Moon Patrol sync issue analog i/o vs direct video

wasabinator
Posts: 4
Joined: Sun Jun 26, 2022 9:21 am

Moon Patrol sync issue analog i/o vs direct video

Unread post by wasabinator »

Hi all,

I noticed something peculiar with my mister running in my Sega Astro City cabinet. Basically, if I run with direct video I can play Moon Patrol, perfectly, but if I switch to my analog io db15 output, the monitor refuses the sync. Most other things I try appear to run the same analog vs direct video, but this core seems different. Anyone else notice that?

Thanks!
akeley
Top Contributor
Posts: 1303
Joined: Mon May 25, 2020 7:54 pm
Has thanked: 416 times
Been thanked: 399 times

Re: Moon Patrol sync issue analog i/o vs direct video

Unread post by akeley »

Seems ok on my CRT via IO analog. Did you try to change Video Timing in the options (Original/PAL)?
wasabinator
Posts: 4
Joined: Sun Jun 26, 2022 9:21 am

Re: Moon Patrol sync issue analog i/o vs direct video

Unread post by wasabinator »

That's interesting, I have a couple of analog boards so might try the other one in case the issue relates to that. I am just running it in Original mode. The monitor is a Nanao MS9 which should easily handle the original arcade refresh rate (and manages to handle it via DV so that's odd)
Post Reply