MAME or HBMAME ROMs?
MAME or HBMAME ROMs?
For the arcade cores to work do you need to have mame roms, hbmame roms, or both? I ran the getter scripts for both, but I'm not sure which I really need.
- SwedishGojira
- Posts: 64
- Joined: Sun May 24, 2020 7:26 pm
- Location: Sweden
- Has thanked: 25 times
- Been thanked: 28 times
- Contact:
Re: MAME or HBMAME ROMs?
MAME contains the original unedited roms for arcade games while HBMAME contains edited roms, like some of them where they have changed the speed or starting lives or other modifications. You don't really need the HBMAME if you don't like to play the alternatives qnd just stick to the main game.
Check out my MiSTer scripts on Github.
Re: MAME or HBMAME ROMs?
If you are trying to find out which files you need for a specific arcade game, you can look at the mra file in a text editor.
There is a rom entry with names of zip files that will be searched, and part entries with the names of the individual rom files in the zip files.
The main mister "alternatives" mra collection appear to include both official revisions and homebrew (hacks, etc.). The files for official revisions appear to be included in mame, and only homebrew in hbmame. The mame zip files may include the individual rom files for multiple official revisions, rather than a zip file per revision.
I configured my ini files for the update scripts to not automatically load the "alternatives" mra files, or hbmame files, for example.
There is a rom entry with names of zip files that will be searched, and part entries with the names of the individual rom files in the zip files.
The main mister "alternatives" mra collection appear to include both official revisions and homebrew (hacks, etc.). The files for official revisions appear to be included in mame, and only homebrew in hbmame. The mame zip files may include the individual rom files for multiple official revisions, rather than a zip file per revision.
I configured my ini files for the update scripts to not automatically load the "alternatives" mra files, or hbmame files, for example.
-
- Posts: 25
- Joined: Tue Jan 05, 2021 12:33 pm
- Has thanked: 12 times
- Been thanked: 1 time
Re: MAME or HBMAME ROMs?
I am looking for a game "Missle Command" which I have on Mame.
Can I import it in MiSter?
Can I import it in MiSter?
- lamarax
- Top Contributor
- Posts: 472
- Joined: Wed Nov 11, 2020 6:28 pm
- Has thanked: 33 times
- Been thanked: 202 times
Re: MAME or HBMAME ROMs?
No. MiSTer isn't a "drop-in" emulator. Although many Atari 6502 boards, such as the one you're requesting, have their ICs already reproduced inside the DE-10 Nano's FPGA chip, this particular game/board hasn't yet come into the attention of the guys making the cores.exoticatom wrote: ↑Mon Jan 18, 2021 4:47 pm I am looking for a game "Missle Command" which I have on Mame.
Can I import it in MiSter?
I believe it's a matter of time though
Re: MAME or HBMAME ROMs?
I started working on a Missile Command core, too soon to release a preview. Won't release it until I'm done updating the Centipede core.
- lamarax
- Top Contributor
- Posts: 472
- Joined: Wed Nov 11, 2020 6:28 pm
- Has thanked: 33 times
- Been thanked: 202 times
- aberu
- Core Developer
- Posts: 1191
- Joined: Tue Jun 09, 2020 8:34 pm
- Location: Longmont, CO
- Has thanked: 247 times
- Been thanked: 411 times
- Contact:
Re: MAME or HBMAME ROMs?
Important thing to consider that I like to bring up, MAME was developed over the course of 23 years now. It has "cores" too in this same sense. When you load in Missile Command in MAME, someone made a MAME driver that emulates that arcade hardware specifically.exoticatom wrote: ↑Mon Jan 18, 2021 4:47 pm I am looking for a game "Missle Command" which I have on Mame.
Can I import it in MiSter?
https://github.com/mamedev/mame/blob/ma ... issile.cpp
Here's the main code of the Atari Missile Command MAME emulator for instance.
MiSTer just has about 2 decades of catching up to do, and the progress is pretty swift already. The MiSTer is a different goal and different kind of project, it takes a lot of work to simulate the original systems in FPGA.
birdybro~