Share your Super Game Boy Borders Here
Share your Super Game Boy Borders Here
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- border_gameboy.zip
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- aberu
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Re: Share your Super Game Boy Borders Here
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- mister-kun-dracula-theme.zip
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Re: Share your Super Game Boy Borders Here
Code: Select all
Set-Location -Path $PSScriptRoot
$input_file = "border.png"
$output_file = $input_file.Replace(".png", ".sgb")
Start-Process -FilePath ".\superfamiconv.exe" -ArgumentList "-v --color-zero #00000000 --in-image $input_file --out-palette snes.palette --out-tiles snes.tiles --out-map snes.map --out-tiles-image tiles.png" -Wait -NoNewWindow
$tiles = Get-Content "snes.tiles" -Encoding Byte -Raw
$tiles_pad = New-Object byte[] (8192-$tiles.Length)
$tilemap = Get-Content "snes.map" -Encoding Byte -Raw
$tilemap_pad = New-Object byte[] (1792-$tilemap.Length)
$palettes = Get-Content "snes.palette" -Encoding Byte -Raw
$palettes_pad = New-Object byte[] (128-$palettes.Length)
Set-Content -Path $output_file -Encoding Byte -NoNewline -Value $tiles
Add-Content -Path $output_file -Encoding Byte -NoNewline -Value $tiles_pad
Add-Content -Path $output_file -Encoding Byte -NoNewline -Value $tilemap
Add-Content -Path $output_file -Encoding Byte -NoNewline -Value $tilemap_pad
Add-Content -Path $output_file -Encoding Byte -NoNewline -Value $palettes
Add-Content -Path $output_file -Encoding Byte -NoNewline -Value $palettes_pad
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Re: Share your Super Game Boy Borders Here
- aberu
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Re: Share your Super Game Boy Borders Here
The dracula theme conversion worked, thanks to fenderc01!
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- MiSTer-kun_Dracula.zip
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- hmxNlxQ9Y2.png (17.43 KiB) Viewed 93204 times
Re: Share your Super Game Boy Borders Here
I made 2 designs with a few variations! Download link
The DE10 Nano one was quite the exercise in SNES tile restrictions. It's exactly 256 tiles.
Re: Share your Super Game Boy Borders Here
You can grab them here:
https://github.com/BSeraph/MiSTer-Super-GBC-Borders
Small previews:
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Re: Share your Super Game Boy Borders Here
Could you also create a regular GBC border? Here is NIntendo's 3DS Virtual Console border that could be used as a base:
https://forums.libretro.com/t/suggestio ... itory/5107
Re: Share your Super Game Boy Borders Here
Hey, thanks! That's a nice suggestion. I remade that border to the best of my abilities - keeping the palette limit in mind. Let me know what you think. If you guys like it I can make more colors.pcfreak324 wrote: ↑Mon Apr 12, 2021 6:06 pm Thank you BSeraph for these nice borders.
Could you also create a regular GBC border? Here is NIntendo's 3DS Virtual Console border that could be used as a base:
https://forums.libretro.com/t/suggestio ... itory/5107
It's available on the Github page as GBColor Grape.sgb.
EDIT: I went ahead and made more colors. They're all on Github. Updating the preview image here:
- redsteakraw
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Re: Share your Super Game Boy Borders Here
- Newsdee
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Re: Share your Super Game Boy Borders Here
If I'm not mistaken, these use the Super Gameboy functionality to display,
so it's restricted to what the original hardware could show.
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Re: Share your Super Game Boy Borders Here
I thought it just was able to extract the borders from the ROM like a Super Gameboy would. If it was a Super Gameboy the core would have some of the enhancements like in Donkey Kong which it currently doesn't.
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Re: Share your Super Game Boy Borders Here
Right, it doesn't do the full Super Gameboy implementation. From the readme of the core:redsteakraw wrote: ↑Mon May 17, 2021 10:04 am I thought it just was able to extract the borders from the ROM like a Super Gameboy would. If it was a Super Gameboy the core would have some of the enhancements like in Donkey Kong which it currently doesn't.
Super Gameboy Support - Borders, Palettes and Multiplayer
Re: Share your Super Game Boy Borders Here
For full SGB implementation, the Snes core would be better suited. In that case SGB would be just another chip, and the core already simulate video output, controllers, memory, etc...redsteakraw wrote: ↑Mon May 17, 2021 10:04 amI thought it just was able to extract the borders from the ROM like a Super Gameboy would. If it was a Super Gameboy the core would have some of the enhancements like in Donkey Kong which it currently doesn't.
Re: Share your Super Game Boy Borders Here
The ones i made are all garbled and i don't know what causes it?
Is it the filesize or color space?
Feel free to send me a message.
Re: Share your Super Game Boy Borders Here
Someone on Facebook asked for this. Unfortunately i could not find the facebook post to write to that person.
So here it is:
https://archive.org/details/mi-ster-sup ... incomplete
Re: Share your Super Game Boy Borders Here
Whoa, based on the pngs in the archive these are fire. Real nice borders. Does the pack being "incomplete" pose any problems?jayp76 wrote: ↑Tue Feb 08, 2022 2:50 pm Someone on Facebook asked for this. Unfortunately i could not find the facebook post to write to that person.
So here it is:
https://archive.org/details/mi-ster-sup ... incomplete
Re: Share your Super Game Boy Borders Here
- Longtime4321
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Re: Share your Super Game Boy Borders Here
BSeraph wrote: ↑Mon Apr 12, 2021 11:37 pmpcfreak324 wrote: ↑Mon Apr 12, 2021 6:06 pmThank you BSeraph for these nice borders.
Could you also create a regular GBC border? Here is NIntendo's 3DS Virtual Console border that could be used as a base:
https://forums.libretro.com/t/suggestio ... itory/5107Hey, thanks! That's a nice suggestion. I remade that border to the best of my abilities - keeping the palette limit in mind. Let me know what you think. If you guys like it I can make more colors.
It's available on the Github page as GBColor Grape.sgb.
EDIT: I went ahead and made more colors. They're all on Github. Updating the preview image here:
hOea8Do.png
Here's an edit that I whipped up in about 10 minutes. I find that the minimalism makes it easier to focus on the game.
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- Longtime4321
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