Aero Fighters 2

Yunaiba
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Aero Fighters 2

Unread post by Yunaiba »

Hi, just wanted to report that Aero Figthers 2 has some sound issues.
Sometimes, starting from level 2 music + SFX just freeze.
Anybody else noticed this?
suverman
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Re: Aero Fighters 2

Unread post by suverman »

I have noticed such freezes in real neogeo as well, not always level 2, more random. Freeze, gradually silent.
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bootsector
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Re: Aero Fighters 2

Unread post by bootsector »

I've seen sound just stop working on some MAME core for RetroArch. I will give it a try on MiSTer core. Probably it's something that has been "ported" from MAME?
rhester72
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Re: Aero Fighters 2

Unread post by rhester72 »

I don't think the NG core is a port from anything software-related - if so, it has bugs that were never seen before in software emulators.
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bootsector
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Re: Aero Fighters 2

Unread post by bootsector »

Hmm. Right. Specially the NeoGeo core was based off come IC decaps, IIRC. But it's not uncommon to see FPGA developers referring to MAME code as reference.
Topbravo
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Re: Aero Fighters 2

Unread post by Topbravo »

Hi all, just played through AF2 and I experienced the same sound glitch where after level 5 it just stops producing sound altogether. My core is version 22.04.03. Any work around?
Xbytez
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Re: Aero Fighters 2

Unread post by Xbytez »

Topbravo wrote: Fri Apr 22, 2022 7:21 pm just played through AF2 and I experienced the same sound glitch. Any work around?
A similar issue has been reported on GitHub for the NeoGeo core, another user posted a possible fix/work around, no harm in giving it a try to see if it solves the problem for you.

See Here:
https://github.com/MiSTer-devel/NeoGeo_ ... -749439411
Topbravo
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Re: Aero Fighters 2

Unread post by Topbravo »

Thanks for the fix! I’ll give it try here soon.
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