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Looking for SNES filter
Posted: Sun May 23, 2021 2:23 am
by Indo Jimbo
The SNES core is missing a lot of the filters that are available for other cores. I am looking for an SNES version of COMP_SCAN_H_050. If anybody who is familiar with creating custom filters would be willing to help with this I much appreciate it.
Re: Looking for SNES filter
Posted: Sun May 23, 2021 5:15 am
by aberu
You mean like this?
- oV6kswGX7V.png (1.74 MiB) Viewed 4720 times
Use the filter you mentioned and turn on "force 256px" in the OSD options for audio/video for the SNES core.
- hyl8cxSZfD.png (1.35 MiB) Viewed 4720 times
Here's a glamor shot of Earthworm Jim 256px mode on, 5x scaling, the filter you mentioned (which I like too), and Pure_Gamma/gamma_110.txt as well.
- IvbSHfxOpc.png (1.85 MiB) Viewed 4713 times
Looks good to me!
Re: Looking for SNES filter
Posted: Sun May 23, 2021 6:02 am
by Indo Jimbo
I don't use 5x scaling though. Or does it not matter?
Also, is there a downside to forcing 256 pixels?
Re: Looking for SNES filter
Posted: Sun May 23, 2021 11:31 am
by Milspex
aberu wrote: ↑Sun May 23, 2021 5:15 am
You mean like this?
Use the filter you mentioned and turn on "force 256px" in the OSD options for audio/video for the SNES core.
Here's a glamor shot of Earthworm Jim 256px mode on, 5x scaling, the filter you mentioned (which I like too), and Pure_Gamma/gamma_110.txt as well.
Looks good to me!
what font are you using?
Re: Looking for SNES filter
Posted: Thu Jun 10, 2021 3:12 am
by aberu
Indo Jimbo wrote: ↑Sun May 23, 2021 6:02 am
I don't use 5x scaling though. Or does it not matter?
Also, is there a downside to forcing 256 pixels?
Somehow I forgot to follow up on this.
If you don't use 5x scaling and you are full-screen then the image is stretched and you aren't integer scaling the pixels. If you use integer scaling and there are borders and you turn on scanlines it will be even, same with 5x. If you do vertical scale for aspect ratio with 5x off, same thing, it should be the same as integer scaled.
256p in combination with that filter just blurs it so you get that composite look, sorta. Try it out.
Milspex wrote: ↑Sun May 23, 2021 11:31 am
aberu wrote: ↑Sun May 23, 2021 5:15 am
You mean like this?
Use the filter you mentioned and turn on "force 256px" in the OSD options for audio/video for the SNES core.
Here's a glamor shot of Earthworm Jim 256px mode on, 5x scaling, the filter you mentioned (which I like too), and Pure_Gamma/gamma_110.txt as well.
Looks good to me!
what font are you using?
EDIT: whoops forgot i was actually using Dragon_Warrior this time LOL
https://github.com/MiSTer-devel/Fonts_M ... Warrior.pf
attached a preview of that one too. Someone else made this one.
The Final Fantasy I (NES) font I submitted to the Fonts_MiSTer repo
The dotted border is a little messed up, but whatever.
https://github.com/MiSTer-devel/Fonts_M ... Fantasy.pf
Re: Looking for SNES filter
Posted: Thu Jun 10, 2021 7:41 am
by Captain FPGA
aberu wrote: ↑Sun May 23, 2021 5:15 amHere's a glamor shot of Earthworm Jim
256px mode on, 5x scaling, the filter you mentioned (which I like too), and
Pure_Gamma/gamma_110.txt as well.
Looks good to me
Dude, those are my exact settings as well. Brilliant minds eh?