Nice finding. Thanks for reporting back!Lancelot wrote: ↑Fri May 29, 2020 8:38 pmIt’s the arcade card feature, I turned it off and the game is fine now. Better leave it off for non arcade card games.
Search found 163 matches
- Fri May 29, 2020 9:45 pm
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: Just wanted to say awesome work srg320 and Sorgelig!
- Replies: 50
- Views: 71301
Re: Just wanted to say awesome work srg320 and Sorgelig!
- Fri May 29, 2020 7:55 pm
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: Just wanted to say awesome work srg320 and Sorgelig!
- Replies: 50
- Views: 71301
- Fri May 29, 2020 5:26 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Final Fantasy III - 128MB SDRAM Issue
- Replies: 60
- Views: 30879
Re: Final Fantasy III - 128MB SDRAM Issue
@Coffea - I'm also super curious on what was changed.
@colonel panic - Thanks for the confirmation!
@colonel panic - Thanks for the confirmation!
- Fri May 29, 2020 4:46 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Final Fantasy III - 128MB SDRAM Issue
- Replies: 60
- Views: 30879
Re: Final Fantasy III - 128MB SDRAM Issue
I think it’s not so much about power draw, but about poor electrical buffering on the DE-10 Nano’s HDMI port. I can confirm that the HDMI port definitely has issues regarding 5v. I'm using a Moread HDMI to VGA adapter for direct_video output which includes a micro USB port for optionally powering it externally. I tried using it that way once and I...
- Fri May 29, 2020 3:21 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Final Fantasy III - 128MB SDRAM Issue
- Replies: 60
- Views: 30879
- Thu May 28, 2020 8:45 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Final Fantasy III - 128MB SDRAM Issue
- Replies: 60
- Views: 30879
- Wed May 27, 2020 8:24 pm
- Forum: NES (Nintendo Entertainment System)
- Topic: Mapper Requests
- Replies: 82
- Views: 146393
- Wed May 27, 2020 4:58 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Final Fantasy III - 128MB SDRAM Issue
- Replies: 60
- Views: 30879
Re: Final Fantasy III - 128MB SDRAM Issue
That didn't fix for Secret of Mana at least. I will ask my friend to test with the other RAM module specifically on FF3 and I will report here.
- Wed May 27, 2020 3:51 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Final Fantasy III - 128MB SDRAM Issue
- Replies: 60
- Views: 30879
Re: Final Fantasy III - 128MB SDRAM Issue
I just checked some older snes core releases as bootsector pointed out in the github issue. Just like bootsector, the last working version for me is SNES_20190204. Something happened between SNES_20190204 and SNES_20190225 to cause this I assume? As the atari forums are gone, so is the change log that Sorgelig maintained so I can't see what he pos...
- Wed May 27, 2020 2:44 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Final Fantasy III - 128MB SDRAM Issue
- Replies: 60
- Views: 30879
Re: Final Fantasy III - 128MB SDRAM Issue
I have two 128MB SDRAM boards. One of them gives me garbled graphics always at the same place in FF3 (@2:03): https://www.youtube.com/watch?v=1UKeg4RS0Hk This same module passes memtest at 140Mhz on two DE-10 Nano boards. It also gives me the same glitch in other DE-10 Nano board as well. I would send Sorgelig this RAM module, but I've lent it to ...
- Wed May 27, 2020 8:51 am
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Final Fantasy III - 128MB SDRAM Issue
- Replies: 60
- Views: 30879
Re: Final Fantasy III - 128MB SDRAM Issue
I have two 128MB SDRAM boards. One of them gives me garbled graphics always at the same place in FF3 (@2:03): https://www.youtube.com/watch?v=1UKeg4RS0Hk This same module passes memtest at 140Mhz on two DE-10 Nano boards. It also gives me the same glitch in other DE-10 Nano board as well. I would send Sorgelig this RAM module, but I've lent it to a...
- Tue May 26, 2020 8:00 pm
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: Reducing CDDA Volume
- Replies: 9
- Views: 5969
Re: Reducing CDDA Volume
Pure awesomeness, as usual! Thanks!Kitrinx wrote: ↑Tue May 26, 2020 7:57 pmYes, that is the default. CDDA will boost the CDDA (dur) and the 2x and 4x options will increase the overall volume with the same balance, using a compressor to prevent clipping.bootsector wrote: ↑Tue May 26, 2020 7:55 pm Rysha, those are for CDDA and Master boost options in the off position?
- Tue May 26, 2020 7:55 pm
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: Reducing CDDA Volume
- Replies: 9
- Views: 5969
Re: Reducing CDDA Volume
Rysha, those are for CDDA and Master boost options in the off position?