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Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Sun Mar 20, 2022 9:20 am
by atrac17
Coming soon! This will open the door to other Nichibutsu titles in the future. Many thanks to Darren_O!

Team Toaplan & Beyond has a few more tricks up their sleeves this year too.


Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Sun Mar 20, 2022 9:38 am
by Chris23235
Great news, after the Nemesis core last week, we get Terra Cresta soon, so many great Shmups on the MiSTer.

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Sun Mar 20, 2022 2:02 pm
by LamerDeluxe
Really looking forward to these.

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Sun Mar 20, 2022 8:20 pm
by Blamo
Fantastic news. Nichibutsu are honestly a pretty janky company but it makes me happy to see them getting love. Terra Cresta is probably their strongest game so that will leave a good impression on the inexperienced. There are a good amount of overlooked bizarre Japanese arcade developers that don't get the love and attention they deserve. Maybe we'll see more UPL or NMK boards get implemented one day.

Amaterra doesn't look too shabby either. I have a soft spot for "person just walking around" style shmups so it's cool to see one I've never heard of before.

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Sun Mar 20, 2022 10:54 pm
by atrac17
NMK and UPL are future projects I plan to pursue with others. Most good NMK titles need a CPU written for them.

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Sun Mar 20, 2022 11:47 pm
by lamarax
Oh boy, I wish we could someday get Terra Diver (SEGA S-TV core, aka Saturn)! Until then, I guess the PSX implementation will have to do :mrgreen:

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Sun Mar 20, 2022 11:53 pm
by Blamo
atrac17 wrote: Sun Mar 20, 2022 10:54 pm NMK and UPL are future projects I plan to pursue with others. Most good NMK titles need a CPU written for them.
<3

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Sun Mar 27, 2022 4:41 am
by atrac17

Code: Select all

[terracre*]
video_mode=1536,48,32,80,1344,3,10,26,140734
custom_aspect_ratio_1=3:4

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Wed Apr 06, 2022 8:41 am
by atrac17
Here's the source for Terra Cresta with an updated release. It's in an alpha state and Darren has code to push for a few bugs. We'll start on timings here and reverse engineering soon.

https://github.com/va7deo/TerraCresta

e9c48bdf-a70e-413f-b20c-efc98b084af1.png
e9c48bdf-a70e-413f-b20c-efc98b084af1.png (206.7 KiB) Viewed 12976 times

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Sat Apr 16, 2022 9:01 pm
by atrac17
New beta as of today. Core is really shaping up. Enjoy!

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Sun Apr 17, 2022 4:37 pm
by carlo3do
Thank you

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Tue Apr 19, 2022 5:40 am
by atrac17


Here's the progress on Terra Force. We'll be covering 15 games all together for Nichibutsu; maybe more. Once everything is laid out, schematics extraction and protection implementation for both Terra Cresta/Force hardware will begin.

Darren is going to work on Rally Bike soon and probably finish up Toaplan V1. We're also planning pre-MVS SNK titles and a few other one offs.

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Sat Apr 23, 2022 11:31 am
by atrac17

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Sat Apr 23, 2022 3:24 pm
by Alkadian
Did somebody manage to download the correct horekidb2.zip file for the new Booby Kids alternative?

Thanks!

EDIT: All sorted. I have manually re-downloaded the horekidb.zip file and it is now working :)

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Sun Apr 24, 2022 5:16 am
by atrac17
Alkadian wrote: Sat Apr 23, 2022 3:24 pm Did somebody manage to download the correct horekidb2.zip file for the new Booby Kids alternative?

Thanks!

EDIT: All sorted. I have manually re-downloaded the horekidb.zip file and it is now working :)
I shoehorned mame242's `horekid.zip` merged rom into mamegetter. It'll take an hour, but will fix this issue for most people until I upload a new mameset. The game was recently added, that's how we were able to get it booting on the Terra Cresta core without the protection being done for the core yet.

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Sun Apr 24, 2022 8:20 am
by Alkadian
atrac17 wrote: Sun Apr 24, 2022 5:16 am
Alkadian wrote: Sat Apr 23, 2022 3:24 pm Did somebody manage to download the correct horekidb2.zip file for the new Booby Kids alternative?

Thanks!

EDIT: All sorted. I have manually re-downloaded the horekidb.zip file and it is now working :)
I shoehorned mame242's `horekid.zip` merged rom into mamegetter. It'll take an hour, but will fix this issue for most people until I upload a new mameset. The game was recently added, that's how we were able to get it booting on the Terra Cresta core without the protection being done for the core yet.
Awesome, many thanks!!

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Sun Apr 24, 2022 10:32 am
by AlxUnderBase
In reality looking amazing !


Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Thu Apr 28, 2022 7:35 pm
by atrac17


Stay tuned, we've got another title ready to go for Darren O's Terra Cresta core! He's been working hard on Terra Force while I've been focusing on the Terra Cresta based hardware. This tweets worth a read! Should be posted and available with the Unofficial Distribution turned on in update_all in the next 48hrs.

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Thu Apr 28, 2022 7:58 pm
by Alkadian
Super! Looking forward to it!! Thanks!!

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Sat Apr 30, 2022 8:44 am
by atrac17


Enjoy!!! If you update manually, make sure to replace all the MRA's with the new rbf. Also, look over the readme. We've added some features and other information.

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Sat Apr 30, 2022 8:47 am
by Alkadian
Super thanks for that!

The readme contains a lot of very useful and interesting information indeed. Thanks!

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Tue May 03, 2022 7:35 am
by AlxUnderBase

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Wed May 11, 2022 1:59 am
by atrac17
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Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Wed May 11, 2022 8:11 am
by Alkadian
Awesome news, thank you!

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Fri May 20, 2022 11:16 pm
by atrac17
tf.png
tf.png (365.77 KiB) Viewed 11085 times
https://github.com/va7deo/ArmedF

Forgot to update rbf name in MRA and default dips.

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Sat May 21, 2022 6:19 am
by AlxUnderBase
atrac17 wrote: Fri May 20, 2022 11:16 pm tf.png
https://github.com/va7deo/ArmedF

Forgot to update rbf name in MRA and default dips.
All went great :) Nice gift for today !

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Fri Jun 10, 2022 9:49 pm
by atrac17
Run the unofficial cores downloader in update_all to update to this release or manual add the files from the releases folder from the link below.

Fixes/Updates:
  • Protection IC NB1412M2 implementation
  • Input swap on amatelass, amazon, horekidb
  • Sprite / Tile offsets in Kid no Hore Hore Daisakusen (screen transitions)
  • Updated Y/C Output Module
  • Pause Module
  • Additional sets from protected ROMs due to the NB1412M2
  • Additional OSD options
For further information please view the readme. This core is pretty much complete, Darren's going to make schematics from the Terra Cresta board. The only thing left to implement is screen flip or "table flip". Also known as cocktail mode.

https://github.com/va7deo/TerraCresta#readme



We'll have another beta soon due to the extensive work done on the Armed F core by Darren and I. Shooting for early next week.

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Sat Jun 11, 2022 4:03 pm
by XtraSmiley
Finally gave these games a try and first, Thank You Guys! I've never played these games before and they are very cool! And f'ing hard!

I used the UA script and while Formation AF and CC work and have sound, the TC core bundle works without sound at all. Any idea what could have gone wrong? I deleted my whole file structure and MRAs and did a fresh re-install as well, same result.

Thanks again for these, these game seem pretty fun!

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Sat Jun 11, 2022 7:38 pm
by Alkadian
I confirm the same issue here. With the last update I have no sound anymore with all the Terra Cresta games.

Thanks!

Re: Nichibutsu M68000 Based HW (Terra Cresta/Force)

Posted: Sat Jun 11, 2022 11:12 pm
by atrac17
Sound is fixed. CC2 isn't officially released. If the MRA is in dev, no bug reports please!