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GnG - Invisible Knight

Posted: Sat Oct 30, 2021 12:44 am
by 80sArcadeKid
I don't really mind at all but I thought it was odd that when I got hit in Ghosts'n'Goblins that the knight in my captured stream via HDMI was 100% visible on the CRT for a few seconds.

Invisible-Knight.jpg
Invisible-Knight.jpg (108.06 KiB) Viewed 867 times

https://clips.twitch.tv/SpotlessPrettie ... XouITSAgM-

Re: GnG - Invisible Knight

Posted: Sat Oct 30, 2021 12:55 am
by Hectic
Your capture device only shows 30fps. Check if your capture device can be configured to display 60fps.

Re: GnG - Invisible Knight

Posted: Sun Oct 31, 2021 3:30 am
by 80sArcadeKid
How does this affect 1 sprite character in the game and not the others?

Re: GnG - Invisible Knight

Posted: Sun Oct 31, 2021 4:17 am
by Lightwave
Most likely the character strobes on and off when hit. If this happens out of sync with the 30 visible frames he will seem to disappear.

Re: GnG - Invisible Knight

Posted: Wed Nov 03, 2021 8:01 pm
by sonik
A good example is this video

https://www.youtube.com/watch?v=6MujTeq_EEQ

What on 720p 60hz.
Then watch on 480p 30hz.