Search found 781 matches

by FPGA64
Mon Jan 22, 2024 7:48 pm
Forum: Atari ST / STe
Topic: IPF Support
Replies: 54
Views: 15820

Re: IPF Support

breiztiger wrote: Mon Jan 22, 2024 7:36 pm

Some Amstrad cpc emulators like caprice forever or sugarbox have ipf support with codes from scratch to read or write ipf files

Rob Smith has stated in his latests video he is working on IPS

by FPGA64
Mon Jan 22, 2024 8:17 am
Forum: Input Devices
Topic: New Rotary Joystick From GRS in Pre-prod Testing
Replies: 32
Views: 13115

Re: New Rotary Joystick From GRS in Pre-prod Testing

Koston wrote: Mon Jan 22, 2024 7:59 am

Does anyone know if Thunderstick Studio has plans for establishing distribution in Europe?

you can order the International Version Now. I have and it arrived in the UK/ I dont know if he plans to ship from within Europe though.

by FPGA64
Mon Jan 22, 2024 8:12 am
Forum: Arcade Cores
Topic: Mars Matrix Weird Behaviour?
Replies: 4
Views: 2813

Re: Mars Matrix Weird Behaviour?

I would say dont raise an issue. You need to find actual footage from an arcade board, not an emulator and compare it. Games often had slowdown. Vague guesses dont help. Documented facts help

by FPGA64
Sun Jan 21, 2024 9:02 pm
Forum: Other Console Cores
Topic: Vectrex Core
Replies: 65
Views: 69778

Re: Vectrex Core

I played the original alot to in the arcades. It was one of the first arcade games I got good at

by FPGA64
Sun Jan 21, 2024 8:51 pm
Forum: Sega Saturn
Topic: ST-V Core?
Replies: 8
Views: 2604

Re: ST-V Core?

The saturn core almost fills the FPGA. I doubt there is room for additions but who knows

by FPGA64
Sat Jan 20, 2024 9:32 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 949
Views: 577463

Re: Sega Saturn Core in Development

rhester72 wrote: Sat Jan 20, 2024 12:25 am
FPGA64 wrote: Fri Jan 19, 2024 7:52 pm

is the current tip

https://github.com/MiSTer-unstable-nigh ... 161247.rbf

Oh duh - thanks =)

New one tonight

https://github.com/MiSTer-unstable-nigh ... 18aa6e.rbf

by FPGA64
Fri Jan 19, 2024 7:52 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 949
Views: 577463

Re: Sega Saturn Core in Development

Damn, son. Core's getting updated daily these days! Get the latest one right here: https://github.com/MiSTer-unstable-nightlies/Saturn_MiSTer/releases/tag/unstable-builds Which build ID is more current? I can't tell between the two latest, the lowest resolution appears to be the day/date. is the current tip https://github.com/MiSTer-unstable-night...
by FPGA64
Fri Jan 19, 2024 6:54 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 949
Views: 577463

Re: Sega Saturn Core in Development

sev48lora wrote: Fri Jan 19, 2024 5:06 pm

I am going to receive a mister fpga with a 2.9 module. That's why I asked

Dual ram refers to 2 sticks of ram, not the count of Ram chips on each stick

by FPGA64
Fri Jan 19, 2024 6:48 pm
Forum: General Discussions
Topic: Many Cores Suddenly Not Working?
Replies: 15
Views: 4892

Re: Many Cores Suddenly Not Working?

Alright... so after I got it running twice for a while again, I decided to remove, clean and reseat it after checking the suggested URL above. Did so multiple times. Couldn't get it back up running again. It still happily runs the memtest though. What do you guys think? Will a RAM replacement do the job? Or is it more likely the DE10 is faulty sin...
by FPGA64
Fri Jan 19, 2024 6:46 pm
Forum: General Discussions
Topic: Many Cores Suddenly Not Working?
Replies: 15
Views: 4892

Re: Many Cores Suddenly Not Working?

Its not running the memtest. You are just starting the memtest. Memtest will run even with no memory installed

This explains the memtest

https://github.com/MiSTer-devel/MemTest_MiSTer

At the very least we need a screenshot attached showing the screen after its run for 15 mins

by FPGA64
Thu Jan 18, 2024 7:04 pm
Forum: General Discussions
Topic: Many Cores Suddenly Not Working?
Replies: 15
Views: 4892

Re: Many Cores Suddenly Not Working?

After moving my Mister from one location to the other, many cores stopped working correctly and now produce black screens / system halts. Nothing out of the ordinary happened when I moved it from one side of the room to the other, nor were any updates applied. After the problem emerged, I tried updating, reinstalling, using a different SD card, an...
by FPGA64
Mon Jan 15, 2024 8:41 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 567
Views: 2125184

Re: N64 Core

DrKastro wrote: Mon Jan 15, 2024 8:15 pm

Is it me or does Goldeneye 007 look very blurry ? Perfect Dark looks fine, but GE looks very blurry for me

LOD was added tonight in a test build on Discord

by FPGA64
Sun Jan 14, 2024 9:06 pm
Forum: Sega Saturn
Topic: Latest Saturn_DualSDRAM Unstable Build Issue?
Replies: 14
Views: 3008

Re: Latest Saturn_DualSDRAM Unstable Build Issue?

Then the digital board would be fine for you. But currently onlyy the Saturn, Beta Jaguar, PSX and the Y unit core use dual. And for the Saturn and PSX they dont add a great deal.

by FPGA64
Sun Jan 14, 2024 8:51 pm
Forum: Sega Saturn
Topic: Latest Saturn_DualSDRAM Unstable Build Issue?
Replies: 14
Views: 3008

Re: Latest Saturn_DualSDRAM Unstable Build Issue?

To be honest it dawned on me, like a lightbulb suddenly came on, I thought the duel ram was the one stick 2 chips making it 128sdram, I then realised that on the Misterfpga website it shows duel ram with 2 sticks, now I know and I feel stupid 😂 Thanks for the help at least I haven't got any faulty stuff.. Dont forget to Move SW3 back to off. It wa...
by FPGA64
Sun Jan 14, 2024 8:07 pm
Forum: Sega Saturn
Topic: Latest Saturn_DualSDRAM Unstable Build Issue?
Replies: 14
Views: 3008

Re: Latest Saturn_DualSDRAM Unstable Build Issue?

I only have the one stick as I have the io board, have I missed the boat here completely, and got it wrong? Yes you simply dont have Dual Ram. You would appear to have an Analog IO board and that doesnt support dual ram. You would need 2 Ram sticks on either side. You should move SW3 back to its off position. Dual Ram is currently only possible wi...
by FPGA64
Sun Jan 14, 2024 7:59 pm
Forum: Sega Saturn
Topic: Latest Saturn_DualSDRAM Unstable Build Issue?
Replies: 14
Views: 3008

Re: Latest Saturn_DualSDRAM Unstable Build Issue?

I only have the one stick as I have the io board, have I missed the boat here completely, and got it wrong? Yes you simply dont have Dual Ram. You would appear to have an Analog IO board and that doesnt support dual ram. You would need 2 Ram sticks on either side. You should move SW3 back to its off position. You will never be able to run a Dual R...
by FPGA64
Sun Jan 14, 2024 5:12 pm
Forum: Sega Saturn
Topic: Latest Saturn_DualSDRAM Unstable Build Issue?
Replies: 14
Views: 3008

Re: Latest Saturn_DualSDRAM Unstable Build Issue?

Sw3 reconfigures the DE10 to allow the 2nd slot to be used for Ram. What you are describing about the lights not working suggests that yuor Digital IO board isnt fitted correctly or the switch hasnt be set or is partially set Its also possible you have fallen foul of the 4 chip ram design. Where did you buy your pre configure from ? It would be hel...
by FPGA64
Sun Jan 14, 2024 12:23 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 567
Views: 2125184

Re: N64 Core

First I want to say thanks to Robert for his dedicated work on this and other MiSTer cores, he has done so much to add value to this platform and I'm very thankful for it! My question is: At this point in the N64 core's development, am I doing myself any favors by waiting for it to hit the main update_all distro? Normally I wait on WIP cores since...
by FPGA64
Sun Jan 14, 2024 8:07 am
Forum: Sega Saturn
Topic: Latest Saturn_DualSDRAM Unstable Build Issue?
Replies: 14
Views: 3008

Re: Latest Saturn_DualSDRAM Unstable Build Issue?

Both of these work fine with my Dual Ram setup

The fact you get a reset shows that you havean installation error or a hardware failure in the 2nd Ram Chip
when fitting dual ram, you will be fitting a digital IO board and you must switch SW3 on the De10.

See this excellent guide from Misterfpga.co.uk

https://misterfpga.co.uk/dual-sdram-mister-fpga/

by FPGA64
Sat Jan 13, 2024 9:36 pm
Forum: Development for MiSTer
Topic: PWM on 18-bit DAC to get 24-bit Color
Replies: 36
Views: 11498

Re: PWM on 18-bit DAC to get 24-bit Color

Bas wrote: Sat Jan 13, 2024 9:17 pm

I'm not the sharpest tool in this shed... PWM?

Pulse width modulation

by FPGA64
Sat Jan 13, 2024 2:26 pm
Forum: Amiga (Minimig)
Topic: "Speed toggle" for the Amiga Minimig core
Replies: 6
Views: 3089

Re: "Speed toggle" for the Amiga Minimig core

Processor speed is not the major problem though. The Core AGA timing are off, I also think the ECS timings are off.

by FPGA64
Sat Jan 13, 2024 12:25 pm
Forum: Amiga (Minimig)
Topic: "Speed toggle" for the Amiga Minimig core
Replies: 6
Views: 3089

Re: "Speed toggle" for the Amiga Minimig core

The Amiga was tolerant of faster processors by the 1200. Quite a few people had accelerator cards by then and so the games were not written so they run on a 68020 only. It would be nice though to get a FPGA implementation thats as accurate as WinUAE, but it depends on someone knowledgeable of the Amiga and the Mister and those people are rare. Its ...
by FPGA64
Thu Jan 11, 2024 3:09 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 949
Views: 577463

Re: Sega Saturn Core in Development

its a home pacth so they probably messed it up The core is also alpha, so the only way to be sure is to play it on a real saturn

by FPGA64
Tue Jan 09, 2024 7:54 am
Forum: Amiga (Minimig)
Topic: AmigaVision (MegaAGS) 2023.12.25 Released with Updated Game Configurations
Replies: 79
Views: 17190

Re: AmigaVision (MegaAGS) 2023.12.25 Released with Updated Game Configurations

pbsk8 wrote: Tue Jan 09, 2024 1:04 am

I never played amiga before. I stumbled on this ruff & tumble on twitter someone recommending it,

it is a platformer, looks good to play, any other recommendations for platformers like this?

Fire And Ice, Superfrog and Zool are good

by FPGA64
Mon Jan 08, 2024 8:09 pm
Forum: Hardware Setups
Topic: Using a 10TB Hard Drive?
Replies: 16
Views: 4091

Re: Using a 10TB Hard Drive?

I would power it externally. Usb is current limited

by FPGA64
Mon Jan 08, 2024 9:38 am
Forum: Hardware Setups
Topic: Using a 10TB Hard Drive?
Replies: 16
Views: 4091

Re: Using a 10TB Hard Drive?

Impossible to say without more details

If its an external USB drive then probably. Although a drive of that size will need an external power source

by FPGA64
Mon Jan 08, 2024 7:52 am
Forum: Input Devices
Topic: New light gun from GRS
Replies: 2
Views: 1165

Re: New light gun from GRS

Its a Sinden based Lightgun so wont work with the Mister. Sinden guns need a device that can run the SW to detect the white surround on and in the Mister that means a PI or such. It also would need the cores to be adjusted to have a white box around them

by FPGA64
Sun Jan 07, 2024 7:25 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 567
Views: 2125184

Re: N64 Core

You need the Unstable

by FPGA64
Sun Jan 07, 2024 6:58 pm
Forum: Display Devices
Topic: New HDR Settings
Replies: 145
Views: 45225

Re: New HDR Settings

Because HDR 3 doesnt exist

hdr=0 ; 1 - enable HDR using HLG (recommended for most users)
; 2 - enable HDR using the DCI P3 color space (use color controls to tweak, suggestion: set saturation to 80).

0, 1 and 2 are the legal values