Nightly Public Builds for the PlayStation Core

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Hectic
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Re: Nightly Public Builds for the PlayStation Core

Unread post by Hectic »

It probably works like in pce and megaCD core.

edit: After testing a CDDA game, I seem to have the same issue as described by @pgimeno
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Re: Nightly Public Builds for the PlayStation Core

Unread post by Sigismond0 »

BlockABoots wrote: Thu Feb 03, 2022 8:51 pm Is there a fix for some games and the PSX boot screen displaying in a smaller display in the centre of the screen, i guess its something to do with res or interlaced video mode on some game that switch between different screen modes???
This is just how it handles interlaced video right now. Same thing happens in a lot of game menus. If you don't set it to v-integer, it'll stretch it to full screen height.
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Re: Nightly Public Builds for the PlayStation Core

Unread post by xFlesk »

latest update PSX_unstable_20220219_079da3.rbf is out, and it wont boot anything
anyone tried it allready ?
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Re: Nightly Public Builds for the PlayStation Core

Unread post by breiztiger »

it doesn't boot anymore with iso files, you must have cue/bin instead
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Re: Nightly Public Builds for the PlayStation Core

Unread post by jca »

I only have cue/bin but nothing runs.
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Re: Nightly Public Builds for the PlayStation Core

Unread post by AmintaMister »

PSX_unstable_20220219_079da3.rb doesn't boot nothing
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Re: Nightly Public Builds for the PlayStation Core

Unread post by Raul3D »

It works for me. Since the bin/cue loading changed because of multitrack support, you also have to use the latest main unstable (MiSTer_unstable_20220219_065751) from here:
https://github.com/MiSTer-unstable-nigh ... ain_MiSTer
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Re: Nightly Public Builds for the PlayStation Core

Unread post by AmintaMister »

Raul3D wrote: Sat Feb 19, 2022 11:57 am It works for me. Since the bin/cue loading changed because of multitrack support, you also have to use the latest main unstable (MiSTer_unstable_20220219_065751) from here:
https://github.com/MiSTer-unstable-nigh ... ain_MiSTer
Thanks!
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Re: Nightly Public Builds for the PlayStation Core

Unread post by jca »

No binary found on the link provided.
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Re: Nightly Public Builds for the PlayStation Core

Unread post by Raul3D »

All the files are in the assets of the 1 release on the posted github page. This is the direct link to the file:
https://github.com/MiSTer-unstable-nigh ... 219_065751
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Re: Nightly Public Builds for the PlayStation Core

Unread post by jca »

Thanks for posting the direct link. After scratching my head for a very long time I finally figured it out. This thing is really hidden:
On the initial link provided, on the right hand side of the screen there is
Releases
1 tags

Clicking on 1 tags brings the assets page.

Easy to find when you know the secret.
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Re: Nightly Public Builds for the PlayStation Core

Unread post by xFlesk »

so i have updated MAIN to latest unstable and still cannot boot anything
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Re: Nightly Public Builds for the PlayStation Core

Unread post by Duffygag »

jca wrote: Sat Feb 19, 2022 12:56 pm Thanks for posting the direct link. After scratching my head for a very long time I finally figured it out. This thing is really hidden:
On the initial link provided, on the right hand side of the screen there is
Releases
1 tags

Clicking on 1 tags brings the assets page.

Easy to find when you know the secret.
Sherlock!
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Re: Nightly Public Builds for the PlayStation Core

Unread post by Raul3D »

xFlesk wrote: Sat Feb 19, 2022 1:43 pm so i have updated MAIN to latest unstable and still cannot boot anything
You have to download the latest unstable mister main, rename it to "MiSTer" (remove the unstable and date) and replace the existing file in the root folder. You can also rename the existing file to make downgrading again easier.
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Re: Nightly Public Builds for the PlayStation Core

Unread post by xFlesk »

Raul3D wrote: Sat Feb 19, 2022 2:01 pm
xFlesk wrote: Sat Feb 19, 2022 1:43 pm so i have updated MAIN to latest unstable and still cannot boot anything
You have to download the latest unstable mister main, rename it to "MiSTer" (remove the unstable and date) and replace the existing file in the root folder. You can also rename the existing file to make downgrading again easier.
im using the latest MiSTer_unstable_20220219_065751 main
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Re: Nightly Public Builds for the PlayStation Core

Unread post by Raul3D »

xFlesk wrote: Sat Feb 19, 2022 2:08 pm
Raul3D wrote: Sat Feb 19, 2022 2:01 pm ..
im on the latest MiSTer_unstable_20220219_065751 main
Just to double check: Your mister menu shows "MiSTer v220219" as version at the top?

Besides having the latest unstable main and PSX core and the SCPH1001 BIOS as boot.rom (size 512kb), I do not know. I just set it up today with these 3 files and it worked.
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Re: Nightly Public Builds for the PlayStation Core

Unread post by jurkevicz »

Just updated to the 220219 this morning and when loading an Image it goes back to menu screen. Just Downgraded to the 0217 version and
works great.
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Re: Nightly Public Builds for the PlayStation Core

Unread post by SuperBabyHix »

I believe it may be related to the addition of supporting multi-track games.
In my case I was having an issue with my rip of Ridge Racer that had a .cue file and a single .bin file, it would not load.
Tried a rip that was a single .cue with multiple .bin files (one for each audio track) and it loads a plays fine.

There is an option in the debug menu now for single track disc, but it didn't seem to help load other games to load.
I have not messed with it much though, so I can't say for certain.
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Re: Nightly Public Builds for the PlayStation Core

Unread post by xFlesk »

Raul3D wrote: Sat Feb 19, 2022 2:19 pm
xFlesk wrote: Sat Feb 19, 2022 2:08 pm
Raul3D wrote: Sat Feb 19, 2022 2:01 pm ..
im on the latest MiSTer_unstable_20220219_065751 main
Just to double check: Your mister menu shows "MiSTer v220219" as version at the top?

Besides having the latest unstable main and PSX core and the SCPH1001 BIOS as boot.rom (size 512kb), I do not know. I just set it up today with these 3 files and it worked.
its the same. i have even compared the CRC checksum to be 100% sure that i have the latest version
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Re: Nightly Public Builds for the PlayStation Core

Unread post by held »

xFlesk wrote: Sat Feb 19, 2022 1:43 pm so i have updated MAIN to latest unstable and still cannot boot anything
Why do this manually? Go here and follow the steps, and execute step 4 regardless.
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Re: Nightly Public Builds for the PlayStation Core

Unread post by xFlesk »

held wrote: Sun Feb 20, 2022 12:59 pm
xFlesk wrote: Sat Feb 19, 2022 1:43 pm so i have updated MAIN to latest unstable and still cannot boot anything
Why do this manually? Go here and follow the steps, and execute step 4 regardless.
i used scripts to update to latest and it not works. i was thinking something went wrong, thats why i compared CRC with the one people post here and it matched, so i use latest and it still dont work

do i need second ram module ?
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Re: Nightly Public Builds for the PlayStation Core

Unread post by Akuma »

xFlesk wrote: Sun Feb 20, 2022 2:17 pm
held wrote: Sun Feb 20, 2022 12:59 pm
xFlesk wrote: Sat Feb 19, 2022 1:43 pm so i have updated MAIN to latest unstable and still cannot boot anything
Why do this manually? Go here and follow the steps, and execute step 4 regardless.
i used scripts to update to latest and it not works. i was thinking something went wrong, thats why i compared CRC with the one people post here and it matched, so i use latest and it still dont work

do i need second ram module ?
No, you do not need the second ram module, the scripts should do everything for you. Just run these:
1. update_all
2. unstable-update_psx-nightlies.sh
3. unstable-update_main-nightlies.sh
4. cold reboot
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Re: Nightly Public Builds for the PlayStation Core

Unread post by Hyper Space Squid »

If you are using the latest build of PSX try going into debug on the core menu and changing the CD singletrack option from off to on, the core stopped working for me but changing this option to on made the games work again.

I'm using bins and cues for PSX files.
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Re: Nightly Public Builds for the PlayStation Core

Unread post by RascalUK »

All done manually and works a treat with multitrack games. Loving the hard work. :)
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Re: Nightly Public Builds for the PlayStation Core

Unread post by Dacaskos »

Noticed some games are working now, like Doom (past loading screen) and Mk3 (the rounds now begin)

\o/
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Re: Nightly Public Builds for the PlayStation Core

Unread post by xFlesk »

Akuma wrote: Sun Feb 20, 2022 2:41 pm
No, you do not need the second ram module, the scripts should do everything for you. Just run these:
1. update_all
2. unstable-update_psx-nightlies.sh
3. unstable-update_main-nightlies.sh
4. cold reboot
i did it all, everything updated with success. not working :/
im using bin and cue which was working before.

even tried to set this cd singletrack option to ON, and still nothing :/
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Re: Nightly Public Builds for the PlayStation Core

Unread post by Neocaron »

xFlesk wrote: Sun Feb 20, 2022 8:44 pm
Akuma wrote: Sun Feb 20, 2022 2:41 pm
No, you do not need the second ram module, the scripts should do everything for you. Just run these:
1. update_all
2. unstable-update_psx-nightlies.sh
3. unstable-update_main-nightlies.sh
4. cold reboot
i did it all, everything updated with success. not working :/
im using bin and cue which was working before.

even tried to set this cd singletrack option to ON, and still nothing :/
Currently (in my case anyway) it only works with chd unless I go back to single track, but you can use chdman to convert in a few minutes all your bin cue games and go back and forth if you need to. So far I see only benefits with CHD, you get the music tracks, and it takes half the space.

link here
https://drive.google.com/file/d/1_-ZhXm ... LWeL8/view
from https://i12bretro.github.io/tutorials/0323.html

Alien Trilogy finally having its music is just beautiful. Gave me shivers.
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Re: Nightly Public Builds for the PlayStation Core

Unread post by xFlesk »

Neocaron wrote: Sun Feb 20, 2022 9:07 pm
Currently (in my case anyway) it only works with chd unless I go back to single track, but you can use chdman to convert in a few minutes all your bin cue games and go back and forth if you need to. So far I see only benefits with CHD, you get the music tracks, and it takes half the space.

link here
https://drive.google.com/file/d/1_-ZhXm ... LWeL8/view
from https://i12bretro.github.io/tutorials/0323.html

Alien Trilogy finally having its music is just beautiful. Gave me shivers.
my entire collection is in *.chd format ;) both cue and chd dont work ;/
maybe i have to format my sdcard and do fresh mister fusion install ? no idea
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Re: Nightly Public Builds for the PlayStation Core

Unread post by Neocaron »

xFlesk wrote: Sun Feb 20, 2022 9:11 pm
Neocaron wrote: Sun Feb 20, 2022 9:07 pm
Currently (in my case anyway) it only works with chd unless I go back to single track, but you can use chdman to convert in a few minutes all your bin cue games and go back and forth if you need to. So far I see only benefits with CHD, you get the music tracks, and it takes half the space.

link here
https://drive.google.com/file/d/1_-ZhXm ... LWeL8/view
from https://i12bretro.github.io/tutorials/0323.html

Alien Trilogy finally having its music is just beautiful. Gave me shivers.
my entire collection is in *.chd format ;) both cue and chd dont work ;/
maybe i have to format my sdcard and do fresh mister fusion install ? no idea
Well I hope you figure what's up. Looking into the chd format that I wasn't very familiar with, is the compression actually reversible once back into bin cue I wonder? Because It seems way too good too be true XD
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Re: Nightly Public Builds for the PlayStation Core

Unread post by xFlesk »

*.chd is indeed the best format ;) period. looseless compression. my collection takes way less disk space. highly recommended ;)
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