Search found 537 matches

by dshadoff
Sat Sep 23, 2023 1:47 am
Forum: General Discussions
Topic: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?
Replies: 78
Views: 21001

Re: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?

While it is true that everything which can be done on FPGA can also be done in software with a sufficiently-fast computer (*), I will remind people of a point I’ve made in the past: In the early days of emulation, all system operation was inferred from either documentaion (i.e. 6502 datasheets), or software-based empirical tests. There are limits t...
by dshadoff
Fri Sep 22, 2023 2:58 pm
Forum: General Discussions
Topic: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?
Replies: 78
Views: 21001

Re: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?

As one digs deeper into compatibility, one finds that "cycle accurate" is measuring really only one set of variables related to compatibility. There are edge cases related to register initialization values, and interactions between any two components inside the machine - which means that more components means exponentially larger numbers ...
by dshadoff
Thu Aug 31, 2023 4:11 am
Forum: General Discussions
Topic: CYC1000 / Handheld SNES FPGA Device?
Replies: 7
Views: 6025

Re: CYC1000 / Handheld SNES FPGA Device?

This could work for some cores, but probably not snes.
I don’t see a separate CPU on that, so lots of I/O functions would need to be implemented in a soft CPU, stealing a large number of your LE’s. Might be possible to do one of the older arcade systems though (without video scaler, etc)

by dshadoff
Mon Aug 28, 2023 1:25 am
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 949
Views: 567532

Re: Sega Saturn Core in Development

16Bittt wrote: Wed Aug 23, 2023 10:18 pm

why other developers don't assist him?

I believe some minor items were contributed by others…
But he doesn’t need assistance, and has not requested assistance.
Since he’s still working on it, changes made by others might interfere with his planned changes.
So, basically, it is because we respect him.

by dshadoff
Wed Aug 09, 2023 6:50 am
Forum: Neo Geo MVS / AES / CD
Topic: Neo Geo CPU Overclocking?
Replies: 111
Views: 109928

Re: Neo Geo CPU Overclocking?

A "pull request" is actually a code submission in GitHub language. There was a pull request made several months ago which would provide an overclocking option - but it was not accepted, as it appeared to increase instability (based on what I read of Sorgelig's comments). Having said that, the Gyurco async clock fixes are intended specific...
by dshadoff
Wed Aug 02, 2023 1:00 am
Forum: General Discussions
Topic: A 1.0 Verilog Version of Nuked MD Was Released
Replies: 21
Views: 5933

Re: A 1.0 Verilog Version of Nuked MD Was Released

It sounds pretty cool, but what FPGA/system is it supposed to run on ?

by dshadoff
Sun Jul 30, 2023 9:50 pm
Forum: Arcade Cores
Topic: Vigilante - weird screen size / location behaviour
Replies: 5
Views: 2278

Re: Vigilante - weird screen size / location behaviour

Right. And it doesn't mean that your CRT is "bad", just that it isn't quite compatible.
You need to keep in mind that arcade cores had custom monitor sections in them, and many aren't compatible with regular NTSC (or even PAL) screens. Worse, some of them are nearly compatible (but not quite).

by dshadoff
Sun Jul 30, 2023 3:10 pm
Forum: Arcade Cores
Topic: Vigilante - weird screen size / location behaviour
Replies: 5
Views: 2278

Re: Vigilante - weird screen size / location behaviour

This is almost certainly something related to your TV, as there is no feedback channel from a CRT back to the MiSTer, so MiSTer has no way of knowing that you've done anything to your CRT (and thus cannot modify its behaviour on that basis). However, as this is a Jotego core, I don't know whether he reads this forum; you may be better to check with...
by dshadoff
Tue Jul 25, 2023 2:32 pm
Forum: Neo Geo MVS / AES / CD
Topic: Neo Geo CPU Overclocking?
Replies: 111
Views: 109928

Re: Neo Geo CPU Overclocking?

Check the pull request. Sorgelig isn't going to accept anything that causes instability.

https://github.com/MiSTer-devel/NeoGeo_MiSTer/pull/179

by dshadoff
Mon Jul 24, 2023 4:46 pm
Forum: General Discussions
Topic: Why Are So Many Cores Missing Horizontal & Vertical Position Settings for CRTs?
Replies: 16
Views: 5804

Re: Why Are So Many Cores Missing Horizontal & Vertical Position Settings for CRTs?

Back in the day, when you switched devices, you would often need to adjust your TV set for the new device. People didn't switch between devices so often because most people didn't have multiple devices (and certainly didn't play arcade boards on their home TV). Analog TVs/monitors all have adjustements such as horizontal hold and vertical hold (and...
by dshadoff
Wed Jul 19, 2023 4:03 pm
Forum: Other Console Cores
Topic: FPGA Sega Dreamcast?
Replies: 27
Views: 15248

Re: FPGA Sega Dreamcast?

Well, this is great news, but since it won’t fit within the DE10-nano’s FPGA, it’s really preparation for a “post-MiSTer” device…

by dshadoff
Thu May 04, 2023 4:12 pm
Forum: Arcade Cores
Topic: The Screen Blurs Using CPS2 After Playing NeoGeo Core
Replies: 8
Views: 1267

Re: The Screen Blurs Using CPS2 After Playing NeoGeo Core

As mentioned, this would appear to be related to the second core (or perhaps an element of the framework) relying on the initialization value of something , which is put into a different state by the prior core. You could perhaps file an issue against the CPS2 core, but I don't know how long it would take to identify. But there is a known workaroun...
by dshadoff
Sun Apr 30, 2023 2:06 pm
Forum: Input Devices
Topic: Keyboard not working on most cores
Replies: 9
Views: 1077

Re: Keyboard not working on most cores

The keyboard is only a function of certain cores; only the cores which use a keyboard are programmed to use one. But as for core functionality - printscreen, menu, etc. That's a function of the framework, and should work... although it would be helpful for you to provide specific examples. Maybe the cores are outdated or made outside of MiSTer stan...
by dshadoff
Sat Apr 22, 2023 12:33 pm
Forum: General Discussions
Topic: Digikey Has DE10-Nano Boards in Stock Currently (13/05/2023)
Replies: 17
Views: 3730

Re: Digikey Has DE10-Nano Boards in Stock Currently (13/05/2023)

Digikey just shipped my DE10 Nano, which I backordered earlier in the month. Looks like the entire batch the got might have been used for the backorders though (or others have been very fast at ordering them), since it's still showing as out of stock. This is exactly how Digikey and Mouser work. They have shipments scheduled to come in on certain ...
by dshadoff
Sat Apr 15, 2023 4:10 am
Forum: Input Devices
Topic: Antonio villena's decapod issues
Replies: 22
Views: 2327

Re: Antonio villena's decapod issues

There is no "snac code" on MiSTer. At least nothing that has a state machine - it's just "wire" connections. When SNAC is enabled, the GPIOs at the SNAC port are connected to the inputs as the console implementation has them. Whatever desynchronization occurred seems to have been within the decapod. I've never heard of this type...
by dshadoff
Tue Mar 28, 2023 4:19 pm
Forum: Other Computer / System Cores
Topic: Coco 2 + Mantra Alice + Dragon 32/64
Replies: 119
Views: 52482

Re: Coco 2 + Mantra Alice + Dragon 32/64

There are a lot of improper cassette images out there - in particular, on TOSEC, and also a lot of the Dragon images. I've mentioned this before, but it bears mentioning again... The cassette format includes a lead-in, synchronization and name block, then another lead-in and the payload. The second lead-in is what is missing from - or dramatically ...
by dshadoff
Wed Feb 22, 2023 1:57 am
Forum: PC Engine, TurboGrafx 16/CD
Topic: Seeing flickering strips in TubroGrafx 16 games
Replies: 10
Views: 5324

Re: Seeing flickering strips in TubroGrafx 16 games

If you have a picture, it might be more helpful; this description is vague.

by dshadoff
Sat Jan 21, 2023 8:47 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 949
Views: 567532

Re: Sega Saturn Core in Development

There is no requirement on any Dev to support non standard 4 Chip Memory. It should never have been made. Why should a dev spend time supporting a non official memory expansion. True, but it is still supported by the Mister and all finish cores are compatible with both configurations. Since it's an open source project, you always have devs happy t...
by dshadoff
Wed Jan 18, 2023 2:46 am
Forum: PC Engine, TurboGrafx 16/CD
Topic: Some Games not Running
Replies: 18
Views: 17759

Re: Some Games not Running

You're talking about the top of the screen (marked by a black border) shifting downward as the character moves upward as shown in the screenshots above, right ?

That's part of the game on original hardware, not an issue with the core.

by dshadoff
Fri Dec 02, 2022 6:16 pm
Forum: PC Engine, TurboGrafx 16/CD
Topic: Question About the Turbo Tap Option
Replies: 4
Views: 4762

Re: Question About the Turbo Tap Option

TurboTap is the brand name of the multi-controller breakout attachment (i.e. generic name would be multi-tap). A generic name ought to be used for both clarity and to avoid trademark complaints. For the original machine, when it came to the USA, the marketing department seems to have gone a little crazy calling all of the devices "Turbo(someth...
by dshadoff
Sat Nov 26, 2022 6:35 pm
Forum: PC Engine, TurboGrafx 16/CD
Topic: Dinoforce an Unreleased PC Engine Game Now Available
Replies: 4
Views: 5409

Re: Dinoforce an Unreleased PC Engine Game Now Available

The sound is very similar to Circus Lido by the same publisher/developer Uni Post. I quite enjoyed the other game although it lacked some final polish. Is there some good write-up on Uni Post and the history of this unreleased game? I don’t think so, but apparently this release came from the original author (with some polishing by others), so an i...
by dshadoff
Sun Nov 13, 2022 9:51 pm
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 128401

Re: Donkey Kong: Walking Sound Hack?

If it’s been well-maintained, there shouldn’t be a difference - or rather, it should be within the expected machine-to-machine difference from the manufacture period (which, for analog circuitry, is much larger than for digital).
by dshadoff
Sun Nov 13, 2022 7:40 pm
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 128401

Re: Donkey Kong: Walking Sound Hack?

The reason why I insist is that I looked at the MAME code, and from the comments, it seems they did do not just "copy" the schematic, but also did measurements to verify their code, so I wonder how it could be so much off. They would have compared audio of the emulator to the real thing (wouldn't they?), so maybe they are just simulating...
by dshadoff
Mon Oct 31, 2022 4:51 am
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 128401

Re: Donkey Kong: Walking Sound Hack?

Wow, all three are so much more different than I had suspected. This is all kinds of amazing seeing the comparison.
by dshadoff
Sun Oct 30, 2022 7:07 pm
Forum: Arcade Cores
Topic: Donkey Kong: Walking Sound Hack?
Replies: 268
Views: 128401

Re: Donkey Kong: Walking Sound Hack?

If you have an original PCB, a comparison between that and MiSTer would be more meaningful; MAME should not be used as a reference at a detailed level (though it is often useful for broad, high-level things).
by dshadoff
Sat Oct 22, 2022 3:24 pm
Forum: General Discussions
Topic: DE10 Nano from Mouser, Anyone Got One Recently?
Replies: 21
Views: 2861

Re: DE10 Nano from Mouser, Anyone Got One Recently?

I received one about a month or two ago - but I had ordered it back in November (and at the time, they were expecting a shipment the next day, and another in January - both of which never happened). I never cancelled because I had locked in an order before the price went up, and they honoured the original price (and it wasn't my first unit, so I co...
by dshadoff
Sun Oct 16, 2022 12:33 am
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 949
Views: 567532

Re: Sega Saturn Core in Development

At a minimum these SDRAM boards would appear to be functionally equivalent to the v2.9 ones I have in an older mister of mine, now I'm curious to learn how the v3.0 boards were born and what differences they have -if any - compared to the official v2.9 PS: sorry about the off-topic, this discussion is about Saturn cores not SDRAM HW details... Yes...
by dshadoff
Sat Oct 15, 2022 8:07 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 949
Views: 567532

Re: Sega Saturn Core in Development

what is sdram 3.0? The latest official ram is V2.9 In theory yes AFAIK, but recent samples from a reputable supplier in Europe sport v3.0 on their PCB, and seem to show a slightly different layout of components on the board (see pictures from musashi73 some posts earlier in this thread) For the record I have two of those SDRAM boards on one MiSTer...
by dshadoff
Fri Sep 30, 2022 8:48 pm
Forum: General Discussions
Topic: Terasic DE10 Nano Price Increase
Replies: 49
Views: 35233

Re: Terasic DE10 Nano Price Increase

If it's a Mouser site for your own country (i.e. mouser.co.uk), then it will include VAT... and most likely it will also include shipping since it's beyond a threshold amount (Mouser is good that way to their international customers).
by dshadoff
Mon Sep 26, 2022 12:11 am
Forum: PC Engine, TurboGrafx 16/CD
Topic: Trouble loading cue/bin CD games
Replies: 5
Views: 5490

Re: Trouble loading cue/bin CD games

Yeah, there are bad rips out there, so it’s always best to ask first (and/or try another image).
Glad you got it working.