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InsertCoin Script a Worthwhile Addition?

Posted: Mon Dec 05, 2022 6:44 pm
by JudgeDrokk

I've seen mention of this script...

Is it worth adding - I'm wary of cluttering my MiSTer with BETAs and varies forks that might just die off in the short term.

Thanks!


Re: InsertCoin Script a Worthwhile Addition?

Posted: Mon Dec 05, 2022 7:08 pm
by FPGA64

In my view No. It replace the Main Mister and I dont like any script that does that.


Re: InsertCoin Script a Worthwhile Addition?

Posted: Mon Dec 05, 2022 7:14 pm
by jca

What is this thing? Is it to be able to use controllers without enough buttons to define an Insert Coin button? If this the case just getting a different controller would be the sane solution.
Edit: Found what it is, wrong speculation. Anything which modifies Main MISTer should be banned.


Re: InsertCoin Script a Worthwhile Addition?

Posted: Mon Dec 05, 2022 8:36 pm
by JudgeDrokk
FPGA64 wrote: Mon Dec 05, 2022 7:08 pm

In my view No. It replace the Main Mister and I dont like any script that does that.

Yeah, I read it changes the "MAIN", but saw you can always drop the original back on?
Sounds messy.

Are they gonna keep the custom "main" up to date with the official one, and is it nesessary in the first place just to have the occasional extra arcade core that sits outside the realms of Update_all? Ones that could be behind a Patreon wall even after that?
BTW, i'm all for supporting devs, but also keeping MiSter clutter free and "all-in-one".


Re: InsertCoin Script a Worthwhile Addition?

Posted: Mon Dec 05, 2022 9:08 pm
by FPGA64

The Main as far as I understand it is just to get rid of the loading bars when a rom is being prepared.


Re: InsertCoin Script a Worthwhile Addition?

Posted: Mon Dec 05, 2022 9:38 pm
by jca

If you want the extra arcades you can always do it manually but you will have to figure out to do the setup. If they are behind a pay wall you will have to pay.


Re: InsertCoin Script a Worthwhile Addition?

Posted: Tue Dec 06, 2022 3:18 am
by Newsdee

What exactly does this do? Is it just trying to hide the fact you are running on something that isn't the original board?


Re: InsertCoin Script a Worthwhile Addition?

Posted: Tue Dec 06, 2022 8:04 am
by Toya

Insert Coin script organizes MRA into folders and also has a Main build with it that hides the progress bar. You can however bring back the progress bar by adding a line in mister.ini file.

There is already arcade organizer that organizes the MRAs already that is maintained by me.


Re: InsertCoin Script a Worthwhile Addition?

Posted: Tue Dec 06, 2022 1:52 pm
by JudgeDrokk
Toya wrote: Tue Dec 06, 2022 8:04 am

Insert Coin script organizes MRA into folders and also has a Main build with it that hides the progress bar. You can however bring back the progress bar by adding a line in mister.ini file.

There is already arcade organizer that organizes the MRAs already that is maintained by me.

Thanks - I'm already using yours then. :-)


Re: InsertCoin Script a Worthwhile Addition?

Posted: Tue Dec 06, 2022 3:18 pm
by RascalUK

Don’t quote me but I’m sure you can turn off the Main fork download.

I’m sure I added this at some point and it was okay. Another way of sorting arcades. Think talk of “banning” anything open source is a bit much.


Re: InsertCoin Script a Worthwhile Addition?

Posted: Tue Dec 06, 2022 3:24 pm
by jca
RascalUK wrote: Tue Dec 06, 2022 3:18 pm

...
. Think talk of “banning” anything open source is a bit much.

Not anything, anything which messes with MISTer Main and such.


Re: InsertCoin Script a Worthwhile Addition?

Posted: Wed Dec 07, 2022 5:37 am
by Newsdee

Its more of a hassle because you can end up with a MiSTer main that is stale, or have the official download overwrite it each time, or have to avoid updating...

If it's only needed to hide a progress bar, it hardly seems worth the trouble.


Re: InsertCoin Script a Worthwhile Addition?

Posted: Wed Dec 07, 2022 7:08 am
by ihaveamo

Doe a lot more than that! - It updates to the latest PSX and Saturn cores (and others) , and I really like how it adds all neogeo roms near the main page. (And downloads them for you!).

Also seems to download a LOT of extra arcade roms, including some fun "mods" - such as a roster of nine different characters for final fight, and a cool vector themed pacman ;)


Re: InsertCoin Script a Worthwhile Addition?

Posted: Wed Dec 07, 2022 2:30 pm
by Count Duckula

I think it could be worthwhile for some people. If the github page had a description of what it actually does that would help folks determine for themselves.


Re: InsertCoin Script a Worthwhile Addition?

Posted: Wed Dec 07, 2022 6:48 pm
by Xbytez

The funkycochise the creator of this script, has a forum thread over on neo-arcadia-com:

https://www.neo-arcadia.com/forum/viewtopic.php?t=78520


Re: InsertCoin Script a Worthwhile Addition?

Posted: Wed Dec 07, 2022 6:50 pm
by netbeui

Does anyone know how to remove everything from this script and put the MiSTer back to the way it was?


Re: InsertCoin Script a Worthwhile Addition?

Posted: Wed Dec 07, 2022 7:36 pm
by jca

It would have been real mean to post :lol: , :( is more appropriate.
This is what happens when using a script which messes up with MISTer Main, has barely any information on what it does and more importantly does not say how to revert to an official MISTer.


Re: InsertCoin Script a Worthwhile Addition?

Posted: Wed Dec 07, 2022 8:41 pm
by Newsdee
netbeui wrote: Wed Dec 07, 2022 6:50 pm

Does anyone know how to remove everything from this script and put the MiSTer back to the way it was?

This is what I do when I play with my custom builds and want to restore:

1) SFTP into MiSTer
2) rename "MiSTer" (main file) nto MiSTer_old
3) Transfer a fresh official MiSTer from the PC

If that fails you can take out the micro SD card and make changes on your PC.

While you are at it, also male a backup of your other SD card contents so you can recreate cards from scratch.


Re: InsertCoin Script a Worthwhile Addition?

Posted: Thu Dec 08, 2022 6:03 am
by netbeui

Here’s what I’m going to do to try to get my MiSTer back to the way it was before, please let me know if I’ve missed anything:

  1. Sftp in and replace the existing MiSTer with the latest one from the official website
  2. Remove the [funkycochise/Insert-Coin] section from the downloader.ini file
  3. Delete update_all_insertcoin.sh from the scripts folder
  4. Delete the _Insert Coin folder

Anything else?


Re: InsertCoin Script a Worthwhile Addition?

Posted: Thu Dec 08, 2022 3:23 pm
by PistolsAtDawn

Personally I would backup all the files in /media/fat/saves, and anything that you may have done a lot of configuration on like your update_all settings. Get them off of the microSD card to be sure.

Otherwise, I think your steps will work.


Re: InsertCoin Script a Worthwhile Addition?

Posted: Mon Feb 05, 2024 11:33 pm
by bclinton
Newsdee wrote: Wed Dec 07, 2022 8:41 pm
netbeui wrote: Wed Dec 07, 2022 6:50 pm

Does anyone know how to remove everything from this script and put the MiSTer back to the way it was?

2) rename "MiSTer" (main file) nto MiSTer_old
3) Transfer a fresh official MiSTer from the PC

Hi friend. Can you elaborate on what the main file is? I stumbled on this thread because I was looking to remove the script myself and found very limited info on it.

Thanks


Re: InsertCoin Script a Worthwhile Addition?

Posted: Tue Feb 06, 2024 12:25 pm
by FPGA64

Its at

https://github.com/MiSTer-devel/Main_Mi ... r/releases

It will need to be renamed MiSTer when transferred