The Settlers

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segamemister
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The Settlers

Unread post by segamemister »

Is this a core bug as the mapsize is limited to 7 should be eight well at-least if installed to the hdd anyone able to reproduce or find a work around.Floppy version limit the maps to less but that well know
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Re: The Settlers

Unread post by 12characters »

I believe that the maximum map size in The Settlers is also determined by the available RAM. Check your settings in the core menu.
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Re: The Settlers

Unread post by segamemister »

I tried with max out setting wise which is 256mb i believe

And just found this wonder how true it holds

https://eab.abime.net/showpost.php?p=23 ... stcount=15

* installed on HD (either WHDLoad or "Pure")
* 8MB Fastram
* CPU 68040

The last one would be the kicker though mapsize 8 does show up on a 68030 as may father got one in his 1200 would have to just test with an 8mb ram expansion on a stock 1200 but that something to try at a later date.
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Re: The Settlers

Unread post by Malor »

It's also limited to map size 7 here, when I start it from the MegaAGS collection.
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Re: The Settlers

Unread post by MrX_Cuci »

What hd installer are you using?
0.5 chipmem and 5mb other ram.
http://whdload.de/games/TheSettlers.html
Maybe latest patch broke map size since latest patch was written from scratch. Try with 1.1 instead.
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Re: The Settlers

Unread post by segamemister »

Just try using the game hd installer same mapsize so this is not a whdload issue

Either the game limit the mapsize to 7 due to it being 68020 or there a core bug untill i can test this using a standard 8mb ram expansion on a amiga 1200 wont fill a bug report
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Re: The Settlers

Unread post by MrX_Cuci »

From CLI you can force the map size according to the manual:
-mx: Force mapsize x

X is a number between 1 and 8. It indicates the size of the games world.
The program has a size 3 world by default, because this is the size of world used for the training scenarios.
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Re: The Settlers

Unread post by segamemister »

The isnt working cheers anyway just tried
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Re: The Settlers

Unread post by FPGA64 »

As far as I read its only a 68040 that supports map size 8 so there is no way the Minimig core will ever support it
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Re: The Settlers

Unread post by segamemister »

@fpga not true my father aca1230 with an 68030 get mapsize 8 not sure what trickery jens from icomp put in.i believe it also true for my father cd32 with tf330

i do agree with you on one thing it seems to required a cpu higher then a 68020 which is a pity

The dos version does mapsize 8 so i could just do that when i want something brutal but man the music sucks dos wise
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Re: The Settlers

Unread post by Caldor »

Mapsize 8 should be possible on any system with... from what I remember its 8mb RAM or more. Might be enough with less even.

Some do claim you also need a fast CPU but it seems to be a guess. Many do point out though that if playing from a floppy you are limited to a map size of 5 due to bigger maps needing more than a floppy disk of space to save the game?

So there seems to be several factors, but I know that on my Amiga 1200 with an ACA1221, which is still an 020 CPU, I could play with map size 8. Well... I remember it that way at least.

Here is a thread that goes into how there seems to be different versions of The Settlers and that the game version might have some limit imposed on it:
http://eab.abime.net/showthread.php?t=22524&page=2

But it does also seem that you should probably have it installed on a hard disk, and that disk should have more than 3 or 4MB free to ensure being able to play the full map size. The thread also confirms the 8mb RAM being what you need for the full map size.
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Re: The Settlers

Unread post by segamemister »

@caldor then it look like a core bug.

I tried all ram combination and different chipsets mapsize seven is the highest i can get being it using whdload or the orignal game hdd installer.The thread you link to is the same one i linked to but i just linked to a certain post.

Jeez i even launch the game from cli without startup-sequence and seven the limit.Floppy wise i know the maps are limited stated that in my first post.

None the less it look like we exhausted all options .
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Re: The Settlers

Unread post by Caldor »

segamemister wrote: Tue Jun 07, 2022 5:42 pm @caldor then it look like a core bug.

I tried all ram combination and different chipsets mapsize seven is the highest i can get being it using whdload or the orignal game hdd installer.The thread you link to is the same one i linked to but i just linked to a certain post.

Jeez i even launch the game from cli without startup-sequence and seven the limit.Floppy wise i know the maps are limited stated that in my first post.

None the less it look like we exhausted all options .
I suspect the most likely cause for this is the versions of Settlers used here. What version is used? Have you tried a regular HD install version, instead of a WHDLoad version?
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Re: The Settlers

Unread post by segamemister »

Gamebase which i believe is fairlight cracking group floppy wise relating the hdd already answer above
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Re: The Settlers

Unread post by Caldor »

segamemister wrote: Mon Jun 06, 2022 10:24 am Just try using the game hd installer same mapsize so this is not a whdload issue

Either the game limit the mapsize to 7 due to it being 68020 or there a core bug untill i can test this using a standard 8mb ram expansion on a amiga 1200 wont fill a bug report
I have run several tests now. I tried several versions of Settlers on the MiSTer Minimig core and with a floppy version the map size limit was 5, and with a 68000 the map limit was size. With the 68020 the map limit is 7 whether I am using a HD install or WHDLoad.

On my real Amiga 1200 powered by a Vampire Icedrake, it has the option to play with a map size limit of 8. Which seems to be because its CPU is considered to be more than an 020 CPU. I have not tried with my ACA1221 yet, but I suspect it would be limited to map size 7 as well, because I have tested in WinUAE and with the same boot setup I tried both a 68020 and a 68030 boot, and 020 had a map size limit to 7 and the 030 had 8.

I guess the mystery has been solved. I think I will try to see if that means I can get map size 8 on the MiSTer using the hybrid core.
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Re: The Settlers

Unread post by segamemister »

Nice find and thanx for the testing sincerely grateful for it
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Re: The Settlers

Unread post by Malor »

I finally got around to booting up MegaAGS (the 6/6 version) under WinUAE, and The Settlers will allow a mapsize of 8 to be chosen with a 68040 or 68030, but maxes at 7 with a 68020, with no other changes to hardware at all. That is definitely the problem.

As others have said, it probably just needs a tiny patch via WHDLoad to work right. That system utility that changes the reported CPU would probably also work, but I have no idea what that is. I left the Amiga before the A3000 came out, so all that newfangled OS 3.1 stuff is new to me. :)
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