Re: X68000 Beta - Updates and Releases
Posted: Mon Nov 15, 2021 7:53 am
I'm getting nothing but jumbled static on my screen... X68k.rom is in the computer folder on the SD card games on my hard drive...
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Upside: You can now play Afterburner with an Xbox/PlayStation analog stickChris23235 wrote: βSun Nov 14, 2021 9:07 pmThis works! Many thanks, I didn't expect the game to have only mouse controls.
On discord one of the devs mentioned midi board interrupts not being implemented correctly. I guess there are several ways to send midi data, and depending on the game the method works or not (yet).Chris23235 wrote: βSun Nov 14, 2021 10:38 pm That's interesting, I tried it and these 2 games didn't work for me either. I tried Cyberblock and this worked so I assumed they all work. I wonder if it is because Cyberblock targets an SC-55 module specifically, while Etoile Princess and Dai Maikai Mura don't mention a designated Midi hardware.
I think this was an original hardware issue from what i've seen. Something about there not being enough channels to process all of the sounds at the same time. If you look up people playing street fighter on original hardware with the X68k it's the same deal.Captain FPGA wrote: βMon Nov 15, 2021 7:57 pm Can anyone confirm if the sound on the Capcom games are working? The only thing I can get working are music and picture. For instance whenever Guile does a Sonic Boom or Sagat punches someone I don't hear any of that however the background music plays.
Also, is there a 6 button layout I can apply to my SNES Blisster controller with the Street Fighter games on here or is it keyboard only? Not a deal-breaker I have the CPS2 core, would just be cool to get it working on here as well so I can compare and enjoy version differences.
*jaw drops*Murderface1982 wrote: βMon Nov 15, 2021 7:59 pmI think this was an original hardware issue from what i've seen. Something about there not being enough channels to process all of the sounds at the same time. If you look up people playing street fighter on original hardware with the X68k it's the same deal.Captain FPGA wrote: βMon Nov 15, 2021 7:57 pm Can anyone confirm if the sound on the Capcom games are working? The only thing I can get working are music and picture. For instance whenever Guile does a Sonic Boom or Sagat punches someone I don't hear any of that however the background music plays.
Also, is there a 6 button layout I can apply to my SNES Blisster controller with the Street Fighter games on here or is it keyboard only? Not a deal-breaker I have the CPS2 core, would just be cool to get it working on here as well so I can compare and enjoy version differences.
I think currentlythe core only supports 2 buttons, and a third button calles Run, as this is what you can define in the core menu. No idea if the X68000 supported pads with more buttons.Captain FPGA wrote: βMon Nov 15, 2021 7:57 pm Can anyone confirm if the sound on the Capcom games are working? The only thing I can get working are music and picture. For instance whenever Guile does a Sonic Boom or Sagat punches someone I don't hear any of that however the background music plays. Final Fight has the same problem, Strider plays fine AFAIK.
Also, is there a 6 button layout I can apply to my SNES Blisster controller with the Street Fighter games on here or is it keyboard only? Not a deal-breaker I have the CPS2 core, would just be cool to get it working on here as well so I can compare and enjoy version differences.
So I watched a couple of videos of Super Street Fighter 2 with both music and sound for the X68000 not sure if those were pure emulators or real hardware.Chris23235 wrote: βMon Nov 15, 2021 9:08 pmI think currentlythe core only supports 2 buttons, and a third button calles Run, as this is what you can define in the core menu. No idea if the X68000 supported pads with more buttons.Captain FPGA wrote: βMon Nov 15, 2021 7:57 pm Can anyone confirm if the sound on the Capcom games are working? The only thing I can get working are music and picture. For instance whenever Guile does a Sonic Boom or Sagat punches someone I don't hear any of that however the background music plays. Final Fight has the same problem, Strider plays fine AFAIK.
Also, is there a 6 button layout I can apply to my SNES Blisster controller with the Street Fighter games on here or is it keyboard only? Not a deal-breaker I have the CPS2 core, would just be cool to get it working on here as well so I can compare and enjoy version differences.
I looked it up, the X68000 had 2 joystick parts that were connected with a DB9 adapter and where comaptible with Atari's joystick standard. These controllers supported 2 buttons. When SF II came out Capcom bundled it with an adapter that allowed to use a 6 Button controller with the system.Captain FPGA wrote: βTue Nov 16, 2021 1:21 am So I watched a couple of videos of Super Street Fighter 2 with both music and sound for the X68000 not sure if those were pure emulators or real hardware.
Regardless, if the core doesn't currently support it I'm SOL (as far as the Mister goes) appreciate the info though. Sucks about the sound, was really looking forward to playing the X68000 version of Final Fight. The color and graphics were slightly different than Arcade/SNES/CD.
I'll look into the original Xbox emulator for the Sharp.
Wonder how feasible it would be to implement that exact layout on the Nano?Chris23235 wrote: βTue Nov 16, 2021 6:36 amI looked it up, the X68000 had 2 joystick parts that were connected with a DB9 adapter and where comaptible with Atari's joystick standard. These controllers supported 2 buttons. When SF II came out Capcom bundled it with an adapter that allowed to use a 6 Button controller with the system.Captain FPGA wrote: βTue Nov 16, 2021 1:21 am So I watched a couple of videos of Super Street Fighter 2 with both music and sound for the X68000 not sure if those were pure emulators or real hardware.
Regardless, if the core doesn't currently support it I'm SOL (as far as the Mister goes) appreciate the info though. Sucks about the sound, was really looking forward to playing the X68000 version of Final Fight. The color and graphics were slightly different than Arcade/SNES/CD.
I'll look into the original Xbox emulator for the Sharp.
No, its not correct. Please see: https://www.youtube.com/watch?v=LmvBAc8aBKY&start=334 you hear the specials being announced at least.Murderface1982 wrote: βMon Nov 15, 2021 7:59 pmI think this was an original hardware issue from what i've seen. Something about there not being enough channels to process all of the sounds at the same time. If you look up people playing street fighter on original hardware with the X68k it's the same deal.Captain FPGA wrote: βMon Nov 15, 2021 7:57 pm Can anyone confirm if the sound on the Capcom games are working? The only thing I can get working are music and picture. For instance whenever Guile does a Sonic Boom or Sagat punches someone I don't hear any of that however the background music plays.
Also, is there a 6 button layout I can apply to my SNES Blisster controller with the Street Fighter games on here or is it keyboard only? Not a deal-breaker I have the CPS2 core, would just be cool to get it working on here as well so I can compare and enjoy version differences.
I forgot to mention, in case it wasn't obvious, with this modeline you'll need to choose 'Audio & Video' β 'Aspect Ratio: Full Screen' from the MiSTer menu in the core. This way the image is stretched to the full width of the output resolution.teleozoic wrote: βSun Nov 14, 2021 5:37 pmcatenaccio wrote: βFri Nov 12, 2021 4:01 pmBut if I try with this video mode:
video_mode=320,8,32,24,240,4,3,16,6048
I can get decent graphics in a CRT. Then is not possible to improve it?
IMG_20211112_165840.jpg
IMG_20211112_170518.jpg
I was able to get correct sizing on a 15 KHz TV with these .ini settings :
[X68000]
vga_scaler=1
vsync_adjust=1
vscale_mode=0
vscale_border=0
video_mode=1024,116,72,160,256,1,1,3,20400
These work on my Toshiba 14AF46 without anything being unevenly scaled.
Many games are 256p or 240p and have stuff in the overscan area, but I'm able to use the service menu to change the V-size to see virtually all of it.
You may have to mess with H or V front porch/back porch in the modeline to center it well for your TV. The H-size/V-size and phase in the service menu gets most of the way.
Someone with the real hardware is going to have to try this out. Could be an issue with the version we're using.hideous wrote: βTue Nov 16, 2021 10:42 amNo, its not correct. Please see: https://www.youtube.com/watch?v=LmvBAc8aBKY&start=334 you hear the specials being announced at least.Murderface1982 wrote: βMon Nov 15, 2021 7:59 pm I think this was an original hardware issue from what i've seen. Something about there not being enough channels to process all of the sounds at the same time. If you look up people playing street fighter on original hardware with the X68k it's the same deal.
You can convert DIM files to D88 with the Virtual Floppy Image Converter.Captain FPGA wrote: βWed Nov 17, 2021 6:18 am On floppy images I keep running into DIM files. I can't get the core to read those ideally I'd like to use files with the D88 extension but I can't seem to find them.
That said what's the process for converting Ghostwares set?
Thank you. Unfortunately ran a couple of D88 files but it failed. I must be doing something wrong.Chris23235 wrote: βWed Nov 17, 2021 6:35 amYou can convert DIM files to D88 with the Virtual Floppy Image Converter.Captain FPGA wrote: βWed Nov 17, 2021 6:18 am On floppy images I keep running into DIM files. I can't get the core to read those ideally I'd like to use files with the D88 extension but I can't seem to find them.
That said what's the process for converting Ghostwares set?
https://www.vector.co.jp/soft/win95/util/se151106.html
Okay, I was super confused at first. I did use 2 D88 images one was Sailor Moon. I forgot I had to wait for it to load.Chris23235 wrote: βWed Nov 17, 2021 8:49 am What the video shows at 3:44 is a hard disk image with several games on it. If you use D88 images be patient, loading from flopp images is very slow (don't know how it was on a real X68000). Try Alien Syndrome, this game works and it loads relatively fast.
Oh I got the D88 stuff converted and working. Ironically after I learned how to do it, I discovered Pez 82 already had a pre-configured set that he generously shared with the public.
I am pretty sure he does, as many of his videos deal with the MiSTer and an PI-MT32.Captain FPGA wrote: βFri Nov 19, 2021 12:41 am https://youtu.be/0fggjHgRNUY
Apparently sound does work on Final Fight.
This is a video of someone running Final Fight on the Mister X68000 core. What's he doing to get both music and sound effects? Is he using the mt32-pi? If Final Fight gives sound fx I'll bet the farm both Street Fighter games do too. I want to know how?