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Re: Nightly Public Builds for the PlayStation Core

Posted: Fri May 06, 2022 2:39 pm
by RascalUK
That's fixed it. Don't know how I missed that, thanks.

Re: Nightly Public Builds for the PlayStation Core

Posted: Sat May 07, 2022 4:36 pm
by AtomicShroom
Caldor wrote: Mon May 02, 2022 5:50 am Yeah, I already tried Dualshock mode. I have been using my 8Bitdo SN30 Pro+. Pretty sure it should have rumble? I have tested with Medievil because I know it had rumble support, but does not seem to work with it.
Same here with my 8Bitdo SN30 Pro USB wired. Rumble doesn’t work.

Edit: Turns out my controller seems to be defective. I plugged in another one of the same model and rumble works fine on it. The other won’t rumble no matter what.

Re: Nightly Public Builds for the PlayStation Core

Posted: Sun May 08, 2022 1:40 pm
by xFlesk
im so happy to see wipeout music skip problem is fixed ;) great job
i was listening to the great soundtrack of wipeout xl (redump, usa region) and noticed that track 9 (the prodigy - firestarter instrumental) does not play at all. the rest of the tracks work just fine, only track 9 have a problem.
does it mean my cd is scratched ? :D (kidding)

anyone can confirm same issue ?

Re: Nightly Public Builds for the PlayStation Core

Posted: Sun May 08, 2022 3:50 pm
by AtomicShroom
Now that I got rumble, I went to the Metal Gear Solid rumble test in the options menu and the implementation seems to be reversed on my 8bitdo SN30 pro USB. Pressing left (weak) makes the right motor rumble, and pressing right (strong) makes the left motor rumble.

Can anyone else check if they have the same behaviour on their controllers? Is this normal even?


Edit: Nevermind my question. Turns out this is actually normal. Happens the same way on a real PSX and DualShock controller.

Re: Nightly Public Builds for the PlayStation Core

Posted: Sun May 08, 2022 3:58 pm
by Caldor
AtomicShroom wrote: Sat May 07, 2022 4:36 pm
Caldor wrote: Mon May 02, 2022 5:50 am Yeah, I already tried Dualshock mode. I have been using my 8Bitdo SN30 Pro+. Pretty sure it should have rumble? I have tested with Medievil because I know it had rumble support, but does not seem to work with it.
Same here with my 8Bitdo SN30 Pro USB wired. Rumble doesn’t work.

Edit: Turns out my controller seems to be defective. I plugged in another one of the same model and rumble works fine on it. The other won’t rumble no matter what.
I do have some PS4 controllers, so I think I will try with one of them instead.

Re: Nightly Public Builds for the PlayStation Core

Posted: Sun May 08, 2022 4:13 pm
by blacklistedcard
I just compiled the latest version. Looks like my PS4 controllers don't work anymore?

Re: Nightly Public Builds for the PlayStation Core

Posted: Mon May 09, 2022 12:48 pm
by rcade
Wow, this is really coming along. I haven't checked it out in a few months, so I just got the latest build and it pretty much runs everything I threw at it perfectly. I just have stock MiSTer with 128M RAM.

Re: Nightly Public Builds for the PlayStation Core

Posted: Mon May 09, 2022 3:46 pm
by AtomicShroom
xFlesk wrote: Sun May 08, 2022 1:40 pm im so happy to see wipeout music skip problem is fixed ;) great job
i was listening to the great soundtrack of wipeout xl (redump, usa region) and noticed that track 9 (the prodigy - firestarter instrumental) does not play at all. the rest of the tracks work just fine, only track 9 have a problem.
does it mean my cd is scratched ? :D (kidding)

anyone can confirm same issue ?
I don't know if you saw but the author released a fix for this yesterday:

https://github.com/MiSTer-devel/PSX_MiS ... 5b7ed2cb4c

Re: Nightly Public Builds for the PlayStation Core

Posted: Mon May 09, 2022 3:49 pm
by xFlesk
yes yes ;) i saw it. very quick support :D

Re: Nightly Public Builds for the PlayStation Core

Posted: Mon May 09, 2022 5:11 pm
by AtomicShroom
Seems every game I start says "Region Unknown -> US". I've seen some changelists mentioning region detection so I thought this was supposed to work. Am I missing a file or configuration of some sort?

Re: Nightly Public Builds for the PlayStation Core

Posted: Mon May 09, 2022 5:58 pm
by RascalUK
Mine says that on every load too. I have US, EU, and Japanese Roms named correctly. Everything still seems to work though

Re: Nightly Public Builds for the PlayStation Core

Posted: Mon May 09, 2022 6:37 pm
by Alkadian
Guys,
Can you please confirm which BIOS you are using?

boot.rom => US BIOS (scph-1001)
boot1.rom => JP BIOS (scph-1000)
boot2.rom => EU BIOS (scph-1002)

Many thanks!

Re: Nightly Public Builds for the PlayStation Core

Posted: Mon May 09, 2022 6:46 pm
by LamerDeluxe
AtomicShroom wrote: Mon May 09, 2022 5:11 pm Seems every game I start says "Region Unknown -> US". I've seen some changelists mentioning region detection so I thought this was supposed to work. Am I missing a file or configuration of some sort?
Make sure you have the latest MiSTer unstable version, it is needed for region detection.
Alkadian wrote: Mon May 09, 2022 6:37 pm Guys,
Can you please confirm which BIOS you are using?

boot.rom => US BIOS (scph-1001)
boot1.rom => JP BIOS (scph-1000)
boot2.rom => EU BIOS (scph-1002)

Many thanks!
Currently the scph-700x series is being advised to use.

Re: Nightly Public Builds for the PlayStation Core

Posted: Mon May 09, 2022 6:48 pm
by jca
The 7002 seems impossible to find. Is it available anywhere?

Re: Nightly Public Builds for the PlayStation Core

Posted: Mon May 09, 2022 6:57 pm
by Alkadian
LamerDeluxe wrote: Mon May 09, 2022 6:46 pm
AtomicShroom wrote: Mon May 09, 2022 5:11 pm Seems every game I start says "Region Unknown -> US". I've seen some changelists mentioning region detection so I thought this was supposed to work. Am I missing a file or configuration of some sort?
Make sure you have the latest MiSTer unstable version, it is needed for region detection.
Alkadian wrote: Mon May 09, 2022 6:37 pm Guys,
Can you please confirm which BIOS you are using?

boot.rom => US BIOS (scph-1001)
boot1.rom => JP BIOS (scph-1000)
boot2.rom => EU BIOS (scph-1002)

Many thanks!
Currently the scph-700x series is being advised to use.
Many thanks for confirming!

Would you please be so kind as to advise on the horizontal/vertical filters as well?

Thanks a lot!

Re: Nightly Public Builds for the PlayStation Core

Posted: Mon May 09, 2022 6:59 pm
by AtomicShroom
LamerDeluxe wrote: Mon May 09, 2022 6:46 pm
AtomicShroom wrote: Mon May 09, 2022 5:11 pm Seems every game I start says "Region Unknown -> US". I've seen some changelists mentioning region detection so I thought this was supposed to work. Am I missing a file or configuration of some sort?
Make sure you have the latest MiSTer unstable version, it is needed for region detection.
Ah this is it then. Thanks for the info! :)

Re: Nightly Public Builds for the PlayStation Core

Posted: Mon May 09, 2022 6:59 pm
by LamerDeluxe
jca wrote: Mon May 09, 2022 6:48 pm The 7002 seems impossible to find. Is it available anywhere?
I do see it in the TOSEC firmware collection.

Re: Nightly Public Builds for the PlayStation Core

Posted: Mon May 09, 2022 7:14 pm
by LamerDeluxe
Alkadian wrote: Mon May 09, 2022 6:57 pm
LamerDeluxe wrote: Mon May 09, 2022 6:46 pm
AtomicShroom wrote: Mon May 09, 2022 5:11 pm Seems every game I start says "Region Unknown -> US". I've seen some changelists mentioning region detection so I thought this was supposed to work. Am I missing a file or configuration of some sort?
Make sure you have the latest MiSTer unstable version, it is needed for region detection.
Alkadian wrote: Mon May 09, 2022 6:37 pm Guys,
Can you please confirm which BIOS you are using?

boot.rom => US BIOS (scph-1001)
boot1.rom => JP BIOS (scph-1000)
boot2.rom => EU BIOS (scph-1002)

Many thanks!
Currently the scph-700x series is being advised to use.
Many thanks for confirming!

Would you please be so kind as to advise on the horizontal/vertical filters as well?

Thanks a lot!
Horizontally I use: Upscaling Recommended / GS_Sharpness_050
And vertically: Scanlines - Adaptive / SLA_Dk_030_Br_90

Remember that when you have one of these filter settings selected in the core menu, you can go back and forth through the filter list with L1 and R1. That makes it a lot easier to see which setting you like.

Re: Nightly Public Builds for the PlayStation Core

Posted: Mon May 09, 2022 7:19 pm
by Alkadian
LamerDeluxe wrote: Mon May 09, 2022 7:14 pm
Alkadian wrote: Mon May 09, 2022 6:57 pm
LamerDeluxe wrote: Mon May 09, 2022 6:46 pm
Make sure you have the latest MiSTer unstable version, it is needed for region detection.
Currently the scph-700x series is being advised to use.
Many thanks for confirming!

Would you please be so kind as to advise on the horizontal/vertical filters as well?

Thanks a lot!
Horizontally I use: Upscaling Recommended / GS_Sharpness_050
And vertically: Scanlines - Adaptive / SLA_Dk_030_Br_90

Remember that when you have one of these filter settings selected in the core menu, you can go back and forth through the filter list with L1 and R1. That makes it a lot easier to see which setting you like.
Thank you very much for that! I didn't know at all about the L1/R1 filter tip!

Back to Driver now! I can't believe that I cannot pass the car park level! I was very good at that game! :mrgreen:

Re: Nightly Public Builds for the PlayStation Core

Posted: Mon May 09, 2022 7:21 pm
by LamerDeluxe
Alkadian wrote: Mon May 09, 2022 7:19 pm
LamerDeluxe wrote: Mon May 09, 2022 7:14 pm
Alkadian wrote: Mon May 09, 2022 6:57 pm

Many thanks for confirming!

Would you please be so kind as to advise on the horizontal/vertical filters as well?

Thanks a lot!
Horizontally I use: Upscaling Recommended / GS_Sharpness_050
And vertically: Scanlines - Adaptive / SLA_Dk_030_Br_90

Remember that when you have one of these filter settings selected in the core menu, you can go back and forth through the filter list with L1 and R1. That makes it a lot easier to see which setting you like.
Thank you very much for that! I didn't know at all about the L1/R1 filter tip!

Back to Driver now! I can't believe that I cannot pass the car park level! I was very good at that game! :mrgreen:
You're welcome! It is a really handy function.

That car park level is notorious :D

Re: Nightly Public Builds for the PlayStation Core

Posted: Mon May 09, 2022 7:25 pm
by Alkadian
LamerDeluxe wrote: Mon May 09, 2022 7:14 pm
That car park level is notorious :D
I always fail at the slalom...arghhh! :lol:

Re: Nightly Public Builds for the PlayStation Core

Posted: Mon May 09, 2022 7:46 pm
by Alkadian
Last question for today, I promise! :lol:

How does it work with games with multi tracks .bins?

Thanks!

EDIT: Super, it just works out of the box!

Re: Nightly Public Builds for the PlayStation Core

Posted: Mon May 09, 2022 8:36 pm
by xFlesk
Alkadian wrote: Mon May 09, 2022 7:46 pm How does it work with games with multi tracks .bins?
you should really switch your psx games collection to *.chd files ;) you gonna save avarage 50% disk space, and every cd file is a single chd file. no more mess with multiple bin files

Re: Nightly Public Builds for the PlayStation Core

Posted: Mon May 09, 2022 10:28 pm
by Alkadian
xFlesk wrote: Mon May 09, 2022 8:36 pm
Alkadian wrote: Mon May 09, 2022 7:46 pm How does it work with games with multi tracks .bins?
you should really switch your psx games collection to *.chd files ;) you gonna save avarage 50% disk space, and every cd file is a single chd file. no more mess with multiple bin files
Very good idea, thanks! I have just tried with a few games with the script mentioned in previous threads and it worked very nicely indeed.

Re: Nightly Public Builds for the PlayStation Core

Posted: Tue May 10, 2022 8:46 am
by neogeo81
Alkadian wrote: Mon May 09, 2022 10:28 pm
xFlesk wrote: Mon May 09, 2022 8:36 pm
Alkadian wrote: Mon May 09, 2022 7:46 pm How does it work with games with multi tracks .bins?
you should really switch your psx games collection to *.chd files ;) you gonna save avarage 50% disk space, and every cd file is a single chd file. no more mess with multiple bin files
Very good idea, thanks! I have just tried with a few games with the script mentioned in previous threads and it worked very nicely indeed.
or just search for ChadMaster on Archive.org ;)

Re: Nightly Public Builds for the PlayStation Core

Posted: Tue May 10, 2022 10:18 am
by LamerDeluxe
Alkadian wrote: Mon May 09, 2022 7:46 pm Last question for today, I promise! :lol:

How does it work with games with multi tracks .bins?

Thanks!

EDIT: Super, it just works out of the box!
Sorry, missed that question yesterday. Yes, multi-track discs should not be combined into a single bin file. Even when you convert those to chd they won't work. Should you have one of those combined bin files, there are scripts to split them up again.

Re: Nightly Public Builds for the PlayStation Core

Posted: Tue May 10, 2022 1:17 pm
by Alkadian
neogeo81 wrote: Tue May 10, 2022 8:46 am
Alkadian wrote: Mon May 09, 2022 10:28 pm
xFlesk wrote: Mon May 09, 2022 8:36 pm

you should really switch your psx games collection to *.chd files ;) you gonna save avarage 50% disk space, and every cd file is a single chd file. no more mess with multiple bin files
Very good idea, thanks! I have just tried with a few games with the script mentioned in previous threads and it worked very nicely indeed.
or just search for ChadMaster on Archive.org ;)
Thanks, I will check that out as well.

Re: Nightly Public Builds for the PlayStation Core

Posted: Tue May 10, 2022 1:21 pm
by Alkadian
LamerDeluxe wrote: Tue May 10, 2022 10:18 am
Alkadian wrote: Mon May 09, 2022 7:46 pm Last question for today, I promise! :lol:

How does it work with games with multi tracks .bins?

Thanks!

EDIT: Super, it just works out of the box!
Sorry, missed that question yesterday. Yes, multi-track discs should not be combined into a single bin file. Even when you convert those to chd they won't work. Should you have one of those combined bin files, there are scripts to split them up again.
Sure, no probs! Thanks for coming back to me. I am in the process of converting my favourite games to .chd.

Re: Nightly Public Builds for the PlayStation Core

Posted: Wed May 11, 2022 4:34 pm
by rhester72
LamerDeluxe wrote: Mon May 09, 2022 6:46 pm Currently the scph-700x series is being advised to use.
I'm assuming this is for compatibility reasons, but any chance you can expand on what titles work better with the later firmware than the original versions?

Re: Nightly Public Builds for the PlayStation Core

Posted: Wed May 11, 2022 4:40 pm
by LamerDeluxe
rhester72 wrote: Wed May 11, 2022 4:34 pm
LamerDeluxe wrote: Mon May 09, 2022 6:46 pm Currently the scph-700x series is being advised to use.
I'm assuming this is for compatibility reasons, but any chance you can expand on what titles work better with the later firmware than the original versions?
I personally haven't read about any advantages. I had been using the newer PSOne versions for quite a while and haven't noticed any differences in games.