Search found 163 matches

by bootsector
Fri May 29, 2020 9:45 pm
Forum: PC Engine, TurboGrafx 16/CD
Topic: Just wanted to say awesome work srg320 and Sorgelig!
Replies: 50
Views: 71301

Re: Just wanted to say awesome work srg320 and Sorgelig!

Lancelot wrote: Fri May 29, 2020 8:38 pm
bootsector wrote: Fri May 29, 2020 7:55 pm
Lancelot wrote: Fri May 29, 2020 7:48 pm Devil Crash is unplayable on today’s core version, anyone confirms it?
Working fine here.
It’s the arcade card feature, I turned it off and the game is fine now. Better leave it off for non arcade card games.
Nice finding. Thanks for reporting back!
by bootsector
Fri May 29, 2020 7:55 pm
Forum: PC Engine, TurboGrafx 16/CD
Topic: Just wanted to say awesome work srg320 and Sorgelig!
Replies: 50
Views: 71301

Re: Just wanted to say awesome work srg320 and Sorgelig!

Lancelot wrote: Fri May 29, 2020 7:48 pm Devil Crash is unplayable on today’s core version, anyone confirms it?
Working fine here.
by bootsector
Fri May 29, 2020 5:26 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: Final Fantasy III - 128MB SDRAM Issue
Replies: 60
Views: 30879

Re: Final Fantasy III - 128MB SDRAM Issue

@Coffea - I'm also super curious on what was changed.

@colonel panic - Thanks for the confirmation!
by bootsector
Fri May 29, 2020 4:46 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: Final Fantasy III - 128MB SDRAM Issue
Replies: 60
Views: 30879

Re: Final Fantasy III - 128MB SDRAM Issue

I think it’s not so much about power draw, but about poor electrical buffering on the DE-10 Nano’s HDMI port. I can confirm that the HDMI port definitely has issues regarding 5v. I'm using a Moread HDMI to VGA adapter for direct_video output which includes a micro USB port for optionally powering it externally. I tried using it that way once and I...
by bootsector
Fri May 29, 2020 3:21 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: Final Fantasy III - 128MB SDRAM Issue
Replies: 60
Views: 30879

Re: Final Fantasy III - 128MB SDRAM Issue

Sorgelig wrote: Fri May 29, 2020 2:26 pm try this version:
SNES.zip
Holy Moly! This has fixed Secret of Mana!!!!! :o

I will ask my friend to test FF3 intro and report back!

Thank you Sorg and srg320!!!!
by bootsector
Thu May 28, 2020 8:45 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: Final Fantasy III - 128MB SDRAM Issue
Replies: 60
Views: 30879

Re: Final Fantasy III - 128MB SDRAM Issue

Sorgelig wrote: Thu May 28, 2020 8:43 pm srg320 has problem in FFIII intro. So this is good news as he will be able to debug it.
This is great news, indeed! Thanks Sorg and srg320 for looking into this!
by bootsector
Wed May 27, 2020 8:24 pm
Forum: NES (Nintendo Entertainment System)
Topic: Mapper Requests
Replies: 82
Views: 146393

Re: Mapper Requests

Kenryu wrote: Wed May 27, 2020 6:15 pm Hi guys,

The game Al Unser Jr. Turbo Racing though supported, doesn't run well on the NES core.
Seems to be working fine for me. No-Intro ROM.
by bootsector
Wed May 27, 2020 4:58 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: Final Fantasy III - 128MB SDRAM Issue
Replies: 60
Views: 30879

Re: Final Fantasy III - 128MB SDRAM Issue

That didn't fix for Secret of Mana at least. I will ask my friend to test with the other RAM module specifically on FF3 and I will report here.
by bootsector
Wed May 27, 2020 3:51 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: Final Fantasy III - 128MB SDRAM Issue
Replies: 60
Views: 30879

Re: Final Fantasy III - 128MB SDRAM Issue

I just checked some older snes core releases as bootsector pointed out in the github issue. Just like bootsector, the last working version for me is SNES_20190204. Something happened between SNES_20190204 and SNES_20190225 to cause this I assume? As the atari forums are gone, so is the change log that Sorgelig maintained so I can't see what he pos...
by bootsector
Wed May 27, 2020 2:44 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: Final Fantasy III - 128MB SDRAM Issue
Replies: 60
Views: 30879

Re: Final Fantasy III - 128MB SDRAM Issue

I have two 128MB SDRAM boards. One of them gives me garbled graphics always at the same place in FF3 (@2:03): https://www.youtube.com/watch?v=1UKeg4RS0Hk This same module passes memtest at 140Mhz on two DE-10 Nano boards. It also gives me the same glitch in other DE-10 Nano board as well. I would send Sorgelig this RAM module, but I've lent it to ...
by bootsector
Wed May 27, 2020 8:51 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: Final Fantasy III - 128MB SDRAM Issue
Replies: 60
Views: 30879

Re: Final Fantasy III - 128MB SDRAM Issue

I have two 128MB SDRAM boards. One of them gives me garbled graphics always at the same place in FF3 (@2:03): https://www.youtube.com/watch?v=1UKeg4RS0Hk This same module passes memtest at 140Mhz on two DE-10 Nano boards. It also gives me the same glitch in other DE-10 Nano board as well. I would send Sorgelig this RAM module, but I've lent it to a...
by bootsector
Tue May 26, 2020 8:00 pm
Forum: PC Engine, TurboGrafx 16/CD
Topic: Reducing CDDA Volume
Replies: 9
Views: 5969

Re: Reducing CDDA Volume

Kitrinx wrote: Tue May 26, 2020 7:57 pm
bootsector wrote: Tue May 26, 2020 7:55 pm Rysha, those are for CDDA and Master boost options in the off position?
Yes, that is the default. CDDA will boost the CDDA (dur) and the 2x and 4x options will increase the overall volume with the same balance, using a compressor to prevent clipping.
Pure awesomeness, as usual! Thanks!
by bootsector
Tue May 26, 2020 7:55 pm
Forum: PC Engine, TurboGrafx 16/CD
Topic: Reducing CDDA Volume
Replies: 9
Views: 5969

Re: Reducing CDDA Volume

Rysha, those are for CDDA and Master boost options in the off position?