and New) show no USB devices connected to the hub. Did you disconnect the devices from the USB hub? Can you access the HDD if it's the only device connec...
by paulbnl
Wed Sep 08, 2021 12:23 pm
Forum: Linux
Topic: Powered USB hub and devices connected to it no longer functioning after update
Replies: 44
Views: 11847

Re: Powered USB hub and devices connected to it no longer functioning after update

Thanks for the logs. Looks like dmesg didn't keep all the messages because it is incomplete. There is also not much information about what is happening except that the hub is constantly being disconnected . I have compiled new kernels for 4.19 and 5.14 with some extra USB hub debug messages. Extract and rename to zImage_dtb and overwrite the old fi...
by paulbnl
Tue Sep 07, 2021 3:38 pm
Forum: Neo Geo MVS / AES / CD
Topic: NeoGeo Art of Fighting, MAME style rom entry problem
Replies: 6
Views: 4971

Re: NeoGeo Art of Fighting, MAME style rom entry problem

I think you just need the s1 file. <file name="251-s1.s1" index="8"/> I found it as kf99n_s1.rom in kof99nd.zip. I couldn't find non encrypted P but 152-p1.p1 & 152-p2.sp2 from kof99ka also work.
by paulbnl
Tue Sep 07, 2021 10:40 am
Forum: Linux
Topic: Powered USB hub and devices connected to it no longer functioning after update
Replies: 44
Views: 11847

Re: Powered USB hub and devices connected to it no longer functioning after update

It would be helpful if someone can provide dmesg logs from the old release when the USB hub was working and the new release where it is not working. Preferably with "v=loglevel=9" in linux/u-boot.txt for debug messages. Run "dmesg > /media/fat/dmesg.txt" from the console on MiSTer or through the Serial connection: https://github...
by paulbnl
Mon Sep 06, 2021 6:30 pm
Forum: Neo Geo MVS / AES / CD
Topic: NeoGeo Art of Fighting, MAME style rom entry problem
Replies: 6
Views: 4971

Re: NeoGeo Art of Fighting, MAME style rom entry problem

The offset in MiSTer xml is the offset into the file (ex. 044-c1.c1) The load address is set by the index. 0x000000 in Mame is index 64, 0x0000001 is index 65, 0x200000 is index 68, 0x200001 is index 69, etc. This is the correct xml: <romset name="aof" pcm="1" altname="Art of Fighting" altnamej="Ryuuko no Ken"...
by paulbnl
Sun Sep 05, 2021 7:50 am
Forum: General Discussions
Topic: release_20210831 USB hub doesn't work.
Replies: 20
Views: 4587

Re: release_20210831 USB hub doesn't work.

Try this kernel with release 0831:
zImage_dtb.zip
(5.99 MiB) Downloaded 163 times

Extract the zImage_dtb file from the zip file to the linux folder replacing the existing file.
by paulbnl
Sat Sep 04, 2021 6:33 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: Jurassic Park graphical issue [Solved]
Replies: 2
Views: 4487

Re: Jurassic Park graphical issue

That happens when Force 256px is On and Pseudo Transparency is Off.
by paulbnl
Wed Sep 01, 2021 10:59 am
Forum: Game Boy, Game Boy Color
Topic: Unlicensed Gameboy Game Support
Replies: 23
Views: 19362

Re: Unlicensed Gameboy Game Support

There might be different ROM files for some games. I had 4 games working: ATV Racing, Karate Joe, Painter & Space Invasion. Full Time Soccer & Race Time have 0x99 instead of 0x97 set as cartridge type in the header. Pocket Smash Out & Hang Time Basketball don't have the partial Nintendo logo hidden at the end of the first bank which the...
by paulbnl
Sat Aug 28, 2021 5:33 pm
Forum: Game Boy, Game Boy Color
Topic: Unlicensed Gameboy Game Support
Replies: 23
Views: 19362

Re: Unlicensed Gameboy Game Support

Here's a wip build of the Gameboy core with basic Rocket & Sachen mapper support. Sachen games are difficult to detect. Hopefully the way I am using now won't have any false positives. Use the original Gameboy Color bios for best compatibility.
Gameboy_rocket.zip
(1.28 MiB) Downloaded 308 times
by paulbnl
Tue Jul 20, 2021 10:21 am
Forum: Neo Geo MVS / AES / CD
Topic: Change core clock from 59.18 hz to 60 hz
Replies: 89
Views: 48155

Re: Change core clock from 59.18 hz to 60 hz

Since there is now a clock switch used in the core you'll have to change it to 60Hz in a different way. There are 2 numbers here: https://github.com/MiSTer-devel/NeoGeo_MiSTer/blob/44ba7a7d813d80b974c3f62360754ee5fc46935e/neogeo.sv#L373 cfg_data <= sys_mvs_r ? 2576980378 : 2865308404; The first is for MVS and the second for AES. The number for 60Hz...