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Re: Load tapes on C64 Core

Posted: Mon Aug 09, 2021 7:58 am
by macro
are you using Dolphindos or have you reverted to normal commodore ?

from the Dolphindos manual ...

The Dolphin DOS kernal does not support tape commands, therefore to use tape you must switch to the standard CBM kernal.

Re: Load tapes on C64 Core

Posted: Mon Aug 09, 2021 8:05 am
by mr_mr_mr
I used standard kernal. This describes the issue I am having (not my report, though). https://github.com/MiSTer-devel/C64_MiSTer/issues/102

Re: Load tapes on C64 Core

Posted: Mon Aug 09, 2021 9:38 am
by akeley
True. I update ~monthly so that's why I did not see it. MiSTer_20210719 is the latest that works, so I will keep it around for a while longer. Hopefully it will get fixed soon.

Re: Load tapes on C64 Core

Posted: Mon Aug 09, 2021 3:26 pm
by MiSTer_Kirk
Stop using T64 files, you are not gaining anything over tap files.
T64 files are just high level files with headers, and a directory structure, which also contains metadata about the data that was on that tape.
Either, convert them to d64 or prg. Or, stick to tap files, or better still, d64 files. If you hate cracks, and intros, try g64.

Re: Load tapes on C64 Core

Posted: Mon Aug 09, 2021 3:39 pm
by akeley
I use Gamebase, which is the best 1G1R collection out there. It has a huge number of games in t64 format and converting them would be a mammoth task.

And I bet this breakdown is only temporary, since it's been working fine before. Thankfully somebody has already reported it.

Re: Load tapes on C64 Core

Posted: Mon Aug 09, 2021 4:02 pm
by tontonkaloun
Indeed, it no longer works.

I agree that the T64 format is unnecessary and shouldn't even exist.

GameBase would be much better without the T64 files.

On the other hand, it would be better and more logical, if T64 were in the Tape menu.
The standard command to load a T64 or a TAP file would rather be :
LOAD "", 1,1 or LOAD "", 1 or just LOAD

Re: Load tapes on C64 Core

Posted: Mon Aug 09, 2021 4:25 pm
by tontonkaloun
akeley wrote: ā†‘Mon Aug 09, 2021 3:39 pm I use Gamebase, which is the best 1G1R collection out there. It has a huge number of games in t64 format and converting them would be a mammoth task.

And I bet this breakdown is only temporary, since it's been working fine before. Thankfully somebody has already reported it.

I made you a batch to convert the T64
Unpack at the root of your directories

Re: Load tapes on C64 Core

Posted: Mon Aug 09, 2021 4:55 pm
by akeley
Thanks mate, but I'm just going to wait for the fix :) Whatever the t64 format's faults are, they do not really bother me.

Re: Load tapes on C64 Core

Posted: Mon Aug 09, 2021 6:33 pm
by MiSTer_Kirk
There are no benefits to using T64. It's an old, outdated container that was never meant for mass use.
tap, d64, g64, prg - there is nothing more needed.

Re: Load tapes on C64 Core

Posted: Mon Aug 09, 2021 7:40 pm
by StatMat
Don't forget the many variations of .CRT, which imho are the the most convenient modern format for the C64. :)

Re: Load tapes on C64 Core

Posted: Wed Aug 11, 2021 5:29 am
by lroby74
MiSTer_Kirk wrote: ā†‘Mon Aug 09, 2021 6:33 pm There are no benefits to using T64. It's an old, outdated container that was never meant for mass use.
tap, d64, g64, prg - there is nothing more needed.
You forgot .d81 too :D

Re: Load tapes on C64 Core

Posted: Wed Aug 11, 2021 6:26 am
by Silverbot
Iā€™m having exactly the same problem, T64 not working anymore when mounting them like the disks. šŸ˜”

Re: Load tapes on C64 Core

Posted: Wed Aug 11, 2021 3:43 pm
by MiSTer_Kirk
lroby74 wrote: ā†‘Wed Aug 11, 2021 5:29 am
MiSTer_Kirk wrote: ā†‘Mon Aug 09, 2021 6:33 pm There are no benefits to using T64. It's an old, outdated container that was never meant for mass use.
tap, d64, g64, prg - there is nothing more needed.
You forgot .d81 too :D
Well, yes, I suppose. But d.81 is just as redundant as T64.
I mean, 99.9% of C64 games, and software is on tap, d64, g64, prg, crt. Why would you need the others ?
It's like having a car to go from a to b, but you decide to take the lawnmower. :lol:

Re: Load tapes on C64 Core

Posted: Wed Aug 11, 2021 4:32 pm
by rhester72
.d81 is VERY simple to understand - avoidance of disk swapping. It's why it existed in reality, it's why it exists in emulation.

Re: Load tapes on C64 Core

Posted: Wed Aug 11, 2021 6:01 pm
by MiSTer_Kirk
Never had a reason to use it, and I have used a real C64 since 1984. Even today, using a breadbin C64, and a Pi1541, I have never had a reason to use .d81, and never will. And disk swapping with emulation ? It's hardly a chore. It's not like you are removing a real floppy disk from 1541.

Re: Load tapes on C64 Core

Posted: Wed Aug 11, 2021 8:35 pm
by Muppets4
Sam's Journey makes use a lot of disk swapping. Even to save the games progress. Other games? Not so much.

Re: Load tapes on C64 Core

Posted: Thu Aug 12, 2021 1:27 pm
by lroby74
MiSTer_Kirk wrote: ā†‘Wed Aug 11, 2021 6:01 pm Never had a reason to use it, and I have used a real C64 since 1984. Even today, using a breadbin C64, and a Pi1541, I have never had a reason to use .d81, and never will. And disk swapping with emulation ? It's hardly a chore. It's not like you are removing a real floppy disk from 1541.
PI1541 read .d71 and .d81 too ;)

Re: Load tapes on C64 Core

Posted: Sun Aug 29, 2021 6:04 pm
by akeley
Yay, it's all back to (ab)normal after today's update! The .t64 lovers can load it via FDD again :)

Re: Load tapes on C64 Core

Posted: Sun Aug 29, 2021 6:06 pm
by Muppets4
akeley wrote: ā†‘Sun Aug 29, 2021 6:04 pm Yay, it's all back to (ab)normal after today's update! The .t64 lovers can load it via FDD again :)
Yeah, party!

Re: Load tapes on C64 Core

Posted: Tue Sep 28, 2021 3:20 pm
by rian
Would be possible to implement in the core of commodore 64 tapes loads from TAP or T64 load images, is there any way to do that?

Re: Load tapes on C64 Core

Posted: Tue Sep 28, 2021 3:25 pm
by Muppets4
I think I do not understand what you are saying, but loading TAP or T64 files is already possible.