Current arcade core with the most useful CRT test patterns?

annette
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Current arcade core with the most useful CRT test patterns?

Unread post by annette »

I setting up an arcade CRT screen.

having some problem with convergence and a few other issues does anyone know the arcade core or specific arcade rom has the best set of test screen patterns for calibrations?
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SuperBabyHix
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Re: Current arcade core with the most useful CRT test patterns?

Unread post by SuperBabyHix »

I know the CPS 2 games typically have pretty good display test patterns in the setup.

EDIT: You may also want to look at the 240p Test Suite for the various consoles. The TG16/PC Engine one might be most useful as I believe you can switch between several video modes including both 224 and 240 active lines.
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Re: Current arcade core with the most useful CRT test patterns?

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Re: Current arcade core with the most useful CRT test patterns?

Unread post by mhartman »

Neogeo has a test pattern rom. That being said, I find the core to be a bit dim overall, so you may need to adjust a bit once you’re done.
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Re: Current arcade core with the most useful CRT test patterns?

Unread post by pgimeno »

Williams arcades have decent test patterns. Defender, for instance.
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Re: Current arcade core with the most useful CRT test patterns?

Unread post by annette »

i tried all suggested here thanks, the one i found most useful was the snes 240p 1.061 test suite.

for others users all the 240p test suites are here https://artemiourbina.itch.io/240p-test-suite
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